Royster McCleagh

Detective Drake's page

40 posts. Alias of Bombadil.


Classes/Levels

Detective 1 | init +5, per +7 | AC 15/13/12 | HP 10/10 | Fort +1, Reflex +5, Will +1 (+2) | CMB +1, CMD 14

About Detective Drake

Mortimer was shocked when he read the summons. It wasn't so long ago that he and the professor had crossed paths, just a few years, and it felt like those years had passed as quickly as months. Lorrimor had been in Lepidstadt for a series of discussions on ancient tomes. Pursuing a thief that was targeting scholars of ancient texts, Mortimer had attended the same conference for insight on the motivations of his prey. During a break from the lecture, he and the professor were discussing the methods of black market book dealers over a cup of tea when a reckless wagon driver toppled a vendor's cart beside them. Always quick to react, Mortimer pulled the professor to safety as the upended cart crashed into the space they been standing a moment before. It wasn't an amazing display of talent, just a lucky moment, but the grateful professor never forgot him and their friendship grew from that event. Letters and visits had followed, though not frequently, and respect always remained between the men. Saddened by the news, and curious why the professor would summon him, Mortimer packed a few possessions and made the journey to Ravengro.

Detective Mortimer Drake
Half-elf rogue (investigator) 1 (Pathfinder RPG Advanced Player's Guide 133)
LG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) or
. . rapier +1 (1d6+1/18-20) or
. . sap +1 (1d6+1 nonlethal)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 12, Dex 17, Con 12, Int 12, Wis 12, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Point-blank Shot, Skill Focus (Diplomacy)
Traits chance savior, truth’s agent
Skills
Bluff +6
Diplomacy +9 (+10 to gather information)
Disable Device +7
Knowledge (dungeoneering) +5
Knowledge (local) +6
Perception +7
Sense Motive +5
Sleight of Hand +7
Stealth +7
Racial Modifiers +2 Perception, follow up
Languages Azlanti, Common, Elven
SQ elf blood
Combat Gear alchemist's kindness, oil; Other Gear leather armor, crossbow bolts (20), dagger, light crossbow, rapier, sap, backpack, belt pouch, candle, canteen, dice, hip flask, hooded lantern, waterproof, ink, black, inkpen, journal, silk rope (50 ft.), string or twine, sunrod, thieves' tools, tindertwig, 1 gp, 6 sp, 8 cp
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Special Abilities
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Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Follow Up (Ex) Make two Gather Information checks in the time normally required for one.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Truth’s Agent +1 to Diplomacy to gather information.
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From the PRD:
Investigator
Not all rogues work against the law. Investigators use their skills to serve the law, often in the employ of nobles or in the pursuit of noble causes. In some cities cabals of investigators work for rulers or bureaucracies, but often an investigator is a free agent who pursues whatever mysteries come across her path. Of course, not all investigators serve the law. Crime lords and guildmasters often have squads of investigators serving their own nefarious purposes.

Follow Up (Ex): An investigator can roll twice on any Diplomacy check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the rogue is aware of it. False information is not revealed in this way if the people she questioned do not know it to be false. This ability replaces trapfinding.