Fighter

Dioliapitisallada Bronzebranch's page

34 posts. Organized Play character for eijel.


Full Name

Dioliapitisallada Bronzebranch

Race

| HP 11/11 | AC 17 T 13 FF 15 (+1 vs M creature; +2 vs L creature) | CMB +2, CMD 14 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +6, SM: 0

Classes/Levels

| Speed 20ft | Challenges: 1/1 | Tactician: 1/1 | Active conditions: None

Gender

Female LN Halfling Cavalier (Disciple of the Pike) 1

Size

S

Age

35

Special Abilities

Challenge (Glorious Challenge); Tactician

Alignment

LN

Languages

Common, Halfling

Occupation

Soldier

Strength 15
Dexterity 15
Constitution 12
Intelligence 10
Wisdom 10
Charisma 14

About Dioliapitisallada Bronzebranch

PFS #279868-2
Experience 0
Faction Grand Lodge
Wealth 31 GP, 0 PP 0 Fame
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Name Dioliapitisallada Bronzebranch
Cavalier (Disciple of the Pike) 1
LN Small humanoid (halfling)
Init +3; Senses Perc +6, SM +0,

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Defense
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AC 17, touch 13, flat-footed 15
HP 11
Fort +4, Ref +3, Will +3

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Offense
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Speed 20 ft.
Melee lucerne hammer +5 (1d10+3)
Space 5 ft.; Reach 10 ft.

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Statistics
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Str 15, Dex 15, Con 12, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 14
Feats Weapon Focus(lucerne hammer), Ferocious Loyalty (teamwork)
Traits Observant, Ambush Training
Languages Common, Halfling
SQ Bigger They Are(Ex), Tactician(Ex)(1/day;3 rounds), Challenge(Ex)(1/day;Glorious Challenge),Order of the Flame(Ex)
Skills Diplomacy +6, Intimidate +6 (+1 when at or above max HP), Knowledge(Local) +4, Perception +6, Profession(soldier) +1
Combat Gear cold-iron caltrops, tanglefoot bag
Other Gear armored coat, lucerne hammer, backpack

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Special Abilities
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Bigger They Are(Ex): A disciple of the pike gains a +1 dodge bonus to AC against creatures larger than he is. This bonus increases by 1 if the creature is two size categories larger.

Challenge(Ex): A cavalier of the order of the flame becomes ever more emboldened with each glorious victory. As an immediate action after reducing the target of his challenge to 0 hit points or fewer, the cavalier can elect to issue a glorious challenge to an opponent within 15 feet.

Glorious Challenge: A glorious challenge does not count against the cavalier’s number of challenges per day, but otherwise acts like a cavalier’s challenge class feature. When he issues a glorious challenge, the cavalier takes a –2 penalty to AC for the duration of the glorious challenge (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the cavalier’s challenge). The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to 2 × the number of consecutive glorious challenges he has issued thus far. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe.

Tactician(Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level.

Bot Me!:

Here is where you include pertinent details needed to bot your character. Include dice expressions for your main attacks as well as tactics and any overriding philosophies that might guide your actions.

Dioliapitisallada is ready to do what needs to be done...to further her own legacy. She goes out of her way to make big risky moves.

If combat breaks out, She tries to demoralize her opponent (and issue a challenge on an impressive opponent) in the first round. In the second round, she will charge them. She will also use her caltrops and tanglefoot bag to slow opponents, if needed. If she defeats one enemy, she will issue subsequent glorious challenges on remaining enemies until the combat is over.

[dice=Lucerne Hammer, Charge]1d20+5+2[/dice]
[dice=Lucerne Hammer damage, Challenge]1d10+3+1[/dice]
+1 attack during surprise round; -2 AC after charge; -2 AC except with challenged enemy; stacking -2 AC against all for each glorious challenge; +2 x number of glorious challenges issued to damage