Captain Castothrane

Deregar Rogarvia's page

401 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


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LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

DEregar and Tyr continue to toy with the guard as Lady Nightsong & friends take on the baron.

Boost, Tandem Strike

+1 striking fearsome cold iron longsword: 1d20 + 20 ⇒ (3) + 20 = 23 for slashing: 2d8 + 4 ⇒ (2, 4) + 4 = 10
jaws: 1d20 + 21 ⇒ (12) + 21 = 33 for piercing: 2d8 + 7 + 4 ⇒ (1, 3) + 7 + 4 = 15


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Tyr attacks the guards as Deregar boosts and attacks as well.

Boost, Tandem Strike

+1 striking fearsome cold iron longsword: 1d20 + 20 ⇒ (3) + 20 = 23 for slashing: 2d8 + 4 ⇒ (4, 4) + 4 = 12
jaws: 1d20 + 21 ⇒ (15) + 21 = 36 for piercing: 2d8 + 7 + 4 ⇒ (6, 8) + 7 + 4 = 25


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar wades into the battle and swings his sword while Tyr lashes out at the guard, allowing Lady Nightsong to concentrate on the baron.

Stride, Tandem Strike
+1 striking fearsome cold iron longsword: 1d20 + 20 ⇒ (14) + 20 = 34 for slashing: 2d8 + 4 ⇒ (5, 4) + 4 = 13
jaws: 1d20 + 21 ⇒ (3) + 21 = 24 for piercing: 2d8 + 7 ⇒ (2, 5) + 7 = 14


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Tyr unfolds himself from the shadows and pounces on one of the guards as Deregar chants a strengthening mantra.

Act Together (Enhance, Stride), Strike, Grab

jaws: 1d20 + 21 ⇒ (10) + 21 = 31 for piercing: 2d8 + 7 ⇒ (4, 7) + 7 = 18

Grab: 1d20 + 23 - 5 ⇒ (17) + 23 - 5 = 35


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"This was certainly a profitable route," Deregar comments. "And the baron will soon have no need of such baubles."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar shugs: "Big rats they have around here."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar conjures Tyr into the tunnel and has the dragon rip the iron gate out of the way.

Athletics: 1d20 + 22 ⇒ (15) + 22 = 37


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"In Nightsong, those who transgress during the day face their consequences after dark," Deregar assures Satinder.

Sounds like we head for the tunnel and pull our favorite move: Decapitate the enemy organization.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"A question more dangerous than you know," Deregar grins under his hood. "We've been sent by a mutual friend."

He holds out the jade ring Kisandra entrusted to the group.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar joins the attack on the boggards after strengthening Tyr.

Boost Eidolon, Tandem Strike

jaws: 1d20 + 21 ⇒ (19) + 21 = 40 for piercing: 2d8 + 7 + 4 ⇒ (3, 6) + 7 + 4 = 20
longsword: 1d20 + 20 ⇒ (8) + 20 = 28 for slashing: 2d8 + 4 ⇒ (6, 5) + 4 = 15


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar urges Tyr to bite and hold the boggard.

Act Together (Boost, Strike), Grapple, Constrict?

jaws: 1d20 + 21 ⇒ (18) + 21 = 39 for piercing: 2d8 + 7 ⇒ (7, 5) + 7 = 19

Grab: 1d20 + 23 - 5 ⇒ (4) + 23 - 5 = 22

Grab: 1d20 + 23 - 10 ⇒ (1) + 23 - 10 = 14


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar boosts Tyr as the dragon swoops in on a boggard. His jaws snap at the toad creature.

