Serafina

Devil Diva's page

572 posts. Alias of Brainiac.


Gender

Appearance | Danger +3 | Freak +3 | Savior -1 | Superior +2 | Mundane -2 | Potential 5*/5 | Doom Track 2/5 | Conditions: None

About Devil Diva

Hero Name: Devil Diva
Real Name: Max Lopez

Look: transgressing, Hispanic, strange eyes, alien flesh, strange costume

You appear obviously and clearly monstrous, and your powers are tied to your appearance. Choose two: inhuman might, superhuman senses

Team Moves:

When you share a triumphant celebration with someone, clear one condition if they treat you like a perfectly normal person and mark potential if they praise your power or abilities.

When you share a vulnerability or weakness with someone, ask them if they think you’re losing or gaining humanity. If they say losing, mark a condition and mark potential. If they say gaining, clear a condition and shift Mundane up and any other Label down.

Transformed Moves:

I am not my body: When you take a powerful blow, you may roll as if you had two fewer conditions marked. If you do, on a 10+ you must choose to lose control of yourself in a terrible way.

Not human enough: When you directly engage a threat in a terrifying fashion, mark a condition to choose an additional option, even on a miss.

Unstoppable: When you smash your way through scenery to get to or away from something, roll + Danger. On a hit, the world breaks before you, and you get what you want. On a 7-9, choose one: mark a condition, leave something behind, or take something with you. On a miss, you smash through, but leave devastation in your wake or wind up somewhere worse, GM’s choice.

Coming for you: When you mark a condition, take +1 forward against the person you most blame for causing it.

Be the monster: When you frighten, intimidate, or cow others with your monstrous form, roll + Freak. On a hit, they are thrown off and make themselves vulnerable to you, or they flee. On a 10+, choose one. On a 7-9, choose two.

- you frighten others you had not intended to scare
- you hurt someone or break something you shouldn’t have
- you feel like more of a monster afterward; mark a condition (GM’s choice)

On a miss, they react with violence, hatred, and paranoia, and you suffer the brunt of it.

Doom: You’re doomed. Your powers may be killing you, or maybe you’re hunted ruthlessly, or maybe you embody an apocalypse. But one way or another, your future is grim.What brings your doom closer? Choose two: overexerting yourself, facing danger alone

Whenever you bring your doom closer, mark one box on your doom track.

Doomsigns: These are abilities that come to you with your approaching doom. Once you have taken all five doomsigns above the line, you must take “Your doom arrives” the next time your doom track fills. Choose one doomsign you already hold at character creation.

Bolstered: Mark your doom track to use an Adult Move one time.

Dark Visions: Mark your doom track to have a vision about the situation at hand. After the vision, ask the GM a question; they will answer it honestly.

Infinite Powers: Mark your doom track to use an ability from any playbook, one time.

Background:
• Who were you before?

My name is Max Lopez. I was once a man... A high-school senior, to be exact. I was farily shy and kept to myself. I liked video games, comic books, movies... Typical nerd stuff. Never in my wildest dreams did I ever imagine I would end up like this...

• When did you change? What caused it?

It was only a few months ago. I received a strange package in the mail. I thought it was the new Captain Stalwart action figure I had bought online, but when I opened it, I discovered a strange stone idol. I looked like it was Sumerian or Mesopotamian or something. Anyway, I accidentally dropped the idol, and this pink mist seeped out of it and flowed into my nose and mouth. I'd later learn that it was a demon's essence seeking a physical body to possess.

The essence merged with mine, warping my body, transforming me into a form approximating the demon's own. I somehow managed to resist the demon's attempt to take over my mind, but my body was left irrevocably changed. And of course, it had to be a female demon...

• Who, outside of the team, is helping you understand your new body?

After our first fight together, Percy Dorn introduced me to his mentor, the wizard Feya Firestorm. With her mastery of occult mysteries, she is trying to help me come to terms with my demonic form and abilities. I hope one day I might be able to find a cure and return to my normal life. But I know it's a long-shot.

• Why don’t you just try to hide yourself away?

What good would that do? I could just sit around and sulk--God knows I do enough of that, anyway! But despite the shame I feel when I look in the mirror, I'm super strong and have supernatural senses. I can use these powers to try to do some good. Plus, it feels really good to hit things!

• Why do you care about the team?

Because they're the only people who don't scream, run, or try to hurt me. They see past the demon to the person inside.

Relationships:
Femtite comforted you when you were at your lowest.
Caio knew you before you changed.

You have Influence on: Caio, Femtite, Grace, Horizon, Percy; Jasmine Jacobson
They have Influence on you: Conflux, Femtite, Grace, Horizon, Percy

Advances:
Take another move from your playbook x2
Mutate further and reveal another two new abilities (chosen from any playbook): pheromones and vitality absorption
Unlock moment of truth
Take a doom, doomtrack, and doomsigns
Rearrange your Labels as you choose, and add +1 to a Label
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Take an adult move: wield your powers
Take an adult move: persuade with best interests
Lock a Label and add +1 to a Label of your choice