Fairly new to posting in forums. Long term reader, first time thread creator so please, bare with me.
I have a character build idea in mind that would at level 16, deal 27d6 + 54, with a fireball, averaging our to a total of 148dmg, or 74dmg if they make their save. I find this pretty impressive myself.
So, as far as the build goes, I only have level progression and the fact that you need the Magical Knack Trait figured out:
1st: Cross-Blooded Sorcerer (Choosing Draconic (copper is recommended to better deal with higher level fire resistance) and Orc bloodlines) unfortunately you will always only have 1 spell for this class. Make it something useful: Grease, Obscuring Mist, Shield (I don't recommend Mage armor, as you'll take that with your Wizard levels, and a first lvl shield spell should last you through most combats)
2nd - 4th: Wizard Evocation Specialist (Admixture subtype, allowing you to switch dmg types to acid, cold, fire, or electric)
5th: Vivisectionist Alchemist (Or Rogue or Ninja, just need that SA I prefer Vivisectionist Alchemist, there may be a better Rogue Archtype)
6th: Assassin (yes, this means you must be "evil") gives you the required 2d6 sneak attack dmg for the next 10th lvls of:
7th-16th: Arcane Trickster. (Going this path basically demands an alignment of either NE or CE, both can be fun, but only NE is really all that cohesive with an adventuring party)
17th - 20th: Wizard
So, at 8th lvl, you could, in theory, use a scorching ray (acid) for: 4d6 (Base Scorching Ray dmg)
3d6 (Sneak attack dmg)
+14 (Sneak dmg counts as the same energy descripter as the spell, therefore, your Draconic and Orc Bloodlines both add +7 static dmg)
and a second ray for 4d6+8 (as sneak attack can only apply to the first shot).
Or at 16th lvl, you could hit with the Fireball I mentioned above.
Any remarks/advice/critics/praise are appreciated