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My plan was to give the mythic level to the character who made the killing blow of the mythic encounter (yes, like Highlander). As soon as the party figured that out thought it would make for some interesting combats. This group has been together FOREVER so we all play well together and as a team. I don't see any back stabbing or splitting the party. Would you say adding a mythic level is like adding a second class? ![]()
Kestrel - I've never ran or played in a mystic campaign so I'm curious about the party imploding when they were just a tier or two away from each other. Did your game get drastically unbalanced with the minor level difference? Philo - Mythic tiers will be difficult to get. The character concept was something I was exploring for a twist in the plot and the characters background. It may not work cuz the character would be underpowered. Its very early in the development of the campaign and nothing I can't change. To others thanks for the suggestions. ![]()
I'm creating a home game where several of the characters will be mythic. One of the characters will not. He has pledged to serve and protect the characters and help them in their quest. I am going to give the character bonuses to a few knowledge skills so he can be seen as an advisor. I'm looking for suggestions on "perks" to give this guardian character so he stays somewhat on par with the mythic characters. It might be as simple as giving the guardian character mythic levels but just call it something else. I'm looking for a clever way to keep this character on par with the other characters to keep it fun for him so he doesn't feel totally underpowered. Character class has not been established. Mythic characters will get their mythic levels from defeating mythic enemies. I appreciate the suggestions! ![]()
Nefreet, yes did ask this yesterday. I apologize but wasn't getting a reference to the rules so tried a different approach to try and get the answer I'm looking for. I understand what line of sight is, I'm just trying to get some kind of answer on the range of the supernatural ability. Got a game coming up and need to make a quick decision on the rules before the game. Pardon my annoyance. ![]()
If a supernatural ability does not specify a range, what is the default range? I've been told that the default if it's not listed is "line of sight". I can't find anywhere in the rules that supports that statement. Can anyone help out where to find such rule? This has come up because an Oracle wants to have the mystery power Unearthly Terrain, which gives no range. Thank you for the help! ![]()
Hi. I can't find anywhere that gives the range for the Oracle supernatural ability Unearthly Terrain from the Outer Rifts mystery. Unearthly Terrain (Su): You can twist the material world into the harsh, jagged edges and uneven angles of the outer planes. As a standard action, you can turn one 20-foot square into difficult terrain for 1 round per level. You may use this ability a number of times per day equal to 3 + your Charisma bonus. Thank you in advance for the help. |