Nargin Haruvex

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Thanks for your advice,
I forgot some pieces tho, since i'm translating my background:
- She killed an innocent (was pretty much an accident) during a fight with an assassin while she was doing her job (Enforcer), this is the only case for now and this is that case where the innocent guy has been imprisoned at her place.
- She loved 3 people till now: her mother, a man she knew in the criminal group (both dead) and her twin sister (but she is completely different, probably raised by an antagonistic group to the adventurers)
- She's knew in a city as "the vandal" since she started some tavern brawls, broke some stuff and bones, and she is rumored to be responsible for a massacre in a rich man's house (man who participated in her rape).


Hey guys and gals!
I created a PC yesterday to start an adventure.

Level 3 Female Half-Orc Barbarian, who had a desperate childhood while she was born between orcs in a tribe.
Refused by orcs, she went into humans' land without finding mercy even there(while in the orcs' tribe her mother died to protect her half-blooded twin daughters, in the human city she got raped for the entertainement of a rich man).
She became an Enforcer for a criminal group; she killed, stolen and blackmailed people.
An innocent guy is been arrested in her place and she's okay with that.

Actually she's in a half-orc military group, leaded by an acquatic monster who control them with magic tattoos.
So for the caimpagn i must anyway respect my chieftain (it will be one of PCs).

Additional Information
- She has been crushed all life, now she has understood that she must impose herself on others
- She loves tavern brawls
- She's loyal to her friends, but she doesn't care about others
- If a door doesn't open, she breaks it
- She don't pay attention to the risk in a situation

Now my issue is that i don't know which alignment this character has.
Thanks in advance for any help!!


yeah, even if for now i'm more oriented on the Machinesmith Path... seems a lot funnier!


Well i've always been attracted by intelligent magic items but i've never owned one.
I would appreciate some advices and ideas on what i could create to improve either the fun side and the utility side.

Thanks in advance!


1)I need to check out an animals list to find out which is the smaller i can use for the spell.. the spell doesnt specify a limit, says small or smaller, so seems a fine way to do what i wished, but for caging them? I need a system to keep them alive and first of all, what about when the spell ends?

2)How does Craft Construct help me with creating a "robot" i can use as a mount?

3)Nice ones. How much could cost me building a castle?

4)This one seems solved.. i need spells to do that

Thank you all for contribution, any advices always welcome.


Thanks guys! This stuff is becoming clearer to me!

Planar Preservationist and Construct Rider, imma give a look to both!

My level range is 12-13, for the Gp available i dont know the exact one but i will consider gp X level as the corebook says.

My GM has an open mind, we managed already to use some homebrew rules in the past, so that spell you suggest is pretty yummy to me :D!


First of all, thanks for anyone who partecipated, you gave me some great advices!

1)Preservationist sadly focus only on animals, i was looking for a more monsters focused one

2)Alchemist for the flavour, Summoner for optimal choice?
About the Machinesmith (wow!) i need some help to figure out if it can work (need advices here, i'm bad at optimizing and i tend too much to play useless (with useless i mean 95% useless char to favorize the flavour) and, for sure, i need to ask my GM if i can use it (we dont use 3pp usually).
For now the MECHANUS thing seems pretty similar to my concept

3)Leadership is disabled in this campaign, that's the only limit we've.
But the undead minions seems a cool idea; well my only problems are the " Paladin" and the "Sarenrae Cleric".
Which excuses can i find to convince em to carry a minionecromancer along with them?

4)This one seems related to Wizards, ok got it!

The 4 points doesnt need to be all in one character, i'm building different ideas to choose what to play.
This time i want to play a useful char without sacrifying flavour.

5)A question about Craft Construct: with that feat what exactly can i do? Can i use it as a mount? Is that worth?

For Background reasons my race should be Gnome, Halfling or Tiefling.
Any advice appreciated as always!


Hey guys and gals!
All primary roles are already fullfilled in the campaign i'm playing, so i'm willing to play a fun.
Here some ideas i had without concern on 'how to actualize":

-something who can reduce size of monsters and collect em in bottles or so
-something able to use a giant robot (???) Using it as a mount aswell maybe, some kind of crazy scientist
-something able to create/dominate minions to build a personal castle (or spells to do it?)
-something who can sleep in an extradimensional space and alleviate his adventurer life with conforts usually negated

Well i dont know if did i explain correctly what am i looking for, but, in any case all advices are really appreciated ^-^


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Amakawa Yuuto wrote:

Diabolist requires you to be "lawful neutral, lawful evil, or neutral evil", and the fluff says "Though some tread the path of the diabolist to enslave the forces of Hell and turn them toward goals other than corruption, only the most stalwart of diabolists can resist the temptations of the Pit" - so, Lawful Neutral is an option, though it's not the default expectation.

Otherwise - sure, you summon devils, which is an evil act excluding all other factors, but, it could be argued that while a devil is forced to serve you, it's barred from furthering its own evil agenda, and you could put it to "good use", so properly used it might end up neutral.

Last but not least, sure the ring of mind shielding is an option, but if the pally sees (or otherwise learns of) you stealing candies from innocent babies, you're still in for some trouble, so Lawful Neutral might be the way to go. He might think of himself as great villain, but "lesser evils" are beneath him and whenever the opportunity to "true evil" offers itself, he ends up being squeamish and makes up an excuse to himself as for why he doesn't go through with it...

...And now I'm thinking of Megamind: More obsessed with the role of "the Villain" then with actually doing bad stuff.

Thanks for the imput and yes, Megamind is exactly what i'm going to play ahahah!


Cult of Vorg wrote:

I assumed you weren't going to be actually evil, just wanting to be.

