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If you had such a system it seems that you could factor in sins of conscience to give the player more control. Meaning if the paladin believed his own life and actions assuming he believed he could escape would be a greater good than saving his allies (possibly a neutralish bunch) then he would be guilty of a more sever crime to let himself die or be harmed further than if he gave up his friends.


I hate to add to discussion this long but would a system of removing levels (or otherwise weakening paladin skills) based on severity of the issue be more reasonable than a flat out lose his powers or not? and then atonement would erase this debuff.