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Lord of Conflict wrote:


Areelu Vorlesh in both the AP and VG have a VERY specific backstory explaining her part in the World Wound. Replacing her with someone else from a previses adventure, would require a LOT of leg work. It could be fun if you do, but it will be difficult. A level 20 sorcerer with double HP will be beefy, and extra actions are always a treat, but Mythic rules can be VERY one sided depending on build. Consider this, how does this creature compare to Areelu Vorlesh herself, and the surprise boss fight that comes after her?

Your right much better to replace surprise boss fight with Vera (PC who is demon lord)


So im gearing up to run wrath of the righteous adventure path. The main problem is the story is well documented in the video game. I was thinking of ways to change up the story a bit. At first i thought about swapping a few characters. Nurah and Sosiel for instance. Just to keep the pcs guessing in case they know the story. Then today I had a bit of an inspired ability. The first module i ever ran was savage tide at the completion one of the pcs took the title of princess of demons.

So thats the short story. Now for the questions.

1) What other changes can you suggest to the story to keep pcs on their toes who may have played the video game?

2) would a 20th lvl sorcerer made demon lord be a good replacement for Areelu Vorlesh? The quirk with this is similar to Demogorgon they would have more action economy. During the savage tide former pc had simulacrum made (simulacrum was being pimped out at a brothel). The abyss infused the simulacrum to become the second head of the pc. Two bodies two motivations and one shared hp pool. Are the mythic rules strong enough that i should hand out mythic levels to the pc demon lord to make the encounter more even?


Azothath wrote:


I think my post of the Kitsune Fighter 5, using natural attack options goes into more detail than the OP's original post.

There are a couple of key points in this build which IMO rely on GM interpretation;
1) will Racial Heritage allow creature to pick up the extra free feat humans get as well as multiple favored classes and thus a HP and skill point at each level?
2) Tail Terror granting more than one natural attack.
3) given Human Guise and the fact humans don't have tails, all the tails should be transformed by Change Shape (polymorph) leaving the human form without any natural attacks. This does kinda fly in the face of the fact that multiple feats were taken to get those natural attacks unlike the bite which was granted by the race. It is a Game Balance issue.

That's why I think this build is GM dependent, just too many key variables. So work with your Home Game GM to see how it'll play out into fifth level.

This seems to be all commentary, so, I think if your goal is to do attacks, Druid or Brown-Fur Transmuter arcanist archetype seems the way to go about this rather than spend all your Fighter feats to gain...

1) racial heritage doesnt give you anything except the ability to count as another race for the purposes of taking feats, traits, etc.

2) I would think this part is mostly the correct thing for me to take from this. Need a gm ruling on that I think point
3) misses the mark on the build. The character would not have tails while in human form and would use the change shape ability to sneak past guards with weapons. Most if not all fighting is done with tail weapons while in kitsune form. While in human form tail terror does not help the character at all


Mysterious Stranger wrote:

I just noticed the build is using the fighter bonus feats to pick up magical tail. You can only use fighter bonus feats for combat feats, so the build is going to need to be adjusted.

The trait nine tailed scion allows you to take magical tail instead of a combat feat


leonfire99 wrote:
Mysterious Stranger wrote:

As to the first question, there is besides weight preventing you from putting a tail weapon on each tail. Two weapon fighting does not apply to using more than 2 weapons at a time. So, you are still -8 to attack with 7 of the tails. The feat Multiweapon Fighting is what you need. The prerequistes for Multiweapon fighting are DEX 13, three or more hands. RAW the tails are not hands. Some GM’s may allow this but don’t count on it.

If you are also making an attack in addition to the tails all of the tails will be considered offhand. The same would go for your bite attack.

What would work better is the monster feat Multiattack. If you read the section on monster feats it does seem to imply you can take them if you qualify and the gm permits it. That would take all of those attacks to -2.

That makes more sense. I guess i would need to build multi attack into the build. With the change shape i wonder if you strapped a dagger sheath on your tails would that interfere with the tail natural attack.