Act Together (Boost Eidolon, Fly), Drain Life
jaws: 1d20 + 21 ⇒ (3) + 21 = 24 for piercing: 2d8 + 7 + 4 ⇒ (5, 5) + 7 + 4 = 21
DC 30 Fortitude save, if I crit, use one degree of success worse.
Critical Success No effect.
Success Your eidolon drains a small amount of life force. The enemy takes additional negative damage equal to half your level.
Failure Your eidolon drains enough life force to satisfy itself. The enemy takes additional negative damage equal to half your level and is drained 1. Your eidolon gains temporary Hit Points equal to the enemy's level, which last for 1 minute.
Critical Failure Your eidolon drains an incredible amount of life force and is thoroughly glutted with energy. As failure, but the enemy is drained 2 and the temporary Hit Points are equal to double the enemy's level.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar Summoner 11
Master Fort & Juggernaut for Deregar & Tyr
Simple Weapon Expertise
Eidolon Unarmed Defense -> Expert
Feat: Ancestry Paragon (As in Life, So in Death-Human)
Spells: 5th-Divine Immolation, Truespeech, Spiritual Transport; 6th-Truesight, Vampiric Exsanguination

As long as I'm wearing my armor, people will think I'm human, which might be helpful!

Also, Tyr got some big upgrades because I messed up my Level 10 level-up, so I'm posting his full stats.

Tyrkaxian, the Risen
Large Undead Dragon
Perception +14; darkvision
Languages Common
Skills Acrobatics +17, Arcana +12, Athletics +22, Deception +15, Intimidation +19, Occultism +12, Religion +14, Society +12, Survival +14
Str +5, Dex +4, Con +4*, Int -1, Wis +1, Cha +2

AC 30, Fort +21 (juggernaut), Ref +19, Will +16
HP 164
Speed 25 feet

Melee
Jaws +21 (Grapple, Trip), Damage 2d8+7 (P)
Claws +21 (Agile, Finesse), Damage 2d6+7 (Negative)

Negative Essence Your undead eidolon has a link directly to your life force, which grants it a twilight state between living and undead. This renders it a living creature and therefore susceptible to many ailments that bother only the living, though it does possess some resistances to these effects.

The eidolon has negative healing, meaning it heals from negative energy effects that heal undead and is damaged by positive energy effects that damage undead. It doesn't have an undead's normal immunities, but it does gain a +2 circumstance bonus to saving throws against death effects, disease, and poison effects, and non-damaging effects that target only undead. Additionally, its necrotic essence stanches its wounds easily. The flat check to remove persistent bleed damage from the eidolon is DC 10 (or DC 5 after receiving particularly effective aid).

◆Constricting Hold Requirements Your eidolon has a creature grabbed or restrained.
Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC. (14, DC 29)

◆◆ Drain Life; Effect Your eidolon attacks a living creature and drains some of the creature's life force to feed your shared link. Your eidolon Strikes a living enemy. If the Strike hits and deals damage, the target must attempt a Fortitude save, with the following effects. On a critical hit, the enemy uses the result one degree worse than it rolled.

Critical Success No effect.
Success Your eidolon drains a small amount of life force. The enemy takes additional negative damage equal to half your level.
Failure Your eidolon drains enough life force to satisfy itself. The enemy takes additional negative damage equal to half your level and is drained 1. Your eidolon gains temporary Hit Points equal to the enemy's level, which last for 1 minute.
Critical Failure Your eidolon drains an incredible amount of life force and is thoroughly glutted with energy. As failure, but the enemy is drained 2 and the temporary Hit Points are equal to double the enemy's level.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"Drelev's Demesne would have come to our side eventually," Deregar opines, "But now we'll claim it by force and restore order there."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Now that he has the troll's full attention, Deregar pours magic into Tyr's battered form, increasing the dragon's speed and urging him to fly far in front of the pursuers.

Cast evolution surge for +20 foot move speed, then fly 90 feet away, preferably up out of reach as well.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar strengthens Tyr as the dragon makes a Strike against one of the trolls, his jaws glowing with the energy of the void. The dragon then flies off with Deregar on this back.

Act Together (Touch of the Void, Drain Life), Fly (20 ft away, 5 ft up)

Void Healing for Tyr: 30

drain life: 1d20 + 19 ⇒ (7) + 19 = 26 for piercing: 2d8 + 6 ⇒ (8, 6) + 6 = 20

Drain Life; Effect Your eidolon attacks a living creature and drains some of the creature's life force to feed your shared link. Your eidolon Strikes a living enemy. If the Strike hits and deals damage, the target must attempt a Fortitude save, with the following effects. On a critical hit, the enemy uses the result one degree worse than it rolled.

