About Deriku Stands on the SpiralStatistics
"I have watched this human child since the ashes of his family still glowed warm around him. I stood vigil for a week over his broken body, patiently waiting for his life to end. I felt no sympathy. As his last breath was about to pass into my lungs, however, he was discovered and rescued by other humans, bone-clad and skin-inked barbarians. I returned to claim his life again and again as he teased death throughout his short life, yet he remains ever out of my reach. I have watched him through illness and injury, curious when the time would come that his soul would be free for me to take. "This is not my duty. Mine is the taking of souls who died fighting. Yet this one, born on the battlefield, his soul is somehow tied to mine. I feel curiosity. I have been called away from battles that have changed the face of this world called Golarion just to bear witness to this child’s refusal to die. He never dies, yet always I return. As I return this day. "This day is promising. The Shoanti, the humans who took him from my field of death, have been shattered by giants, their way of life demolished. I watch as his breath becomes labored, as his skin pales beneath the snowflakes. I feel no satisfaction. I do not laugh as he spits curses at the sky. I do not pity as the warmth leaves his body. "I feel confusion when the woman arrives to save him; surprise as she looks up at me and winks her one good eye. I feel rage as she draws the Owl from her deck and I realize my fate. "This is not the end of him. This is our beginning: the boy with one foot in the River of Souls, and the memitim being pulled from the battlefield to serve him. "I feel terror." Harrowing:
The Owl (neutral, Wisdom): The Owl represents the eternal wisdom of the natural order. It is the harsh realism that causes a pack of wolves to cull the weak in the herd. It is tragic for the culled deer, but through such actions the herd grows stronger. The needle The Owl holds binds life together, but just as easily can pick that life apart.
Aligned: Wisdom of the natural order Misalgined: Never misaligned Physical Appearance:
Deriku has white skin made more pale by years of poor sunlight. His black hair is shaved down to smooth scalp. Over his freshly purchased traveler’s garb he wears several leather and bone necklaces, bracelets and a large grey wolf-pelt mantle. Despite his Shoanti trappings, his ethnicity is obviously Chelaxian.
A large, faded scar spans the right side of his face from his jaw to his eyebrow, showcasing a fleck of dead grey in his dark brown eye. The back of his scalp also bares lines of animal claw marks, a deep and grievous slash trailing down his neck to disappear beneath his shirt. His left hand was badly burned and badly treated in his past, leaving his small and ring fingers fused together and curled into his palm. At just over five feet tall, Deriku has the awkward shape of a boy who is starting to grow quickly. Personality:
Deriku is brusque with those he doesn't know, leading many to think that he is in fact the uncultured barbarian the Shoanti are believed to be. His reserved nature is in fact a sign of something more, one who has looked death in the eyes more than once, and one who has seen death in the eyes of others far too often.
Deriku sees death at its most basic: an inevitability, a necessity, something to be expected, but not feared. Death will come to all who live, and the dead require neither sympathy nor tears to speed their souls along the River. Every soul will make it to the Boneyard, though some must be dragged there, kicking and screaming. Background:
Deriku—under a now-forgotten name—was an infant when his family’s western Varisian settlement was assaulted by a tribe of goblinoid raiders in the spring of 4702. They set fire to everything, starting with the horses. The farming peasants could do nothing to hold off the invaders, and one by one fell to their cruel weaponry. Yet Deriku survived, unnoticed beneath the arrow-riddled corpse of his mother.
A week after the deaths of his parents, Deriku would surely have joined them in the River of Souls were it not for the interference of the Shriikirri-Quah. The people of the Hawk plucked him from the ashes of his kin and took his appearance as a powerful omen. Naturally, the Hawk-Clan chief traded Deriku to the Skoan-Quah for the promise of internment in one of their sacred ancient burial sites. Reads Marrow, the Skull-Clan shaman who bought him, saw great potential in him, and it was she who gave him his infant name Deriku: Nothing. He was raised in full Shoanti fashion despite his unwelcome heritage. The tribe's native children made his life as difficult as possible, often putting him at risk of great harm for their own amusement. He may have never made it to adulthood if not for a raiding party from the giant army of Karzoug the Claimer, devastating his tribe when he was five years old. Many of the other children were killed, including some of those who had been the most vicious to him. Forced to flee ever northward, his adopted tribe was able to survive in the cold Lands of the Linnorm Kings. Even here safety was hard to hold on to; difficulty adapting to their new way of life took its toll on the tribe, which shrank slowly at times, quickly at others, yet Deriku survived. He viewed light through the crack of death's door many times, yet each time he stayed with the living. By 4714, the tribe was sufficiently weakened to fall to a party of four ice trolls. Deriku's chest was crushed during the melee and he began to die in the snow as the only family he knew died around him. Reads Marrow resorted to the creation of abominations, raising their own dead to assist in the fight. Though she drove off two living ice trolls, every member of the tribe fell. Reads Marrow dragged herself to Deriku to keep him warm, and smiled as Hokuto Ishihara appeared in the snow to save him. "Go, Deriku" she said, "I now go to see the secrets you have seen. Pray Pharasma forgives me for what I have done here to save you. Go now, Stands on the Spiral." Deriku was taken away from all of that death by Hokuto, but death is still watching him. It will follow him wherever he goes. Racial Information:
Traits:
Feats:
Endurance
Harsh conditions or long exertions do not easily tire you.
Diehard You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.
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