My thoughts are change shape being used to smuggle weapons into secure areas by keeping them small and melded into your body. No search check would find them


So after reading a few threads and some hours of research i am thinking of eventually making a kitsune assassin type (fighter class). The idea is alot of attacks and some flexibility in hiding intent.

Fighter
Traits:
Nine tailed scion
"Insert campaign or other trait here"

lvl 1 Feats: human guise, weapon finesse
Lvl 2 Feat: two weapon fighting
Lvl 3 feat: racial heritage kobold
Lvl 4 feat: tail terror
Lvl 5 feat: magical tail
Lvl 6 feat: magical tail
Lvl 7 feat: magical tail
Lvl 8 feat: magical tail
Lvl 9 feat: magical tail
Lvl 10 feat: magical tail
Lvl 11 feat: magical tail
Lvl 12 feat: magical tail
Lvl 13 feat: weapon focus (tail weapon of choice)
Lvl 14 feat: weapon spec (tail weapon of choice)
Lvl 15 feat: greater weapon focus
Lvl 16 feat: greater weapon spec
Lvl 17 feat: imp two weapon fighting
Lvl 18 feat: greater two weapon fighting
Lvl 19 feat: realistic likeness
Lvl 20 feat: Piranha strike

Fighter first weapon group tail weapons. I think my order is less than optimized as Piranha strike should come sooner for damage bonus reasons. And maybe finishing the tail strike line would be better for later levels.

So my questions are:
1) is there a good rules reason that all 9 tails cannot use a tail weapon
2) is there an ability for fighters to "share" weapon focus amongst all the weapons in a weapon group. This could allow use of three bludgeoning weapons, three piercing and three slashing. If you also mix up the materials (mithral/cold iron/adamantine) you could try to ensure breaking most drs naturally.
3) how would the tail weapons work with change shape? Would they be absorbed into your body until shapeshifting back to kitsune?


Azothath wrote:

Natural Attacks (Std Actn) on AoN

you are combining the attacks and generally they are separate attacks.
> The longspear with reach threatens squares at 10ft but not 5ft(adjacent) or your square.
> The natural attack threatens squares in your reach, for medium sized creatures that's normally your square and 5ft(adjacent).
> The type of natural attack usually sets it as Primary and then if you can do 1.5*Str or Secondary. The issue is when you use a (manufactured) weapon in the same round or attack sequence or in two-weapon fighting, then the natural attack is forced into a secondary attack.
It is the same with Iterative attacks (at BAB 5+). They are still separate attacks (with each natural weapon or other weapon) but natural attacks suffer when you also use a manufactured weapon (becoming secondary attacks).

ADVICE
I know people want to do combat and spells - but it only works at lower levels and then acts as some melee options at mid to higher level. Otherwise you're a mincemeat sorcerer as you don't have the BAB nor the HPs to do consistent front line melee action. It is more efficient and effective to focus on ranged or touch attack based combat.

So yes but also consider this. Round 1, 4 enemies, two move in on me, two others go after pally but are more than 10ft from me. I get one attack of oppertunity with longspear. On my turn i cannot attack with longspear, but can with bite. Normally bite is primary (and since only natural attack str x 1.5. As i used my longspear to take an oppertunity attack is my bite primary or secondary?

2nd round of combat enemies attack but do not move. Again my only attacks in my round are with bite. Primary(?)

3rd round more enemies move in to me provoking another attack of oppertunity. Or since last round my bite was primary(?) Do i still get the attack. Do i still get to use the longspear to threaten reach squares(?)

Basically i am trying to reason out how using a reach weapon to get attacks of opportunity is not a workaround cheat for making my bite a secondary attack.

(Edit) As for the advice I am well aware that this char is less the ideal. This is not an ideal character but my attempt to make and put my own spin on Anomander Rake (malazan book of the fallen)


So here is the question, Im making a tieflimg sorc for dragon disciple prestige class. Using a longspear with maw or claw alternate racial trait. When wielding a longspear i would still threaten adjacent squares due to the bite attack. At what point does the bite attack become primary. If i make no attacks with the longspear in a round would my bite attacks be primary or does the act of having the longspear and threatening reach attacks of oppertunity keep my bite as secondary?