Critical Success No effect.
Success Your eidolon drains a small amount of life force. The enemy takes additional negative damage equal to half your level.
Failure Your eidolon drains enough life force to satisfy itself. The enemy takes additional negative damage equal to half your level and is drained 1. Your eidolon gains temporary Hit Points equal to the enemy's level, which last for 1 minute.
Critical Failure Your eidolon drains an incredible amount of life force and is thoroughly glutted with energy. As failure, but the enemy is drained 2 and the temporary Hit Points are equal to double the enemy's level.

98/150


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar readies Tyr by weaving enchantments to prevent him from being hindered.

Cast unfettered movement


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"As you say, Mistress," Deregar bows his head in agreement with Sariana's plan.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"We should behead the force. These faithless vassals will scatter--mercenaries value their own skin above all else," Deregar recommends. "And Drelev should be taught a lesson as well, of course."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar reagards the missive throughtfully. If he still have eyebrows, they would be furrowed.

"This as least bears investigating, Lady Nightsong," he advises. "If dangers come from beyond the borders of our kingdom, we should deal with them. If this Kisandra Numesti is spreading rumors for some unknown end, she should be dealt with appropriately."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

While Deregar supports Tyr with his magic, the dragon attempts to hold on to the hag. Then, both strike out at the hag.

Act Together (Grapple, Boost Eidolon), Tandem Strike

Grapple: 1d20 + 18 ⇒ (15) + 18 = 33

jaws: 1d20 + 19 - 5 ⇒ (2) + 19 - 5 = 16 for piercing: 2d8 + 6 + 4 ⇒ (7, 4) + 6 + 4 = 21

fearsome cold iron longsword: 1d20 + 17 - 5 ⇒ (15) + 17 - 5 = 27 for piercing: 2d8 + 4 ⇒ (7, 8) + 4 = 19


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar takes the opportunity to mount Tyr, while the dragon attempts to grab the hag in his jaws.

Act Together (Mount, Grapple)

Grapple: 1d20 + 19 ⇒ (17) + 19 = 36

The dragon bites down on the hag twice.

Constricting Hold x2 (14 damage each, with DC 29 basic Fort saves)


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar: 1d20 + 14 ⇒ (8) + 14 = 22

"You dare challenge us, hag?!" Deregar is sickened by the betrayal, but he gestures in the creatures direction and the ground next to him bubbles with rank void energy. Tyr erupts from the portal and strikes out at the hag.

Tyr is large and has 10-foot reach, so hopefully he can reach her from where we are.

jaws: 1d20 + 19 ⇒ (17) + 19 = 36 for piercing: 2d8 + 6 ⇒ (1, 7) + 6 = 14


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar's body oddly tingles as they enter the shrine, though he comforts himself by thinking that all of the vain fripperies of this place will pass away in time, and Nightsong will remain.

"Valerie, is that what you wish? To return to Shelyn's service?"


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

While Deregar would have once appreciated the fanciness of the shrine, it now strikes him as gaudy dross, soon to fall to the ravages of time.

As they draw near, he pulls a hood up over his skeletal visage and stands in the back of the retinue. He sends Tyr to dwell in the realms between life and death until he is called.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"I would say to ignore this rude self-styled champion," Deregar suggests. "But, if you wish to face him, the might of Nightsong will back you up."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Finally got time to update my profile!

Summoner 10
Attributes: STR +4, DEX +3, CON +3, INT +0, WIS +0, CHA +5

Class Feat: Constricting Hold
Archetype Feat: Devout Magic (Touch of Corruption)
Skill Feat: Pilgrim's Token

Tyr can Constrict people now.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"Ah, I was hoping that Maegar Varn would be among the survivors," Deregar notes, glumly. "Still, now these citizens will be protected members of our kingdom. Time to get back to the capital and check on how things have progressed in our absence."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"Quite the collection of souls, but they seem useless for our kingdom," Deregar mentions. A curious tug inside him objects, but he continues: "We should free them so they can pledge their loyalty to Nightsong."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar growls at the creature, "Time for you to face destruction."
He boosts Tyr and the dragon attacks.

