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If you had another person with detect magic, could you have your invisible caster ready some sort of ray or aoe spell, and have your trigger be the other caster pointing out where the magical aura is?

Sorry if that's a dumb question I'm just learning the rules and not sure if that would work or not.


Dream Daemon wrote:
I believe Strife was just referring to the solo adventure in the Player's Guide, which doesn't use pre-gens or a wizard. Also, none of the weapons in this specific instance have a d6 for damage. I looked it through and concur that a d6 isn't used at all for the adventure.

You are correct, sorry I miss understood the part about the solo player part. But I can't find anything using a d6 either.


Strife2002 wrote:
First page of the solo adventure in the beginning of the Hero's Handbook has 4 icons of dice you'll need to play it. One of the ones listed is a d6, yet I can't find anywhere in that adventure where a d6 is used.

d6 are used for a few things. If you don't use the pregen characters you will use d6 to determine ability scores. (page 13) The Wizard gets d6 + con HP when it levels (page 30), and several weapons use d6 to determine damage as well (page 45 and 46)


I didn't really try redoing the treasure at all. What I did was just increase the CR by one for some of the encounters I expect the PC's to run into and lowered the amount of treasure they recieve as well. As a new GM I figured that would be the easiest to do. Also I don't plan on having my players (all new to pathfinder but not RPG's) go all the way to level 5 anyway. This is more to learn the core mechanics before we start all over with level 1 characters using the Core Rules.

Their next adventure is going to be the ruins of Raven's Watch. Which I personally reduced the amount of treasure they get to keep it as even as possible, for a couple of reasons. One to show that the amount of stuff they got in the first adventure is not "normal", and second to make them limit the amount of single use items, scrolls, potions, etc that they use because they won't know when they get more.

Also since the entire group is now level 2 and has very good stuff I tried to keep the CR higher, most of the encounters are a between CR 2 and CR 3. With the last being CR 4.5 basically.

Also maybe it's just me (and this is in no way a shot at anybody here) I thought it was my job as GM to realize when the party had a little to much stuff to make it harder for them in response and lower the amount of stuff they recieve later


I sort of agree but disagree as well. First off if you're running a 4 person level 1 party through this dungeon they shouldn't level at all since they would each only get 935 exp for it. As for the treasure sure it sets a somewhat un-realistic example for what they should get it's also an introduction to the game. That doesn't even count the fact they may have used some or all of the items they got. Potion of cure light wounds, invisibility, and levitate all got used by the party I ran through it, as well several charges from both the wand of magic missle and the wand of cure light wounds, which you can only get by killing the goblins not talking to them.

The dragon bane longsword is by far the most expensive thing there but also bear in mind that unless you're attacking a dragon it's only a +1 long sword which drops the value by over 6000 that's 1500 split between 4 people.

I also think that they expect that the scroll of new life is going to be used at the end of that dungeon if someone gets one shot by the dragon which considering the power of the dragon isn't impossible if he hits the rouge or wizard.

Finally sure you can modify the rules to take them past level 5 but if you only go by what's in the GM Guide and Hero Handbook that come with the box the amount of things they can buy is limited. Also to get the group I ran through it to level 2 I ran the Beginner Box GM Kit adventure and it has almost no treasure in it at all. Which is part of the GM's job. Maybe their next adventure should be clearing the sandpoint sewers of Giant Centipedes which could have no treasure in it