Conacer's page

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So im gearing up to run wrath of the righteous adventure path. The main problem is the story is well documented in the video game. I was thinking of ways to change up the story a bit. At first i thought about swapping a few characters. Nurah and Sosiel for instance. Just to keep the pcs guessing in case they know the story. Then today I had a bit of an inspired ability. The first module i ever ran was savage tide at the completion one of the pcs took the title of princess of demons.

So thats the short story. Now for the questions.

1) What other changes can you suggest to the story to keep pcs on their toes who may have played the video game?

2) would a 20th lvl sorcerer made demon lord be a good replacement for Areelu Vorlesh? The quirk with this is similar to Demogorgon they would have more action economy. During the savage tide former pc had simulacrum made (simulacrum was being pimped out at a brothel). The abyss infused the simulacrum to become the second head of the pc. Two bodies two motivations and one shared hp pool. Are the mythic rules strong enough that i should hand out mythic levels to the pc demon lord to make the encounter more even?


So after reading a few threads and some hours of research i am thinking of eventually making a kitsune assassin type (fighter class). The idea is alot of attacks and some flexibility in hiding intent.

Fighter
Traits:
Nine tailed scion
"Insert campaign or other trait here"

lvl 1 Feats: human guise, weapon finesse
Lvl 2 Feat: two weapon fighting
Lvl 3 feat: racial heritage kobold
Lvl 4 feat: tail terror
Lvl 5 feat: magical tail
Lvl 6 feat: magical tail
Lvl 7 feat: magical tail
Lvl 8 feat: magical tail
Lvl 9 feat: magical tail
Lvl 10 feat: magical tail
Lvl 11 feat: magical tail
Lvl 12 feat: magical tail
Lvl 13 feat: weapon focus (tail weapon of choice)
Lvl 14 feat: weapon spec (tail weapon of choice)
Lvl 15 feat: greater weapon focus
Lvl 16 feat: greater weapon spec
Lvl 17 feat: imp two weapon fighting
Lvl 18 feat: greater two weapon fighting
Lvl 19 feat: realistic likeness
Lvl 20 feat: Piranha strike

Fighter first weapon group tail weapons. I think my order is less than optimized as Piranha strike should come sooner for damage bonus reasons. And maybe finishing the tail strike line would be better for later levels.

So my questions are:
1) is there a good rules reason that all 9 tails cannot use a tail weapon
2) is there an ability for fighters to "share" weapon focus amongst all the weapons in a weapon group. This could allow use of three bludgeoning weapons, three piercing and three slashing. If you also mix up the materials (mithral/cold iron/adamantine) you could try to ensure breaking most drs naturally.
3) how would the tail weapons work with change shape? Would they be absorbed into your body until shapeshifting back to kitsune?


So here is the question, Im making a tieflimg sorc for dragon disciple prestige class. Using a longspear with maw or claw alternate racial trait. When wielding a longspear i would still threaten adjacent squares due to the bite attack. At what point does the bite attack become primary. If i make no attacks with the longspear in a round would my bite attacks be primary or does the act of having the longspear and threatening reach attacks of oppertunity keep my bite as secondary?