Demoralize, Act Together (Boost, Strike), Strike

Intimidation: 1d20 + 19 ⇒ (4) + 19 = 23

jaws: 1d20 + 18 ⇒ (20) + 18 = 38 for piercing: 2d8 + 6 + 4 ⇒ (4, 3) + 6 + 4 = 17

claws: 1d20 + 18 - 4 ⇒ (1) + 18 - 4 = 15 for piercing: 2d8 + 6 + 4 ⇒ (7, 5) + 6 + 4 = 22


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar follows the others' lead, casting a spell on the lich, then boosts Tyr as he attacks.

Cast divine immolation, Act Together (Boost, Strike)

fire or spirit: 6d6 ⇒ (4, 5, 6, 3, 2, 5) = 25 plus 2d6 persistent.
DC 27 Reflex

jaws: 1d20 + 18 ⇒ (10) + 18 = 28 for piercing: 2d8 + 6 + 4 ⇒ (4, 1) + 6 + 4 = 15
Dazzled: 1d20 ⇒ 18
Will?: 1d20 + 13 ⇒ (17) + 13 = 30


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar and Tyr are dazzled by the swirling colors. The dragon snaps out, trying to grab on to the lich while Deregar provides guidance on the attack.

Grab (Tyr): 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
Based on his Escape, I'm going to assume that doesn't stick.

The dragon can't get purchase, but both he and his rider attempt to attack again.

Tandem Strike
sword: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12 for slashing: 2d8 + 4 ⇒ (8, 8) + 4 = 20
jaws: 1d20 + 16 - 5 ⇒ (11) + 16 - 5 = 22 for piercing: 2d8 + 6 ⇒ (5, 3) + 6 = 14

Tyr makes a quick strike, hoping for a lucky hit.
jaws: 1d20 + 16 - 10 ⇒ (20) + 16 - 10 = 26 for piercing: 2d8 + 6 ⇒ (2, 8) + 6 = 16
dazzled: 1d20 ⇒ 1
Will: 1d20 + 13 ⇒ (16) + 13 = 29

Arg. These dice!


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Tyr Strides with his quickened action, carrying himself and Deregar into the battle. Deregar boosts the eidolon's attacks, then they both throw themselves on the lich.

Stride, Boost, Tandem Strike

+1 striking fearsome cold iron longsword: 1d20 + 16 ⇒ (12) + 16 = 28 for slashing: 2d8 + 4 ⇒ (5, 4) + 4 = 13

jaws: 1d20 + 18 ⇒ (11) + 18 = 29 for piercing: 2d8 + 6 + 4 ⇒ (8, 6) + 6 + 4 = 24

He's also in my Aura of Despair: Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near. Enemies in your champion's aura take a –1 circumstance penalty to saving throws against fear. In addition, an enemy that ends its turn in your champion's aura can't reduce the value of its frightened condition below 1.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar weaves some new and unusual magic on Lady Nightsong and mounts up on Tyr.
Unfettered movement


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"I feel surprisingly hearty," Deregar replies. "And I have a renewed feeling of...resolution about destroying that lich. He has existed for far too long."


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LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar moans as he rolls over from his uneasy rest, lurching to his feet.

"Ugh, maybe I picked up something in that tomb..." he groans. "I can't seem to keep warm."

"I'll check in with Tyr and see if he knows anything about it."

You've seen Deregar summon his eidolon many times, but something is clearly off today. A cold wind blasts out from the summoner as he gathers energy around him, and Tyr arrives wreathed in crackling black energy! The dragon's once-noble features are tarnished and his scales are blacked. His proud wings are spectral tatters.

Deregar screams as Tyrkaxian appears, though the sound is cut short as his body is consumed in dark flames. Before anyone can react, his flesh has melted away, seemingly burned up from within. A skeletal corpse is left in his armor.

A heartbeat later (if anyone witnessing this still had a beating heart), the armor and bones stir, rising from the ground once more.

