Dithad Seroe
Male human witch (beast-bonded) 5 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Ultimate Magic 83, Ultimate Wilderness 210, 213)
CG Medium humanoid (human)
Hero Points 1
Init +1; Senses Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 46 (5d6+20)
Fort +5, Ref +3, Will +6
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Offense
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Speed 30 ft.
Melee +1 quarterstaff +3 (1d6+1) or
. . silver dagger +2 (1d4-1/19-20)
Ranged mwk light crossbow +4 (1d8/19-20)
Special Attacks hexes (beast of ill-omen[UM], healing[APG])
Witch (Beast-Bonded) Spells Prepared (CL 5th; concentration +11)
. . 3rd—dispel magic, stinking cloud (DC 19)
. . 2nd—blindness/deafness (DC 18), hold person (DC 18), speak with animals, web (DC 18)
. . 1st—charm animal (DC 17), ear-piercing scream[UM] (DC 17), enlarge person (DC 17), snowball[UW], summon monster I
. . 0 (at will)—dancing lights, detect magic, read magic, stabilize
. . Patron Animals
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Statistics
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Str 11, Dex 13, Con 17, Int 23, Wis 13, Cha 16
Base Atk +2.5; CMB +2; CMD 13
Feats Eschew Materials, Evolved Familiar[UM], Far-roaming Familiar, Silent Spell
Traits dangerously curious, fast-talker, helpful
Skills Bluff +12, Climb +5, Diplomacy +8, Handle Animal +8, Heal +9, Intimidate +11, Knowledge (arcana) +14, Knowledge (history) +14, Knowledge (nature) +14, Knowledge (planes) +14, Profession (farmer) +9, Spellcraft +14, Use Magic Device +12
Languages Auran, Celestial, Common, Dwarven, Elven, Halfling, Infernal
SQ enhanced familiar, hero points, witch's familiar (fox (egoist, sage) named Silvertail)
Combat Gear potion of cure light wounds, scroll of cure light wounds, cure moderate wounds, alchemist's fire; Other Gear +1 quarterstaff, crossbow bolts (40), mwk light crossbow, silver dagger, cloak of resistance +1, handy haversack, headband of vast intelligence +2, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 14 gp
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Special Abilities
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Beast of Ill-Omen (DC 18) (Su) The witch imbues her familiar with strange magic, putting a minor curse upon the next enemy to see it. The enemy must make a Will save or be affected by bane (caster level equal to the witch's level). The witch can use this hex on her familiar
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enhanced Familiar (Su) At 4th level, the beast-bonded witch's connection with her familiar strengthens. For the purposes of determining her familiar's powers and abilities, she treats her familiar as if she were one level higher than her actual witch level. This ability re
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evolved Familiar Familiar gains a summoner evolution
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Far-Roaming Familiar Retain your empathic link to your familiar regardless of distance.
Healing (2d8+5) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Silent Spell Cast a spell with no verbal components. +1 Level.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
History:
Dithad hails from the northwestern part of Mistledale, from a sleepy little hamlet not too far from the forest of Cormanthor. Born to a simple farming family, he proved far too clever to be satisfied with the simple life. Dithad quickly displayed a sense of innocent mischief that tended to make him popular with the other youths and much less popular with the working adults. When not making trouble, he tended to explore the edges of the forest of Cormanthor whenever he could. It was on one of these exploratory trips that he encountered an odd fox whose tail had silvery-colored fur at the end that walked right up to him. When he hesitantly touched the fox (who seemed to be staring expectantly at him), he was very surprised to find a mystic bond forming between him and the fox.
Dithad of course couldn’t wait to try out his new magical powers, much to the frustration of his new familiar and the shocked surprise of everyone that knew him. What was, perhaps, less surprising to his family and friends was that he took it as a sign to leave and travel the world. This was much more to the liking of his familiar, who he named Silvertail for obvious reasons. Indeed, as soon as they left the nameless hamlet Dithad had lived in his whole life she led him… to another sleepy little hamlet. Where they healed a cow.
This confused both of them.
Since then Dithad and Silvertail have traveled the world and explored their powers, Dithad getting the adventure he'd craved while Silvertail got intelligence and power she'd never known. Silvertail is still very much of the opinion that humans (and humanoids in general) are destructive, evil brutes, while Dithad does his best to show her the better side of humanity. They sometimes deal with odd 'requests' they figure are from their patron, where Silvertail will suddenly *know* they have to go somewhere, they go and do something seemingly small, and then they're done and have no idea why it was so important for them to do it.
Silvertail CR –
Fox Familiar(egoist, sage) (Pathfinder RPG Ultimate Magic 112)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +12
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Defense
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AC 17, touch 15, flat-footed 14 (+2 Dex, +1 dodge, +2 natural, +2 size)
hp 23 (1d8+1)
Fort +4, Ref +7, Will +8
Defensive Abilities improved evasion
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Offense
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Speed 40 ft.
Melee bite +3 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th; concentration +4)
. . 1/day—scrying (DC 12)
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Statistics
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Str 9, Dex 15, Con 13, Int 12, Wis 12, Cha 6
Base Atk +2.5; CMB +2; CMD 12 (16 vs. trip)
Feats Dodge, Extra Item Slot (ring), Iron Will, Skill Focus (Perception)
Skills Acrobatics +2 (+4 to balance, +14 to jump), Perception +10, Stealth +15, Survival +6 (+10 to track by scent); Racial Modifiers +4 Survival to track by scent
Languages speak with master
SQ empathic link, receive touch spells, sage’s knowledge +3
Other Gear ring of resistance +1
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Receive Touch Spells (Ex) Demand specific touch spell from master as standard action.
Sage’s Knowledge +3 (Ex) Attempt all Knowledge checks untrainted and gain bonus on all Knowledge checks.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.
History:
Silvertail was a fox who was driven from her den and her kits by human hunters. Injured and frightened, she fled far, through places strange to her. Rendered feverish by an infected wound she did whatever she could to survive, eating and drinking things she normally would have turned away from as her strength faltered. Something she encountered must have had some magic to it, for she suddenly found her thoughts changing, questioning the world around her more. In pain and despair she turned to the skies, saw some stars that momentarily reminded her of another fox, and wished for something to improve her fortunes. An odd sense led her through the forest to, of all things, a human. While at first she was inclined to flee, the sense told her it was safe, so she approached the human... and was shocked when he touched her and a mystic bond formed between them.
Silvertail was not particularly fond of being beholden to a human, and she was especially unhappy when she found out that, for all that she got some abilities she couldn’t otherwise have, she didn’t have the ability to use the ‘magic’ that her ‘master’ did. Not to mention she couldn’t inform said human of just how terrible his species was. So she did everything she could think of to direct some of the magic towards herself. She succeeded in at least getting the capability to make Dithad (what sort of a name was that?) understand her… and in growing a second tail.
Since the rather odd demand that strange sense that led her gave to them right after they first met, Silvertail has had to deal with other strange feelings of needing to be somewhere, which is annoying but at least she seems to be making some kind of progress. Perhaps someday she might be able to have a litter of kits that won’t get murdered. Wouldn’t that be nice. There doesn’t seem to be much chance of changing the world from its annoyingly humanoid-dominated state, so she’ll just have to settle for that.
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