Cleric of Kyuss

DesEuler's page

Organized Play Member. 29 posts. 1 review. No lists. No wishlists. 5 Organized Play characters.



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Resurrect wrote:
[...]If Pharasma has decided that the target’s time has come or the target doesn’t wish to return, this ritual automatically fails[...]

The resurrectee has a choice.

Balkoth wrote:
So they have no idea if it's a Champion resurrecting them as an ally or a demon resurrecting them to torture them?

Correct. In PF2E, the resurrectee does not know anything about the caster (unlike in PF1E) unless Pharasma (aka the GM) chooses to divulge information to the resurrectee before they make their decision to accept the resurrection.


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Claxon wrote:
@DesEuler, I believe it's been stated that Pharasma actually knows if a soul is going to be resurrected (although perhaps less reliably since the death of Aroden) and intentionally delays final judgement until after then.

Sorry, I missed this until now. You are correct. Pharasma has no qualms with delaying judgement or resurrection magic. There are even some undead she is apathetic to the existence of (depending on their pretext...similar reasoning to dhampirs), so the cultist could just come back on his own if the GM wanted.

However... spells like Rest Eternal, Gentle Repose, and Bind Soul kind of murky the water a bit.
Pharasma is fine delaying judgement until the dead creature is ready to truly pass on, but she might assign a Catrina to usher them along.

Claxon wrote:

I think once judgement has happened it's impossible to resurrect someone. Like even deity level magic wont do it IIRC.

This, however, is mostly correct. Players in PF2E currently have no way to do this (to my knowledge); however, spells like Judgement Undone have existed in previous editions.

While they may have no intention of returning this spell, its worth noting that the spells currently available to the player are not an exhaustive list of all the magic options in the multiverse - otherwise future books and mythic adventures would never happen. Someone or something out there has the potential to do it. That is kind of the entire purview of Olethros.

When a creature is judged, it is trasformed into a Petitioner. There is also some murkiness surrounding them, where it could be possible (through planar travel+modify memory+change shape, etc.) to 'recover' a judged soul Petitioner, but no explicit method to recover a judged soul has been mentioned thusfar in PF2E.
Pharasma does have the ability to undo her own judgement, though. Convincing her to do so, however, is an entirely different story and in the GMs hands at that point. Performing some Monitor-related task on her behalf that an Olethros, or perhaps Morrigna, is incapable of seems appropriate.

If the soul's Petitioner dies (by GM discretion), it is final. Not even deity level entities, at least not Pharamsa, can recover the soul. Urgathoa might have a way, but I doubt it? Or perhaps a deity with domain over the Positive Energy plane might be able to? But I didnt major in Positive Energy Plane lore. :)


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Worth noting...

Strategic Strike wrote:
When making a Strike that adds your Intelligence modifier on your attack roll due to Devising a Stratagem, you deal an additional 1d6 precision damage.

So if you get the bonus from Quicksilver, you would lose the bonus damage from Strategic Strike.


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I think delaying is a tactical decision that should be enemy dependent. Mindless enemies for example, should not be using tactics, in my opinion.
I am not sure there is a rule that supports that, but I think there is?

I would be more likely to use delay and similar combat tactics with intelligent enemies. I would use blocked initiative or roll for everyone and delay to the slowest for a more cohesive unit, such as wolves, other animals that hunt in packs, or a military regiment being led by a commander. I would also narrate the commander barking orders.

Its also important to operate off what the NPCs actually know. If they are all invisible, for example, coordinating would not be practical.

Another idea I have seen proposed is to use the troop template.


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EidolonAzul wrote:

I have a question related to this, what about spells likes Wall of Fire? Do I need line of effect/sight for the whole 60ft wall to make it that long? Or do I only need line of effect/sight for the square in the grid where the wall starts?

This has come up plenty of times and I don't know how to deal with it.

Using my understanding, you would need Line of Sight for as much of the wall as you would like to create, however, Line of Sight is not restricted to vision.

'Line of Sight' wrote:
As long as you can precisely sense the area (as described in Perception on page 464) and it is not blocked by a solid barrier (as described in Cover on pages 476–477), you have line of sight.
Cover wrote:

Cover applies only if your path to the target is partially blocked. If a creature is entirely behind a wall or the like, you don't have line of effect and typically can't target it at all.

...
Usually, the GM can quickly decide whether your target has cover. If you're uncertain or need to be more precise, draw a line from the center of your space to the center of the target's space. If that line passes through any terrain or object that would block the effect, the target has standard cover
...
Your GM might let you reduce or negate cover by leaning around a corner to shoot or the like. This usually takes an action to set up, and the GM might measure cover from an edge or corner of your space instead of your center.

For the bold portion of Cover, you could still target something with an imprecise sense, you just would not have Line of Effect and therefore you options would be very limited. Since you could only target it with an imprecise sense, you also would not have Line of Sight.

Line of Effect wrote:
For example, if there’s a solid wall between the origin of a fireball and a creature that’s within the burst radius, the wall blocks the effect

So, if you were trying to summon a wall where there are trees in the way, for example, then you could not produce the effect in a square you could not precisely sense and the spell would not create an effect where the tree is, instantaneously. Since the spell has a duration (unlike fireball), the spell's effect would simply be suppressed as long as the tree was there, because the effect is being blocked by a solid barrier - the square is unable to be effected.

To rationalize it, imagine yourself running through the wall of fire. You are burned by it, but fire does not appear inside your body. The moment you are through the wall, fire reappears where you ran through.

You could rule that the tree is being damaged by fire, but that is a question for a different thread.
The spell Wall of Fire specifically says:

Wall of Fire wrote:
Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage.

If you could prove that a tree counts as a creature, then the tree would simply be 'in the way' and would be taking damage, but the damage is probably inconsequential to its HP within the duration of the spell. Similarly, though, if the tree moves (or entirely burns to ashes), fire returns.