Caroliss Minerran

Dieuwer Eleazar's page

50 posts. Alias of Old Mammoth.


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Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Pretty sick right now, please bot if needed.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer stays put and prays silently that his companions will be reasonable enough to do the same.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer takes Hames' advice to heart and starts running away from the window as fast as he can until reaching a suitable place to hide and see how the situation develops.

Stealth: 1d20 + 6 ⇒ (15) + 6 = 21

Dieuwer's run speed is 80 ft per round if it matters.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Well, at least we'll know now if the place's really empty. :D


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

"Oh, I'm great with them. As long as I have the key," Dieuwer snarks. "I would have expected that if any of us could pick a lock, it'd be you. Seems like we'll have to just break something or give up."


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

"Well, there's no signs of life and no guards on sight... If we're lucky the house could be empty, and we could just pick a lock or something and get in," Dieuwer suggests. "No bluffing necessary. Of course, we should knock on the door anyway, just to see if there's anyone to answer the door.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer doesn't say anything, but since he's not complaining about it either he probably approves of Simeon's plan.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer doesn't do anything to restrain the servant, finding the situation increasingly distasteful. "Enough with this nonsense! We have more important things to do than torment people over a few gold pieces. Just give the man his money and get this done with."


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer stares coldly at the guards, analyzing every world for possible falsehoods or omissions.

Sense Motive: 1d20 + 12 ⇒ (17) + 12 = 29


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

I'm feeling horrible so short post.

Dieuwer starts moving towards the battle, invoking divine justice against his enemies.

Double move and activate judgement with judgement surge for a +2 to attack rolls.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

I'll keep my Stealth check, though I just realized that I forgot the armor penalty, so it should be a 22 instead, sorry. No points in Climb, so I just positioned myself behind a corner.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

I could swear I posted yesterday, but apparently I forgot to push send or something.

Dieuwer quickly finishes his coffee, pays, and darts out of the tavern and after Simeon and the rest.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

"Mercenaries? This isn't good at all... Things could get complicated."

Dieuwer orders yet another cup of coffee to steel his nerves.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer enters the cafe, orders a cup of coffee and sits down on a table near a window. There could hardly be anything less suspicious than a man enjoying his morning coffee in a nice little cafe, could there? Besides, sitting in a cafe is far more comfortable than standing outside or creeping around in abandoned houses.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

I'm writing a post right now, my internet's been horrible lately. :/ Might take a few more hours if it goes down again.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

While Simeon reminiscenses about his childhood, Dieuwer scans the house with his eyes over and over again, trying to see if there's anything out of ordinary about the house that could escape a cursory glance.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

"Sure, go ahead," Dieuwer says, eager to see what kinds of loot the chest holds.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

"Hmph. I'm not going anywhere until that door's open," Dieuwer says dourly, takes a wand from his belt, and starts methodically poking his companions with it after first healing his own wounds.

For Dieuwer:
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

For Simeon:
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

For Hames:
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

For Gabriela:
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

That should take everyone to full HP. :)

"So, Gabriela, since you seem to have an idea what the right answers might be... Could you go and enter them to the door while the rest of us wait a bit farther away? I think that we'll get them right this time, but better safe than sorry..."


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Reflex: 1d20 + 2 ⇒ (14) + 2 = 16

Dieuwer manages to dodge most of the flames, becoming only medium-rare instead of well done.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Nooooo you're all wrong! :D

2."How can you possibly get that kind of an answer to the second riddle? It's obviously referring to jealousy! That is, the woman looking at the man and woman!"

5."Now, the fifth one, I can see your reasoning, Hames. But I think you misunderstood one of the symbols. I think the man carrying an empty chest isn't meant to literally represent a man carrying an empty chest, but instead it represents a lack of money. Which I think fits the riddle much better."

I know I'm on the minority here, just know that I'll be insufferably smug if it turns out I was right. ;)


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

I had written a nice and long IC post but then my internet died and I lost everything so I am just putting all my answers here. :P

1st: Sleeping man
2nd: Absolutely no idea.
3rd: Woman staring at man and woman
4th: Knight helping up fallen foe
5th: Empty Chest
6th: Mountain
7th: Noose
8th: Treble-clef

The second one's hard D: I'll see if I can think of anything later.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Seems to me that everyone is ok with checking out the tomb? Can't think that any of my skills would be too relevant. :D


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

The half-elf shrugs. "Well, if Mot has verified that there's magic in the tomb, then we might as well check it out. I'm telling any vengeful ghosts that it was your idea, though."


