Valeros

Devin Arlan's page

87 posts. Organized Play character for gonzospapa.


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Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Hmmm no killing. Best I stay on the stoop and keep a look out While you sleuths invetigate. Yell if you need an axe

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin looms quietly in the background, relaxed, taking in the Tobias's last words trying to figure if Tobias is sympathetic to our plight or if he is a foe Devin will have to deal with.

Sense Motive: 1d20 ⇒ 16

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin looks up from his beer for the first time in a while.

This is more or less a free village.

He wave his beer mug vaguely at the inn.

What is your interest in us? You come strutting in here toss a naked blade on the table, for what? I don't see how we have interfered in anything.

Devin looks at the words on the blade, and eyes Ekira. Given how your been talking it sound like you don't really care about Honor justice or Valor, and just rulership

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin follows Shenendril's lead, and will keep an eye out for anyone reacting suspiciously to what she is saying.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Go for it I'm underwater with work right now so if you want to auto pilot me that's OK hopefully things will be better by Monday.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin looks at the bottom of his cup an sighs

If I start intarigating folks it will end in a brawl. Should we try another part of town?

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin sits next to Shenendril at the bar. Listens to Shenendril and the keep and lazily eyes the rest of the room for trouble depending on how the conversation goes.

Perception: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin shakes the travel dust off his clothes, and looks longingly at the beer garden.

I think I would like "investigate the beer garden"

...

I'm more of an Intimidation guy. Probably best if I backup one someone for now. Any takers?

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Don't worry about us tact is what we are best at Devin smiles and rolls his eyes.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

A higher tier is ok by me.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin scratches his chin with a calloused hand and leans back in his chair.

I agree with Ilarien, Lets not barrow trouble. We will not know what the real situation is until we get there.

He looks over is shoulder at Zandu and grins. Good to be working with you again. At least we are not fighting fires this time.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin heads back to forges and creates some armor that does not get in the way quite so much. Will be buying.

Scalemail masterwork 200gp,
long bow 75gp 20 arrows,
steel light shield masterwork 159gp

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Posting random junk did the trick. Thanks. Thats really odd.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

I cannot seem to dot post to Game play it just puts me in previewmode what ever I do I'll try posting again in a bit (maybe Monday CST)

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Craft (Armor) day job roll: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Thanks for running this was fun

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin rushes up as fast are his armored legs can move him.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin move to engage the Zombie.

Battleaxe (masterwork) 1H attack (Weapon Focus, Power Attack): 1d20 + 6 + 1 + 1 - 1 ⇒ (6) + 6 + 1 + 1 - 1 = 13
Battleaxe 1H damage (Power Attack): 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin hefts his battle ax and advances on the Zombie.

Battleaxe (masterwork) 1H attack (Weapon Focus, Power Attack): 1d20 + 6 + 1 + 1 - 1 ⇒ (18) + 6 + 1 + 1 - 1 = 25
Battleaxe 1H damage (Power Attack): 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin helps remove the heads, setting them down next to Rastel's

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin eyes the rope suspiciously and slow climbs to the top.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin grits his teeth and gets back on the rope.

climb 1/2 speed: 1d20 - 5 ⇒ (1) - 5 = -4
climb 1/2 speed: 1d20 - 5 ⇒ (7) - 5 = 2

And falls again.

falling damage: 1d6 ⇒ 4

Diven sits down at the bottom of the cliff thinking about his life choices

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Well here we go again. Thanks Ilarien

Devin climbs again.

climb 1/2 speed: 1d20 - 5 ⇒ (15) - 5 = 10
climb 1/2 speed: 1d20 - 5 ⇒ (2) - 5 = -3

And comes off the wall again.

fall: 2d6 ⇒ (5, 1) = 6

the electronic dice gods hate me.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin brushes himself off. Smiling sheepishly.

You have my thanks. Us armored turtles are just built to climb.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Time to put some muscle behind it. Devin climbs on.

climb 1/2 speed: 1d20 - 5 ⇒ (3) - 5 = -2
climb 1/2 speed: 1d20 - 5 ⇒ (8) - 5 = 3

[occ]And Devin comes comes off the wall with a -2[/occ]

falling damage 15': 2d6 ⇒ (5, 5) = 10

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

O crud totally forgot the armor check -4 which negates my strength, gives me a flat roll of 5 still good enough for 5 feet

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin makes his way up the wall like 1950s batman.

climb: 1d20 + 4 ⇒ (5) + 4 = 9

Keeps going up using the rope 10 feet more to go.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

I'm not seeing the map in the document

Devn will begin scaling the wall, with the rope

I think that the rope and the wall brings the DC 5? If that this the case I'll scale at 2x, If the dc remains at 15 I'll scale at 1/4 speed.

climbing: 1d20 + 4 ⇒ (12) + 4 = 16

Ok up the wall we go

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin looks over the weapons. Picks up a spear and tests the balance, nodding his head.