"I feel...different," the skeleton rasps. He flexes his bony hands and draws his sword. A malevolent light shimmers from the blade. "Different, but good."

"Tyr, shall we go get revenge?"

The remains of the dragon merely screech in assent!


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar coughs up some bloody phlegm, "You were rightm of course, Nightsong. No hope of negotiating with that. We have to be better prepared and destroy it..." He trails off, evidently exhausted by the brief statement.

Deregar looks haggard, with deep circles under his eyes and a sallow pallor shrouding the rest of his face.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar jumps to his feet, looking around in panic for Tyr. With everyone in full retreat, he moves as fast as he can toward the exit.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Stabilization: 1d20 ⇒ 10
Dying 3


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Tyr (Will): 1d20 + 13 ⇒ (4) + 13 = 17
Tyr (Will): 1d20 + 13 ⇒ (18) + 13 = 31
-37, -66

Tyr disappears in a blast of negative energy from the lich, and Deregar falls unconscious, his sword clattering to the ground!


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar (Will): 1d20 + 13 ⇒ (8) + 13 = 21
Tyr (Will): 1d20 + 13 ⇒ (20) + 13 = 33
Hero Point (Deregar): 1d20 + 13 ⇒ (1) + 13 = 14

Deregar and Tyr take significant damage from the lich's spell.
66! Ouch.

The summoner drops back out of range of the aura, but stays close enough to support Tyr. He boosts Tyr as the dragon attacks.

Stride, Act Together (Boost, Draconic Frenzy)

jaws: 1d20 + 18 ⇒ (17) + 18 = 35 for piercing: 2d8 + 6 + 4 ⇒ (5, 3) + 6 + 4 = 18
claws: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21 for slashing: 2d6 + 6 + 4 ⇒ (6, 1) + 6 + 4 = 17
claws: 1d20 + 18 - 8 ⇒ (6) + 18 - 8 = 16 for slashing: 2d6 + 6 + 4 ⇒ (4, 5) + 6 + 4 = 19


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar boosts Tyr as the dragon snaps and tears at the lich.

Act Together: Boost, Draconic Fury, Strike

jaws: 1d20 + 18 ⇒ (14) + 18 = 32 for piercing: 2d8 + 6 + 4 ⇒ (4, 3) + 6 + 4 = 17
claws: 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 30 for slashing: 2d6 + 6 + 4 ⇒ (2, 6) + 6 + 4 = 18
claws: 1d20 + 18 - 8 ⇒ (5) + 18 - 8 = 15 for slashing: 2d6 + 6 + 4 ⇒ (6, 1) + 6 + 4 = 17

claws: 1d20 + 18 - 8 ⇒ (10) + 18 - 8 = 20 for slashing: 2d6 + 6 + 4 ⇒ (1, 2) + 6 + 4 = 13


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"You've slept too long, fool. We're claiming this land!" Deregar shouts.

Enraged, flames spill from his mouth, bathing the battlefield! Tyr moves in and snaps at the lich.

Act Together: Cast elemental breath, Move; Strike

element?: 1d6 ⇒ 3
fire: 7d10 ⇒ (1, 2, 9, 10, 10, 6, 9) = 47
DC 27 Basic Reflex, 60 ft. cone

jaws: 1d20 + 18 ⇒ (11) + 18 = 29 for piercing: 2d8 + 6 ⇒ (4, 8) + 6 = 18


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar silently seethes at the lich's dismissive attitude, but leaves Lady Nightsong to banter with the other immortal.


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar is inclined to whisper in the room and Tyr slinks through as quietly as a large dragon can.

"This is a terrible place. We need to destroy whatever dwells here. There's no chance we can work with them."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

"Oh. Oh, no!" Deregar rushes to the body of Varn. "Maegar! Among all of our fellow explorers, I liked him best."

"What could have happened here?"


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

DEregar tucks the dagger into his belt, "Just in case."

"Looks like we are a bit banged up again, but I bet we are getting closer to answering the mysteries of this tomb."


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Tyr washes the undead with flame while Deregar boosts they eidolon, then takes a bite.

