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![]() I finally ran this adventure on Oct 30 for 6 players (who used the pre-gen characters provided). Some things can only be discovered through actual game play...and I can now say that this is NOT a "One Shot" adventure (unless you like 14 hour sessions)! After 6 hours we only completed 1/2 of this module. Running it helped me discover a few tweaks that can speed up game play and I also found some glaring mistakes and omissions. I'll be updating the master tonight with corrections so (hopefully) no-one will even notice *crosses fingers* Aside from all that, everyone really enjoyed it so far! Playtest Data: Youngest player - 15
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![]() I'm taking my best guess as to where to post this: The ends justify the means The patients of a mental hospital are in trouble - Every day, one of them falls victim to an unseen menace that leaves them practically catatonic. Every night, the rest become easy prey to a servant of madness who has infiltrated the sanitarium, hoping to gather enough tributes for a massive sacrifice that will herald the arrival of an incomprehensible evil to Brevoy. The cousin of King Noleski Surtova is caught in the middle, and it will take a band of extraordinary heroes to unravel the webs of deceit, rescue the royal prince, and lead a band of psychopaths to disrupt the cataclysmic event the cultists are calling… I'm running this for Halloween and sharing it here for those looking for a horror themed adventure - complete with audio enhancements! ![]()
![]() shadram wrote:
LOL!! thanks for the direction! I still couldn't find the one-line link squished between all the boxed, bold, highlighted, and colorful text but my 16 yr old found it in two seconds because of your prompt :) ![]()
![]() I've been playing RPGs since '85 and Dragon's Demand is one of my top five favorite modules. Thanks to Tarondor for naming the titles of Mike Shel's other works. I'll be tracking them down pronto! Manor Spoiler:
For the spell books in Hunclay's Manor, I took an evening to randoml roll up the spells contained in each book. I let the party's wizard make spellcraft checks to learn each new spell if he chose to but he was so overwhelmed with arcane goodies that he chose to copy down only a few. In the end it wasn't that big of a delay or game changer Now I have a question- how does one write a review on this site?!? No doubt the answer is right in front of my face on the product thread but this whole site runs counterintuitive to my line of thought, it seems. ![]()
![]() Keeping it simple, this is my first attempt at magic item creation. Does this item adhere to the rules in the Core Rulebook? Cat’s Eye Aura faint transmutation; CL 3rd
DESCRIPTION This oval gem made of yellow quartz has a distinct black line that runs down the center. When held up to one’s eye and speaking the command word, this object grants the user darkvision for three hours (as the spell) up to 2 times per day. This items magical duration cannot be shortened or split into smaller time segments. CONSTRUCTION REQUIREMENTS Craft Wondrous Item, darkvision; Cost 2,160 gp. ![]()
![]() In my group, we keep the power of Charm Person at 1st level by literally interpreting the phrase - "An affected creature never obeys suicidal or obviously harmful orders". That word harmful is the lynch pin. You can't make an affected creature kill their brother, adopted father, a whole village, or themselves. You can't even make an affected creature strike someone else for lethal damage. Because those actions are harmful, commands to perform them simply don't work. The rest of the spell description is ran as written: Mundane commands like"Carry my backpack" = no CHA check needed Dangerous commands that does not immediately cause physical harm to anyone such as "Take blame for the murder" = CHA check needed A command that results in the immediate physical harm like"Stab that guy" = automatic fail (I'm not saying this will work for every group or players, but it does mine.) P.S. I think this is my first post on these message boards :) |