Good craftsmanship. I think this will do the job nicely.

Devin takes a yellow heart spear.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin takes in the surrounding thoughtfully. Puts he's hands behind behind his back, smiles and waits for the more eloquent folks in the group to speak.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

fort, vermin repellent: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin glares at Waolu. Hands gripping his battle axe as he stands over the body of his fallen guard.

Devin will delay action, if Waolu uses the Wand Devin will charge and axe him.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin grunts the guard is slipperier then he expected no matter.

Battleaxe (masterwork) 1H attack (Weapon Focus, Power Attack): 1d20 + 6 + 1 + 1 - 1 ⇒ (14) + 6 + 1 + 1 - 1 = 21
Battleaxe 1H damage (Power Attack): 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin looks at the guard and grins.

"See you need the right tools for the job"

He says as he cleaves down at the guard with his ax.

Battleaxe (masterwork) 1H attack (Weapon Focus, Power Attack): 1d20 + 6 + 1 + 1 - 1 ⇒ (5) + 6 + 1 + 1 - 1 = 12
Battleaxe 1H damage (Power Attack): 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin raises his shield hefts his axe, turns to Karidash and smiles.

Only one way to deal with archers.

With the Devin let's out a out a cry as he charges the green guard.

Devin will charge the green guard and swing with a power attack his AC will be 19-2 (17)

Battleaxe (masterwork) 1H attack (Weapon Focus, Power Attack, charge): 1d20 + 6 + 1 + 1 + 2 - 1 ⇒ (8) + 6 + 1 + 1 + 2 - 1 = 17
Battleaxe 1H damage (Power Attack): 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

fort(vermin): 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

Devin hefts his shield and and axe and moves toward the voices to backup Bob's words.

Time to get to work.

Devin double moves toward them.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

made the strength just need an assist from the shore?

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin manages to stay above the quick sand with his last swim check and attempts the heave himself again.

str: 1d20 + 4 ⇒ (7) + 4 = 11
swim(if the str failed: 1d20 + 8 - 8 ⇒ (1) + 8 - 8 = 1

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

The follow up dc Swim to stay above the quicksand
Swim: 1d20 + 8 - 3 ⇒ (20) + 8 - 3 = 25

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

str: 1d20 + 4 ⇒ (4) + 4 = 8 to hold the line while getting pulled assumably

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Only one way to get to the fight Devin grabs the rope and swims across

Swim: 1d20 + 8 - 3 ⇒ (7) + 8 - 3 = 12
Swim: 1d20 + 8 - 3 ⇒ (19) + 8 - 3 = 24
Swim: 1d20 + 8 - 3 ⇒ (9) + 8 - 3 = 14

Looks like Devin makes it 5 feet,unless the rope gives some advantage?

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Only one way to get to the fight Devin grabs the rope and swims across

Swim: 1d20 + 8 - 3 ⇒ (19) + 8 - 3 = 24
Swim: 1d20 + 8 - 3 ⇒ (7) + 8 - 3 = 12
Swim: 1d20 + 8 - 3 ⇒ (10) + 8 - 3 = 15

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Could one of the more nimble of us make it across with a line, and tie it to a tree, to help the rest get across?

fort, vermin repellent: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin scratches the stubble on his chin, thoughtfully.

"You know ... we're going to negotiate with the Ekujae. I'm thinking Mitarat's business ties with them might be just the introduction we need."

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin hears Allahe mentioned vermin repellent, stops scratching his big arm, and walks out the door with out hearing the rest of the conversation. He returns a short time later smiling with a bag in hand.

"Anything that can keep the devils from biting is worth the gold too me. Help yourself folks"

The bag contains 7 doses of the stuff.

I'll pay the 70 pg for it.

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

Devin ponders his trip to Nantambu, and his conversations with his guides but it's was all kind of a blur.

Survival: 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

craft (armor) kit: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

In light of moving up the tier I'll also be picking up some insurance 5 Potions of cure light wounds (250 gp).

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

"Haa" Devin laughs "Well met Essilor, I am a pathfinder please try one of these ribs they really are amazing."

Grand Lodge

Male Human Male Human Fighter 2 | HP:21/21 | AC:19 T:12 FF:17 | CMB:5 CMD:17 | Saves: F5/R2/W0 | Init:2 | Handle Animal +4, Intimidate +4, Perception +1, Ride +2, Survival +4, Swim +4 Active Condition: None

A burly fighter walks into the market square. He has a shield and a brand new battle ax slung over his shoulder, along with a travel pack. He has several cooks ribs wrapped in butcher paper in his hands. He eyes Sharrowsmith's Exports, and notices half-orc, watching Sharrowsmith's. He walks up and says:

You a pathfinder? I am. Devin's the name, Try one of these ribs they are delicious

Devin offers a couple of ribs.