Alahazra

Derosian's page

11 posts (12 including aliases). No reviews. No lists. No wishlists. 1 alias.




Page 3 of the errata 1.1 lists Additional Lore as being on page 163, it is actually on page 162.


So playing as a flying blade archetype swashbuckler and I have a few questions about specifically the Disrupting Counter (Ex) Deed. For those of you who don't know the Disrupting Counter Deed is listed below.

Disrupting Counter (Ex): At 3rd level, when an opponent makes a melee attack against her, she can spend 1 panache point to make an attack of opportunity against the attacking foe. This attack of opportunity can be made with either a dagger or a starknife. If the attack hits, the opponent takes a –4 penalty on all attack rolls until the end of its turn. This deed replaces kip-up.

Firstly do I have to declare this before a roll is made like the restriction of Opportune Parry and Riposte (Ex), or can I wait till I am told the hit value before declaring I want to use this. Secondly does this mean I literally hit the opponent and do damage? Or do I just roll an attack roll to see if the opponent gets a -4 to hit. Thirdly why does this not replace Parry and Riposte when it is so very similar, but have differently worded mechanics, instead it replaces Kip-up a good utility. Fourthly does this mean with combat reflexes one can attack back with every hit. Lastly if I have the panache and AoO for it can I use Opportune Parry and Riposte followed by Disrupting Counter if the first one fails?


Male Human

Discussion thread for the One Piece Campaign. There, you happy Castarr?


Male Human

Gol D. Rogers, nicknamed the "Pirate King," has died and while doing so has started a Golden Age of Pirates. As young buccaneers growing up in East Blue yourself, or having recently arrived, you have heard of stories or perhaps were present when he was executed in Loguetown. Now you are determined to set out as well to the Grand Line and One Piece.

The starting location will be in East Blue, the goal is the Grand Line itself. Remember anyone flying a jolly roger is considered a pirate, but that isn't enough to get a bounty placed on your head. The system is BESM d20, you all have looked over the rules and created characters, I know not all of you are ready and that is fine, you can be recruited as the story moves forward. I will hope you all choose to be Peace Main as opposed to Morganeers, but will try to accommodate if you decide otherwise.

For now... Post in this thread showing your character and your work on them, I will reward extra background work on your character according to the stated amount, you can also at this time choose to roll a 2d6 to determine bonus points. You can see how to do so by clicking the Show button below your posting window next to "How to format your text."

Now in case you forgot here is the link for reference. And here is a link for awesome.