Captain Elreth

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I am on my phone so I will keep this brief... But I think anything with a have mind would essentially have it's connection severed if you attempted to control it. You would have to try to control the Overlord itself in order to control the Zerg because as soon as the connection was severed... They would revert back to the Primal stage. Could make it interesting though, it could potentially blow up in The party's collective face.


Lol no, no. That was just a silly campaign where I could hit all the wickets of combat and social interaction with a new player. This is a sequel to the one before that which was more serious, and far darker.


Shameless bump.


I made a gunlance in my last campaign. Completely homebrew, but it scratched the itch I had to try it out. Mechanically, it worked like the GunBlade in FF8. On a successful hit, you could pull the trigger as an immediate action and do an additional 1d6 damage. Reloading was a full round action and it only held six shots. I took Crafting: Ammunition, but the campaign pattered out before I could really play with it.


Invisibility and Greater Invisibility would also help. The former goes away as soon as you connect with that first strike, the latter clings for the duration.


Do you mean level them with the character? If so, that is not quite as dynamic as I want it to be. Three of us take turns as DM because we each have different strengths and styles. Mine is lore and introducing new dynamics, MegaGames, ah-ha moments. I'll dig into Unchained tomorrow and I hope it won't become super complex, but I DO want some complexity with it.


I have not even heard of the unchained source... Looks like I have some research to do. I'm loving the CR idea. It keeps numbers more manageable as XP can quickly get into the thousands and beyond. For my magic users, I may have them wear a totem of sorts that would channel it. Basically it would just be an interface to interact with the nanites as "magic" in this world is just a manipulation of them. The ancient words spoken are C++ and the somatic jeastures are just touching the proper buttons on an invisible HUD type keyboard.

As for making the users themselves magical, it just doesn't fit with the flavor of where I am trying to go. If that were the case, I think someone would have stumbled on this method before. These weapons have been dormant for thousands of years, probably prototypes from before the postmodern world apocalypse hit that made the world into what it is in my campaign.

Eventually the players will find out they are on Earth in the year 40XX... But I want it to be a slow dawning.


For those of you that have been following a few of my posts prepping the World for my upcoming campaign, I have an idea that I want to implement with "sacred" weapons that plays off of the idea that any technology sufficiently advanced is indistinguishable from magic. Nanites grant immortality to creatures and said weapons put off an EMP field that can disable said nanites enabling the party to "kill" with them when used. The issue with these weapons though, is they will keep them the entire arch, and I don't want them to A.) Be massively over powered at the beginning or B.) Severely underpowered at the end... So I came up with a possible solution.

Instead of just disabling the nanites, what if the weapons absorb them. Once certain amounts have been collected, they can be spent at a special forge to upgrade the weapon in various ways. Think, experience points in Minecraft. X amount can make the weapon +1, Y amount makes gives it a +1 enchantment, and so on. We don't use the suggested experience point values in the Beastiary, but I think I might use it as a basis for how many nanites said creature gives, some earned with each it, the bulk for the killing blow, some spread evenly so spell casters can get some too.

Ideas? Concerns?


Dot for interest! This sounds awesome. Our last session had heavy dungeon crawling and the constant "roll" "OK" got dull fast.


Oooh! You meant using roll20 simply from the resource or GM tab. I have not used the site myself yet, but once I get the logistics of the projector down I will. After that I'll experiment with the angles. I'll look up the one Queen mentioned after we move ( just bought a house with a sunken Den that screams Game Room ). Then to work out if I am going to project from the top or bottom.

Top down :
Clearest images.
Greater distance from the table (easier to focus)
Dog can't bump it
But...
Have to mount it from the ceiling
Potirntally have to drape cords
Projects on top of miniatures

Bottom up:
No hanging cords
No need for a mount
Quick and easy set up
No overlay on minatures
But...
Blurred image projecting onto a sheet sandwiched between glass
Dog and feet could bump it
Closer to the surface, may need to elevate table to get full coverage of projection surface.


