Can we get a "Makes use of Crafting" recommendation in future Player's Guides?


Pathfinder Adventure Path General Discussion

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber

With the upcoming release of the new Treasure Vault, with it's updated Crafting rules, I'd like to suggest something.

I feel we need future Adventure Path Player's Guides to mention whether their will be Downtime opportunities to Craft in the Adventure Path or if it will be non stop go, go, go with little or no chance for that.

I hate having to tell players if they take Crafting because they want to make stuff in downtime that there will be hardly any downtime.

I get that the GM can slot downtime whenever they want but sometimes it might not fit in the story so a little guidance from the writing team might go a long way.

Thanks

Paizo Employee Creative Director

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We strive to include downtime opportunities in ALL of our Adventure Paths, particularly in between volumes, but often also in between chapters. That said we do also often include specific suggestions or even entire sections that are about downtime, so that more literal-minded GMs are reminded that Downtime is an important part of the adventure. It's easy to forget that when the whole adventure is something you can read right through, I guess, or the players are just super eager to continue to the next plot point.

But talking a bit more about crafting opportunities when they're above (or alternately, below) this expectation is a good bit of feedback to include in Player's Guides, that's for sure. Thanks for the suggestion!

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber
James Jacobs wrote:

We strive to include downtime opportunities in ALL of our Adventure Paths, particularly in between volumes, but often also in between chapters. That said we do also often include specific suggestions or even entire sections that are about downtime, so that more literal-minded GMs are reminded that Downtime is an important part of the adventure. It's easy to forget that when the whole adventure is something you can read right through, I guess, or the players are just super eager to continue to the next plot point.

But talking a bit more about crafting opportunities when they're above (or alternately, below) this expectation is a good bit of feedback to include in Player's Guides, that's for sure. Thanks for the suggestion!

As always, thanks for the reply James.

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