Baron Galdur Vendikon

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Organized Play Member. 155 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




2 people marked this as FAQ candidate. Staff response: no reply required.

reads: "Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + Wizard's Intelligence Modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power."

To me, this sounds as though I may choose ANY arcane school power (even one not from my school). Therefore, I could specialize in Divination, and then spend my FC bonus on Shift from the Teleportation school, gaining the ability to use it once at level 2, twice at level 4, etc etc.

I have done some searches through the boards and most seem to say it only applies to the 1st level arcane power of the school you specialize in (which is how I originally interpreted it when I was skimming through it).

In addition, it seems several races get the ability to potentially access other powers via much the same wording (I think cut and paste was at work here).

1) Can I indeed take a 1st level power that is not of my specialized school with the favored class bonus?

2) Has anyone seen any clarifications on this? If so, please link :)


So, I have this idea of a character, and I am looking for some additional help in "scultping" him to be a good team participant. Primarily for PFS play, for those who want to help with the build.

So the build is Sorcerer 1/Rogue 11, with the elemental-air bloodline.

Halfling with the "swift as shadows" for sniping.

On snipes, the character would do 1d3 (acid, cold or electric) plus 6d6. That is pretty respectable (at least I think so) for a snipe, considering the character would be able to punch through DR, and find the weak resist.

The problem I am having, is how to get the sneak attack damage when the character is unable to snipe (being observed, etc etc) without screwing the rest of the party by dropping a darkness in order to gain the needed concealment, or dropping his DPS even more by having to spend one round hiding and the one round attacking.

I think the character idea is a neat concept. But I just can't seem to make him "shine" as a contributor. Since his rogue base makes him skill monkey/ dpr, he is able to find a weakness in his enemies and exploit it.

Anyone have any ideas, to help this character become more than a neat idea?


This PrC combines elements of the Dread Necromancer and the True Necromancer into a single class that should synergize well with the players previous class, and to make them available for pathfinder play since neither of them converted appropriately to how pathfinder is set up.