I tried once with my TV hooked up to the desktop. I usually run Final Fantasy battle themes for fights lol
That said, a staple of our get together is building our little Lego avatars and moving them about the grid.

I may still look into roll20 for the graphical resources, but I want to keep the core of moving pieces around like super complex chess.


Projecting from below is an interesting concept that I hadn't thought of... Perhaps a white cloth under glass or a foggy piece of plexy glass... The issue here would be blinding the players when they lean over the table or the dog nudging it when she comes to see if anyone dropped snacks. You wouldn't get the same resolution... But again, I'm not going for HD images either.

As for online, I recently discovered roll20, and while I love the idea for while I am, say, deployed or at a three month school, I dislike it for use in our games. If everyone just brings their laptops, why invite everyone over to begin with? Don't get me wrong, it is an amazing venue but not quite where I want to go with our games.

That said, projecting from underneath solves a few issues. Draping cords from the ceiling and engineering a way to hang it that isn't an eyesore the other 28 days of the month or engineering a set of mirrors. The issue here would be distance as the projector would be much closer to the "screen".

Research will now commence.


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88) The Dark Utopia

In a pocket of utopia, surrounded by natural barriers, a race of unusually kind frog people can be found. They give freely and trust completely the handful of people that have managed to make their way to their little alcove. They have no written history, only paintings, and none seem above the age of just reaching sexual maturity... as they commit mass suicide during a hatching festival for their eggs, lest the be overcome with bloodlust and devour their young. The players will discover this if they attempt to stop the ceremony and have to race to kill those they "saved" before the eggs can be eaten. If a character is able to decipher the paintings, they will discover a map to...

89) The Temple of the Green God
A narrow pipe constantly pours filthy water into a forgotten fountain in the middle of a ruin that the world moved past. The only building left standing is a library, looted and decayed beyond hope of finding anything useful... but entering one corner causes a ghostly image to appear. The image is of a lithe, frog like humanoid with a light green frill around his neck. He paces back and forth, telling folk stories and preaching politeness and sharing to empty child sized chairs. Every day for a week a new set of stories are read, but they always begin with the same introduction, "Ker[static] the Frog, here!"


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In every game I have played, save one, we have used a grid of 1" x 1" squares that represented 5' x' 5'. I love the tactical aspect of it all. My players and I have a tackle box of lego man bits that they create their PC out of to represent them on the field and we go with it. We have one more session before the GM hat switches over to me... and I want to do something new.

My idea is to get my hands on a cheap projector (>$100) and mount it to the ceiling. By angling the projector down, or perhaps by mounting a small mirror, my aim is to project topography and floor plans onto the grid. I'll play around with the image sizes and resolutions and scale them accordingly, but I believe it would add a whole new dimension beyond "This circle here? That's a tree."

Has anyone toyed with this idea before? Can you suggest a projector to use? There is no need for 1080p or anything and wireless IS preferred as I do not want to run 30 feet of USB/HDMI cable.


Perhaps there is no spell to summon the King because in order to control the pieces, the player has to don the crown? I mean... The game is lost when you are put in a position where the king would be killed in the next turn... Checkmate.


I can see that. Independent of the hivemind, they would have unshackled minds. I suppose I was thinking more like Borg from Star Trek or more so the AI and Rachni races from ME.

Specifically, Rachni listen to the "song of the Queen" for direction through quantum entanglement and the AI ( can't remember their name right now ) share processing power. The more you have, the smarter they are.


I whole heartedly agree. I am allowing Tengus as a race, and they do have flight options. I'll cater some of my encounters for and against it depending on the party make up... Close quarters battles one time, the need for long range recon in another.


That will probably be my solution. That, or give them a Race Builder template that cuts out all of the options that are not fitting for the campaign such as Dragon and Construct types, RP requirements to make a character Huge, and so on.