Act Together (Boost, Breath Weapon), Strike
fire: 5d6 ⇒ (6, 1, 2, 6, 4) = 19 DC 27 Reflex

jaws: 1d20 + 18 ⇒ (4) + 18 = 22 for piercing: 2d8 + 6 + 4 ⇒ (2, 8) + 6 + 4 = 20


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar reinforces the power of Tyr's wings, and the dragon takes off across the lake.

Act Together (Eidolon Surge (fly), Fly, Strike

jaws: 1d20 + 18 ⇒ (7) + 18 = 25 for piercing: 2d8 + 6 ⇒ (1, 8) + 6 = 15


LN male sturdy skeleton summoner 11 HP 164/164| AC 28 | F +20 (Jug.) R +18 W +15 | Perc +15 | Resist slashing, piercing, cold, fire 2 speed 25 ft | focus 3/3| Hero 3 |6: 2/2 5: 3/3 Active Conditions:

Deregar looks her over, then turns to Tandri, "What do you think? Poison? Magic?"

Full Name

Anneka Avertin

Race

| Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 |

Classes/Levels

Wand BE 38| Wand CMW 85 | Wand LR 36

Gender

hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1*

Age

22

Strength 11
Dexterity 13
Constitution 13
Intelligence 11
Wisdom 12
Charisma 26

About Anneka Avertin

Hello darkness, my old friend
I've come to talk with you again
Because a vision softly creeping
Left its seeds while I was sleeping
And the vision that was planted in my brain
Still remains
Within the sound of silence