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer frowns. This little adventure was getting more and more complicated, and he doesn't like it. "So apart from having to leave possibly incriminating evidence away, we're also under a strict time limit and have to burn down a dead man's house just to spite him. Wonderful," he says, througly displeased, but resigns to his fate. "So Mot, where does this oil salesman do his buisness? I think I'd rather spend a bit of money than go tomb-robbing based on rumours that may or may not be true."


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Oh come on, don't tell me that right after I roll well. :D You mean in the Dancing Devil itself, not in the sign, right?


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

"Ask for Mot at the sign of the Dancing Devil," Dieuwer recalls that the message had instructed them to do. It seems to him a rather odd place for a meeting, but there isn't much that he can do about it. Asking random passerby wouldn't likely do much good, so he spends a minute looking around for anyone who looks like they could know something about their contact.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Sense Motive: 1d20 + 12 ⇒ (14) + 12 = 26


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer forces himself up from the cold, hard earth. Although he isn't anymore in danger of dying, that doesn't mean that he's not still hurting all over from the battering he got. "This... This'll be the last time I'll altruistically help anyone. Not worth the pain," he says and grabs a wand from his belt, and using its magic on himself a few times.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Much better. Well, let's keep moving, shall we?

I'm ready at least. :)


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Hey guys, took a while to recover from the holidays, sorry. :/

I'll post again tomorrow, I have to go to sleep now.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

I would, but I'm dying. :P


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Right, sorry. I'll move him back to his previous position.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer starts to pull himself up from the greasy ground, muttering curses and steeling himself for the inevitable repercussions for doing so.

Move action to stand up. Assuming I survive the AoOs:

Trying to get some distance between himself and his enemies, he staggers backwards while swinging wildly his fauchard at the swordsman.

5ft-step and attack the swordsman with Destructive Smite.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10 Damage: 1d10 + 4 ⇒ (3) + 4 = 7


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Well it's not like it matters, both of us rolled it pretty horribly. :D


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer makes a quick jab at the swordsman running to attack Gabriela, but with very little success.

AoO: 1d20 + 7 ⇒ (3) + 7 = 10 Damage: 1d10 + 3 ⇒ (2) + 3 = 5

But with the battle raging on and no time to feel bad about his startling lack of accuracy, he once more takes a step away from his adversaries and swings, this time targeting the earth-man.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d10 + 3 ⇒ (3) + 3 = 6


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Dieuwer grunts in pain an an arrow stabs deep in his flesh but keeps his attention on the hellknight. Arrows hurt, but that flail looks lethal. After cautiously stepping out from the earth-creature's reach, he swings his fauchard at the hellknight with impressive force.

5-ft step to the west, attack Ambrus with Destructive Smite.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d10 + 4 ⇒ (3) + 4 = 7


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Was ill yesterday, sorry! I'm writing a post right now.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

That was the worst possible moment to roll an one. :/ Even a 3 or 4 might have been able to hit, but no. The dice roller's just out for my blood. :D


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

After a moment of hesitation Dieuwer decides that it'd be better to spring the trap sooner than later, before he can ruin it all by putting his foot into his mouth.

"You know, the usual. Summoning devils, damning souls, luring fools into ambushes," he says, making it painfully clear who he's referring to by shoving a palm rippling with anarchic energy towards the hellknight, while his other hand reaches for a weapon.

Swift Action: Activate Judgment with Judgment Surge for +2 attack. Move Action: Draw Fauchard. Standard Action: Use Touch of Chaos on the hellknight. If the attack hits, he'll have to roll every d20 twice and take the worse result for one round. Might be worth using any spells with saves now that he'll be vulnerable.

Attack (touch): 1d20 + 6 ⇒ (1) + 6 = 7

Unless, of course, I roll an one, miss a freaking flat-footed touch attack and look like an utter fool.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Just before hiding his true form with illusive energies, Dieuwer beseeches his goddesse's aid by diverse methods to ensure that his disguise is as convincing as it can be.

Casting Guidance and using Vision of Madness before Disguise Self and Vocal Alteration.

Disguise: 1d20 + 6 + 10 + 1 + 1 ⇒ (1) + 6 + 10 + 1 + 1 = 19

Now disguised, Dieuwer starts making his way closer towards the hellknight's camp, making only one brief stop, still at a fair distance from the camp, to ask for further guidance for deceiving the Chelaxians. Although his pace is brisk, the journey seems to take much longer than it really does, seconds growing longer as he approaches his objective. Finally reaching the camp, he steels his nerves and walks right into the middle of it like he owns the place. (And given that he's impersonating a cleric of Asmodeus in Cheliax, he sort of does) This was not the time for hesitation, any lack of confidence would appear suspicious. He looks straight at the hellknight's eyes. "The church of Asmodeus greets you, knight," a voice that's not his own booms. "We need to speak. In private," before Ambrus can answer anything, he turns and points towards the ambush site. "I shall wait for you over there, where's less risk for sensitive information being overhead by those it is not meant for. Please, come as quickly as you can. The message I deliver is an urgent one."