If actually evil, not starting at 1st means the ring is possible.. But as most posts on that thread said, if playing evil with a paladin in the group, #1 make sure the player is ok with it, #2 best route is to use the work together against a greater evil argument (or ordered by superiors to work with you as long as you don't cross the line) instead of trying to hide your alignment..

Yeah you got it, my idea was on thinking to be evil, but not really being.

But doesnt the Diabolist lead me to evil actions and damnation?


Just surfing the forum i've seen another discussion about a player asking how to play an evil with a paladin in party, and mostly of the players are saying "dont do that", so i'm worring about it.. will the ring be enough to hide the alignment? Should i drop the idea on being evil? Should i choose another class to plan my character?

My idea doesn't involve on being evil, i can be neutral or good, but believing i'm the Big Bad Guy.


Cult of Vorg wrote:

I was talking about alternate Tiefling racial abilities. (Scroll down, they're just before the alternate Tiefling types.)

The ARG also has a feat that you can take twice to get the See In Darkness ability, where instead of Darkvision X', you just ignore all natural or supernatural darkness. I think soul seer and those go together thematically for a dark-tainted eyes thing.

The preservationist adds the summon natures ally spells as extracts, fluffed as having samples of those creatures in bottles (although you don't actually need specific samples to cast them), so I was talking about running with that collecting samples fluff for RP. Creatures you can't summon you could rant and rail about how you missed the soul.

Thanks again for your explanation, but right now i'm more oriented on the Kalindlara's idea (fits more my idea of character)

Scythia wrote:

Sounds like Doofenschmirtz.

If you haven't watched any Phineas and Ferb, there's a character on there who is pretty much a failed villain. His only effective villain skill is monologing. :P

I know Phineas and Ferb, but i dont watch the serie, so i don't know the guy we're talking about... i'll make a research on the web, thanks for the imput!

About being Evil, i'm trying to get an idea on how to play an evil (i was thinking more on a LE) in pathfinder, because i've never played one, and i want my character to be a funny evil, not a serious one...any thoughs are really welcome!
About the ideas, keep posting, i'm reading and learning, and for sure appreciating!


Kalindlara wrote:

You could play a sorcerer or wizard and take the diabolist prestige class. It even comes with a little imp!

For potential alignment worries, rings of mind shielding are an old favorite.

As for trapped souls and magic items, I don't recall an official method of doing that specific thing. Try working with your GM, perhaps using trapped creatures as components for magic item creation (doing it the usual way in all other respects).

Good luck! ^_^

Thanks Kalindlara for the imput!

I've some (noobish) questions:

-Summoning devils will not create me some problems with "the goodies" of the party (Paladin, Cleric)? Those are Evil creatures...how could i explain me doing that?

-I like the idea to infuse creatures in objects, will surely propose that, maybe adjusting with an house rule (we're playing a homemade campaign)

-To summon devils will have a cost in game for the caster? Will i be able to summon those? (just starting of knowing this Prestige Class, but i've read something about a bargain with devils who requires everytime some price... what can i offer to devils?)

-The ring idea is pretty awesome!

Cult of Vorg wrote:

Preservationist alchemist, into master chemyst..

Mutate would give you the don't piss off the little guy thing, he could constantly be bottling samples from creatures' brains, chortling about trapping their souls as he does so since he figured out where it lives..
If you don't like bombs you can go vivisector, but why since that won't advance with MC and doesn't use your alternate FCB to improve bomb damage and doesn't make things explode.
Daemon-spawn for finesse / Slashing grace with a dagger or agile AoMF with Feral mutagen, or Oni-spawn for str with a longspear and combat reflexes (and/or Feral).. Soul seer alternate would help with a soul obsession, and is thematic with the eyes if you go for the see in darkness feats.. Pass for Human if GM will allow it to work for his gnomish heritage instead, if not that then maw and fiendish sprinter are cool too..
Tumor familiar raven (or improved to imp if GM allows) would give you the devil on your shoulder..
Infusion and bomb discoveries like dispelling and stinking should give most of your party's caster needs.

Thanks for the imput Cult of Vorg!

Some questions:

-With this Alchemist Archetype i could trap any creature i will fight? (I've read about animals in the archetype, but cannot find how i can "bottle" random creatures)

-I dont get the "Soul Seer" thing you said :(, could you explain me what you mean by?

-Nice idea for the "Devil-on-my-side"


Hello everyone, i've just joined the community.

After an accidental death of one of my char, i'm brainstorming to create a new one.

The idea i've catched right now is to create a little tiefling/gnome who's convinced he's a Big Evil Guy, while he's not and seems ridiculous to the other party's members.
On the race, i cannot change it because of the campaign and the situation, so it will be Tiefling (Gnome), but i can choose between all the Tiefling "Sub-Race" (like Asura-Spawn etc...).

Mixed Questions/Informations:

- My party is composed of
Human Paladin (Iomedae)
Aasimar Cleric (Sarenrae)
Gnome Summoner
N/A (a recently dead character, Half-Elf Ranger, which i dont know what will he become)

- I was thinking on a similar-little Dalton guy who rages when others laugh of him

- I'll start from level 11, with 60k gold and the standard point buy

- I believe it will be funny to have him supported with a little creature (like an Imp or whatever) who cackle and plots in the dark

- Wondering if it does exist a way to trap creatures in bottles (or similar) or infuse their souls in intelligent magic objects

- If the char ends up being Evil for real, i will have to talk with the DM to find a way to hide my Allignment, because i've a Paladin in my party

- I was thinking on a Caster Class/Archetype/Prestige Class, because i believe my party does need one

Well this is all i can think right now, i hope someone will be so kind to dedicate me some of his/her time!
Many thanks!