Theme Music

Anneka Avertin
Female human Oracle (Seer) 16
NG Medium humanoid (human)
Init +5; Senses darkvision 60 ft.; Scent; Tremorsense 30 ft.; Perception +1 (+4 on checks that do not rely on hearing, +3 while benefit from concealment or full concealment due to darkness or dim light)
--------------------
Defense
--------------------
AC 24, touch 14, flat-footed 23 (+10 armor, +3 Deflection, +1 Dex)
hp 98 (16d8+16)
Fort +10, Ref +10, Will +15; +2 trait bonus vs. [emotion], [fear], or [pain] spells, +1 trait bonus vs. death effects, +4 vs. visual effects
--------------------
Offense
--------------------
Speed 30 ft., fly 60 ft. (good maneuverability)
Melee longspear +12/+7/+2 (1d8/×3) or
. . spiked gauntlet +12/+7/+2 (1d4)
Ranged light crossbow +13 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Oracle (Seer) Spells Known (CL 16; concentration +24)
. . 8th (4/day)
cure critical wounds, mass
shadow evocation, greater (DC 27+2)
summon monster VIII
. . 7th (6/day)
mass cure serious wounds
hungry darkness
restoration, greater
greater scrying (DC 26)
greater shadow conjuration (DC 26+2)
shadow walk (DC 26+2)
summon monster VII
vision
waves of ecstasy (DC 26)
. . 6th (7/day)
antilife shell
baleful shadow transmutation (DC 25+2)
cure moderate wounds, mass
heal
legend lore
mass planar adaptation
shadow endurance (DC 25+2)
summon monster VI
wind walk
. . 5th (8/day)
air walk, communal
blood tentacles
breath of life
cleanse
command, greater
cure light wounds, mass
shadow evocation (DC 24+2)
summon monster V
true seeing
. . 4th (8/day)
blessing of fervor
cure critical wounds
debilitating portent (DC 23)
freedom of movement
protection from energy, communal
restoration
scrying (DC 23)
. . 3rd (8/day)
blessing of the mole
clairaudience/clairvoyance
cure serious wounds
dispel magic (DC 22)
invisibility purge
prayer
remove disease
summon monster III
. . 2nd (8/day)
boneshaker (DC 21)
cure moderate wounds
detect thoughts (DC 21)
fear the sun (DC 21)
light prison (DC 21)
remove paralysis
resist energy
shield other
silence (DC 21)
. . 1st (8/day)
bless
blurred movement
cure light wounds
hide from undead
liberating command
murderous command (DC 20)
obscuring mist
protection from evil
sanctuary (DC 20)
. . 0 (at will)
bleed
create water
detect fiendish presence
detect magic
detect poison
guidance
light
purify food and drink
read magic
spark (DC 19)
stabilize
. . Mystery Shadow
--------------------
Statistics
--------------------
Str 11, Dex 13, Con 13, Int 11, Wis 12, Cha 28
Base Atk +12; CMB +12; CMD 25
Feats
Augment Summoning
Extra Revelation
Extra Revelation
Extra Revelation
Greater Spell Focus (illusion)
Improved Initiative
Quicken Spell
Spell Penetration
Silent Spell
Spell Focus (illusion)
Traits darkest before dawn, greater purpose
Skills
Acrobatics +1
Appraise +0
Bluff +16
Diplomacy +23
Disguise +13
Escape Artist +1
Fly +22 (+4 maneuverability bonus with wings of darkness)
Handle Animal +13
Heal +5
Intimidate +9 (+2 while benefit from concealment or full concealment due to darkness or dim light)
Knowledge (dungeoneering) +4
Knowledge (history) +18
Knowledge (planes) +4
Knowledge (religion) +5
Linguistics +5
Perception +1 (+3 while benefit from concealment or full concealment due to darkness or dim light)
Profession (baker) +10
Ride +1
Sense Motive +5
Spellcraft +18
Stealth +21 (+2 while benefit from concealment or full concealment due to darkness or dim light | +4 Cloak of Darkness)
Survival +1
Swim +0
Languages Celestial, Common, Giant, lip-reading, Varisian Sign, Thassilonian
SQ
dimdweller
oracle's curse (deaf)
Oracle Revelations
Army of Darkness
Cloak of Darkness
Dark Secrets
Gift of Prophecy
Living Shadow
Natural Divination
Shadow Mastery
Wings of Darkness
Combat Gear
air elemental gem
mirror of guarding reflections
sihedron medallion
cloak of resistance +3
headband of alluring charisma +4
medusa mask
metamagic rod, reach (2/day)
revelation quill
ring of invisibility
ring of protection +2
sash of shadows (effective oracle level +1 for revelations)
scroll of heal
scroll of remove blindness/deafness
wand of bear's endurance
wand of cure light wounds x2
wand of cure moderate wounds
wand of lesser restoration
Wand of cure light wounds (46 charges)
a tarnished ormolu mirror (for use with scrying)
Vraxeris's hand mirror (for use with scrying)
Other Gear
leather armor
light crossbow
longspear
spiked gauntlet
backpack
bedroll
belt pouch
candle (10)
flint and steel
flour (1 lb)
hemp rope (50 ft.)
mess kit
pot
soap
torch (10)
trail rations (5)
waterskin
Wealth 8 gp
--------------------
Special Abilities
--------------------
Army of Darkness (Su): Whenever you cast a summon monster spell and summon a creature that normally has the celestial or fiendish template, you can instead summon it with the shadow creature template. This revelation counts as having the Spell Focus (conjuration) feat for the purpose of meeting the prerequisites of the Augment Summoning feat, as well as any feat that lists Augment Summoning as a prerequisite
Augment Summoning: Summoned creatures have +4 to Strength and Constitution.
Cloak of Darkness +10/+8 (Su) You conjure a cloak of shadowy darkness that grants you a +4 armor bonus and a +2 circumstance bonus on Stealth checks. At 7th level, and every four levels thereafter, these bonuses increase by +2. You can use this cloak for 1 hour per day per oracle level. The duration does not need to be consecutive, but it must be spent in 1-hour increments.
Dark Secrets (Su) You learn the hidden secrets surrounding the casting of shadow spells. You can add a number of spells from the sorcerer/wizard spell list equal to your Charisma modifier (minimum 1, maximum equal to half your oracle level) to your spell list and your list of spells known as divine spells. These have a spell level equal to their sorcerer/wizard spell level. You can add only illusion spells from the shadow subschool or spells with the darkness descriptor to your list of spells known in this manner. Each time you gain an oracle level after taking this revelation, you can choose to replace one of these spells for a new appropriate spell on the sorcerer/wizard spell list.
Darkvision (60 feet) You can see in the dark (black and white only).
Deaf Fail sound-based Perception, -4 opposed Perception. All spells have Silent Spell for free.
Dimdweller +2 to Intimidate, Perception, and Stealth when in conceal due to darkness.
Fly (60 feet, Good): You can fly!
Gift of Prophecy (Su): Once per day, you can enter a trance to gain a glimpse of the future. This trance lasts for 1 minute, which must be uninterrupted and during which you can take no other actions. At 3rd level, you gain the benefits of an augury spell with 90% effectiveness. At 5th level, you gain the benefits of a divination spell with 90% effectiveness. At 9th level, the knowledge you gain is equivalent to a commune spell. None of these spell effects require material components. You must take this revelation at 3rd level.
Greater Spell Focus (Illusion): +1 to the save DC of illusion spells.
Living Shadow (Su): Body becomes shadow, as gaseous form.
Natural Divination (Su) You can read the entrails of a freshly killed animal or humanoid to gain an insight bonus equal to your Charisma modifier on one saving throw. Alternatively, by observing and interpreting the flights of birds, you may apply a +10 competence bonus on any one skill check. Finally, by charting marks in dirt or stone, or observing the behavior of sand when thrown into the wind, you gain a +4 insight bonus on one initiative check. These bonuses must be used during the next 24 hours and you must declare you are using the bonus before the check or save is made. Making a natural divination takes 10 minutes. You may use natural divination (in any combination) once per day plus one additional time per day for every four oracle levels you have attained.
Quicken Spell: Cast a spell as a swift action. +4 levels.
Scent (Ex): Detect opponents within 15+ft. by sense of smell.
Shadow Mastery (Su): Whenever you cast an illusion spell from the shadow subschool, increase the strength of such spells by 1% per oracle level you have.
Silent Spell Cast a spell with no verbal components. +1 Level.
Spell Focus (Illusion): +1 to the save DC of illusion spells.
Tremorsense (30 ft.): Sense creatures and objects in contact with ground or water.
Wings of Darkness (Su): As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 11th level, you can use these wings to fly as if with overland flight once per day. Used in this way, the ability lasts for up to 1 hour per level, and counts as your total use of this ability for the day. You must be at least 7th level to select this revelation.

