Full Name |
Dhice Bierson |
Race |
Human (no race move from Grimworld) |
Classes/Levels |
Channeler Lvl 1 - HP 26/26 |
Gender |
Male |
Size |
6'4" - 165 lbs |
Age |
27 |
Special Abilities |
Channels elemental earth energy |
Alignment |
Good - Use your Conduit to help someone at cost to your body |
Strength |
9 |
Dexterity |
8 |
Constitution |
16 |
Intelligence |
15 |
Wisdom |
12 |
Charisma |
13 |
About Beemser
CONDUIT:
Within you resides a gateway to pure magic.
Choose a Primary Element. Your magic is of The EARTH.
Choose an Emanation Point: forearms
BONDS:
I will make _________ respect the power I wield.
I see the raw potential in __________.
__________ is wary of my power, for good reason.
__________ and I have helped each other countless times
CURRENT TECHNIQUES:
tbd
GEAR:
Your max Load is 18. You carry:
- dungeon rations (5 uses, 1 weight)
- a soothing balm (0 weight) that feels nice on your emanation point.
- Leather armor (1 armor, 1 weight)
- Bo staff (close, two-handed, 1 weight)
- Smelling salts (0 weight)
- 1 antitoxin (0 weight)
BASIC MOVES:
Summon Elemental
When you beckon inwards to call forth an Elemental being, choose any Technique tag and roll+CON. ✴On a 10+, the Elemental flws out of you and a stream of magic connects it to your Emanation Point like a leash. Th Elemental's nature and appearance wholly embodies the tag you chose. You gain 1d4 Control.
✴On a 7-9, the Elemental is also moody or troublesome, choose one:
• You must immediately spend 1 Control
• It embodies a diffrent tag instead (the GM will tell you which)
• It resents you and will certainly be hostile later
As long as the Elemental remains leashed, you have the Elemental Protection and Elemental Attack moves. When you have 0 Control, your elemental is released! It acts on its own, can use its tag at will, and its HP is 2x your level. Maybe it's friendly, hostile, mischievous, or just bored.
Trickle
You can emit a small amount of your Primary Element for mundane tasks or to impress someone without having to Channel.
Channel
When you open your Conduit up wide and channel magic through your body, roll +CON. ✴On a 10+, raw magic of your Primary Element flws out of your Emanation Point. Use one of your Techniques. ✴On a 7-9, the same, but the power is too much. You can use your body as a dam and take 1d4 damage (ignores armor) or allow the power through. If you allow the
power through, the GM will tell you of one or more complications, such as:
• The magic flows out of a different part of your body or is of a different element
• The magic has an unintended effect on the environment
• The magic causes a blast wave and you are thrown backwards
Techniques
You have special Techniques that allow limited control over the flw of magic. When you spend several hours developing a new Technique, add it to your list or replace an existing one. You can learn up to 3 Techniques.
ADVANCED MOVES:
Bender of the Elements
Your control over your primary element extends beyond your body. When you manipulate something in the nearby environment made of your primary element, roll+CON. ✴On a 10+, hold 3. ✴On a 7-9, hold 1. So long as you do nothing but concentrate on controlling it, you may spend hold, 1 for 1, to choose an option:
• It does 1d6 damage to something
• It has the Forceful tag
• It moves to a new position within sight
• It holds a particular shape (even after you stop concentrating)