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About Devin ArlanCHARACTER DESCRIPTION
Personality: Devin is by and large an easy going person. He is always well meaning, and will defend those in need. Devin is very loyal to Pathfinders and his siblings at Arland's forge. History/Background: Devin is the fourth sybling of Durnic Arland the owner of "Arland's Forge" a small blacksmith shop in The Coins district of Absalom. Like all his siblings Devin grew up working at the forge, where he learned the family business. With no real prospects of his own and wanting to make a difference in the world (and maybe travel) he join the Pathfinders. In between Pathfinder assignments he still works at the family forge, and frequents the inns and taverns. Religion: Cayden
STAT BLOCK:
Defensive stats & abilities:
Defense
-------------------- AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) hp 21 (2d10+2; +1 FCB) Fort +4, Ref +2, Will +0; +1 vs enchantments from "Loyalty", +1 Will save vs. Fear (Bravery) CMD 18 (FF 16) Loyalty (trait) You resist attempts to dissuade you from obeying the Decemvirate’s will. You gain a +1 trait bonus on saving throws against enchantment spells and spelllike abilities. Bravery (fighter) Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Offensive stats & abilities:
Offense
-------------------- Speed 30 ft. (20 ft. in armor) Base Atk +2; CMB +6 Melee: Battleaxe (masterwork) +1 1H, +8 on attack rolls (1d8+4/×3) [Sl] Battleaxe 1H Power Attack, +7 on attack rolls (1d8+6/×3) [Sl] Battleaxe 2H +8 (1d8+6/×3) [Sl] Battleaxe 2H Power Attack +7 (1d8+9/×3) [Sl] Light Shield Bash +6 (1d3+4) [Bl] Gauntlet (from armor) +6 (1d3+4) [Bl] Unarmed strike +6 (1d3+4 nonlethal) [Bl] Ranged: [weapon] (range _ft), +_ on attack rolls (_d_+_/x3) [dmg type] Special Attacks: Power Attack (feat) –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
Spells:
Scrolls (Level 1): [none]
Wands (see equipment): [none] Potions (see equipment): cure light wounds (5) Feats/Traits:
Feats:
Power Attack (Combat feat; level 1) You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Combat Reflexes (Combat feat; racial bonus) (3 AoO/round) You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Weapon Focus: Battleaxe (Combat feat; Class bonus) You gain a +1 bonus on all attack rolls you make using the selected weapon. Shield Focus (Combat feat; level 2) Increase the AC bonus granted by any shield you are using by 1 (*=teamwork feat) Traits:
Other Abilities:
Weapon and Armor Proficiency - A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). Human Racial Abilities:
Favored Class Bonuses:
Fighter Class Abilities:
Skills:
Acrobatics^ +2 (not including -4 ACP)
DEX (2) + 0 ranks Appraise +0 INT (0) + 0 ranks Bluff +0 CHA (0) + 0 ranks Climb^ +4 (not including -4 ACP) STR (4) + 0 ranks + 3 class bonus Craft (Armor) +4 INT (0) + 1 ranks +3 class bonus Diplomacy +0 CHA (0) + 0 ranks DEX (2) + _ ranks Disguise +0 CHA (0) + 0 ranks Escape Artist^ +2 (not including -4 ACP) DEX (2) + 0 ranks Fly^ +2/-2 in armor DEX (2) + 0 ranks Handle Animal +4 CHA (0) + 1 ranks + 3 class bonus Heal +0 WIS (0) + 0 ranks Intimidate +4 CHA (0) + 1 ranks + 3 class bonus INT (0) + _ rank Knowledge (Dungeoneering) +_ INT (0) + _ rank + 3 class bonus Knowledge (Engineering) +_ INT (0) + _ rank + 3 class bonus Knowledge (Geography) +_ INT (0) + _ rank Knowledge (History) +_ INT (0) + _ rank Knowledge (Local) +_ INT (0) + _ rank Knowledge (Nature) +_ INT (0) + _ rank Knowledge (Nobility) +_ INT (0) + _ rank Knowledge (Planes) +_ INT (0) + _ rank Knowledge (Religion) +_ INT (0) + _ rank Linguistics +_ INT (0) + _ rank Perception +1 WIS (0) + 1 rank Perform (_) untrained +0 CHA (0) + 0 ranks WIS (0) + _ rank + 3 class bonus Ride^ +2 (-4 ACP) DEX (2) + 1 ranks + 3 class bonus Sense Motive +0 CHA (0) + 0 ranks DEX (2) + _ ranks Spellcraft +_ INT (0) + _ rank Stealth^ +2 (not including -4 ACP) DEX (2) + 0 ranks Survival +4 WIS (0) + 1 ranks + 3 class bonus Swim^ +8 STR (4) + 1 ranks + 3 class bonus CHA (0) + _ ranks Armor check penalty (^) -4 (-3 Scale Mail & -1 Shield, including "Armor Expert") [Relevant Feats/Traits go here]
Equipment/Magic Items:
Combat Gear:
scale mail light steel shield battleaxe (masterwork) Other Gear:
951 gp, 7 sp, 3 cp
Party/Scenario equipment:
Party/Scenario active conditions:
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Previous Scenarios Played / Boons:
Welcome to Pathfinder boon (Tattoo of the Open Road)
05 - Mists of Mwangi : tier 1 35: Voice in the Void : tier 1 10-12 Breath of the Dragonskull: tier 1 Boon Descriptions:
Botting Instructions:
non-combat: Devin has no real pension for diplomacy, as such he will let the other party members take the lead when it comes to negotiations. He has a blacksmith's sensibilities and always keeps his interactions with people to the point but pleasant. Outdoors he will rely on his Survival skill to get him where he is going. In Combat:
future ideas & leveling info:
*Take Craft (Armor) and keep adding to it for down time and support his back story. *Feat trees: Shield Focus, Cleave pin pfs tracker |