Background:

Anneka is twin sister to Arika, and daughter to Alma. The Avertins run Sandpoint Savories. Her older brother Casp, former sheriff of Sandpoint, was murdered five years ago by a serial killer named "Chopper"-one of twenty-five victims. Just before Chopper's killing spree began, Anneka began having terrible, violent nightmares filled with blood, darkness, and fire. The night of Casp's death, she dreamed that Sandpoint Chapel burned to the ground. Within the flames, a figure stood, burning and screaming--screaming so loud that it woke her from her own nightmare. That night, she lost her hearing.

The loss of her brother, and the subsequent burning of the cathedral, left Anneka terrified at her own dreams. Worse, she began to experience premonitions in the waking world. For the past five years, she has become a devout congregant, cycling through all seven of Sandpoint's deities (Abadar, Desna, Erastil, Gozreh, Sarenrae, Shelyn, and Irori), hoping that any or all of them might rescue her from the looming darkness.

For a time she found peace, and so she has gone about her life, tending to the shop, trying to forget the past, and remaining hopeful for the future. But lately, she can't shake the feeling that something is terribly wrong. She has begun to smell smoke for no reason, hear cries of terror and pain despite her deafness. She knows she has no reason to be fearful, for the Swallowtail festival is sure to mark a change for the better. But with it also comes the terrifying possibility that her premonitions may once again come true.

Character Advancement:

Level 12: Ability Score (Cha); Mystery Spell (legend lore)
Level 13: Feat (Greater Spell Focus: Illusion)
Level 14: Mystery Spell (greater scrying)
Level 15: Feat (Quicken Spell); Revelation (Living Shadow)
Level 16: Ability Score (Cha); Mystery Spell (vision)

Level 17: Feat (Divine Interference); Revelation (Shadow Projection)