Dieuwer will cast Guidance once more when he's just under a minute away from the camp, and use Vision of Madness once again just before making the skill check. It's a spell-like ability, so it has no verbal, somatic, or material components that could be noticed. He'll have a -1 to attack rolls and saving throws for the next 3 rounds.

Bluff: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

That's the idea. :)


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

See you around, Al.

As for the plan:

I just realized that Disguise Self only works on the caster himself (Who would have guessed?), so Dieuwer might have to do the disguising and bluffing all by himself, since the +10 to disguise from the spell is rather essential for the plan to work. He's got only one point less Bluff than Simeon, so it shouldn't be too hard.

Going from the example DC's on the srd, taking 10 for a 15 would probably be enough for the Knowledge(Religion) check?

And Hames should totally prepare Silence if he can, that way we might be able to keep the rest of the enemies from even noticing there's a fight going on. :D

But yeah, I think we've got a fairly solid plan now? If everyone's ok with it, we're ready to go?


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

They shackled a baby? Right, these guys deserve what's coming for them.

Dieuwer furrows his brow as he ponders how to appoarch the situation. "I'm with Simeon in that we need to lure the Hellknight away from the rest if we're to start a fight. But I don't think that we can get him to leave his camp just because some strangers ask him to. But... Perhaps a pair of strangers dressed as priests of Asmodeus could do the trick?" Before anyone can point out the plan's flaws, he continues: "I can use magic to alter the appearance and voice of two of us, and I'm fairly sure I know how a devil-worshiper dresses. We don't really need an intricate web of lies, just tell him we want to discuss... Uh... Official Chelaxian buisness in private, and then jump him when we're far enough. So, what do you think?"


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

"'Night," Dieuwer replies and, after getting far enough (very far enough) from the Hellknight, mutters silently to himself: "I'd like to have good people around as well, but instead I get a damn Hellknight."


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Had a bit of internet troubles, sorry for lack of posts!

"Sure, sounds fine," Dieuwer says, trying to keep his voice from betraying how uncomfortable he feels. He can't bring himself to trust the hellknight at all, and seeing the poor halflings chained up just breaks his heart. But nonetheless, he knows that they need to avoid getting undue attention, and the Chelaxians might get suspicious if they insisted in keeping their distance without any apparent reason.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

"Morning," Dieuwer mumles a greeting to those present as he enters the room with a tray overflowing with all kinds of food. He half-places, half-slams it on the table, and it isn't until at least half of its contents have disappeared that he speaks further. "So, we're going to Egorian... Shouldn't be too hard to get there. It might be harder for us to get out from there, depending what kind of task this "Mot" fellow will have for us. Either way, there's probably quite a lot of ships going to Cheliax soon, we should be able to find one that'll take us near our destination."


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

As the sun's rays start illuminating the small inn room, a faint stream of muttered curses can be heard as Dieuwer forces himself to rise up from his bed. With tired eyes, the half-elf stares at the letter on the floor like the inanimate object had wronged him personally.

Would it have been too much to ask to have just one day off? We arrived less than a day ago...

Resigning to his fate, he picks up the message and the potion, and after carefully inspecting them both and checking the potion magically for poison, stows them both into his backpack and proceeds to shuffle out from his room and towards the common room. Perhaps a good breakfast would help him cheer up a bit.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

You should take a second look at his stats as well, they seem to be only a 15 point buy. :P


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Yeah, pretty much ready. :)

Just one small thing: You wrote in the recruitment thread that we should have "Max HD at first level, half rounded up therafter". Would you perhaps have meant "average" instead of "half", since all the hit dice are even numbers and thus would not need to be rounded up?

Just asking because some of us seem to have done it one way and some the other. :D


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Oops, you're right. Should have read it more carefully. Fixed it now.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Added background and Mystic Spellsage choice. And yes, the diminished spellcasting is factored in, it and Mystc Spellsage pretty much cancel each one out.


Male Half-Elf Inquisitor (Mystic Warrior) 3 | HP: 24/24 | AC 18 (touch 11, FF 17) | Fort +4, Ref +2, Will +6 | Init +1, Perception +9
Domains:
Touch of Chaos 6/6, Destructive Smite 6/6, Vision of Madness 6/6

Sheet's ready, I hope. Couldn't find a picture of a male half-elf that I liked, so I was forced to pick the manliest-looking female one. :P Let's just say that his elf-genes ended up being slightly more prominent.