
Deo85 |
SO I got a campain coming up and I was asked to play something I always wanted to play so I figured I would dive into a necromancer sense there a class I always wanted to try. Now after hunting down threads and reading the guides out there I come to these conclusion:
Strait cleric : you get two domain spells a hand full of buff spells + you can heal your undead. This is a rather flexible option.
Juju Orical : not as many spells as the cleric but you get to summon undead at 6 HD per lvl instead of 4 HD which is nice. You lose the larger spell list in swapping though. And you lose channel negative energy 30 foot blast so you won't be healing more then one undead at a time.
Agent of the Grave : Interesting class that gives you a chance to pick up some arcane necromancer spells and the ability to heal your self with negative spells like harm spells. The 5th lvl let's you turn into a Litch which I don't know the benifet of this sense it's vary exspensive and I think you lose your caster lvls right?
Wizard Necromancer - You get access to the wizard spells which tend to be more be-buff vs clerics buff list. So one would argue there more battle controle vs there cleric counter part.
Undead Lord - Everything I read on this class says it's a trick and to avoid it.
- it's not a good idea to try and contole undead as they can turn on you and eventually make there save it's safer to just raise undead
-juju zombies are super beefy when it comes to hp and have a strong slam attack but I don't know if the zombie rules template applies to them. It states they can move or attack which makes them not a great tool in combat sense you will be relying on your opponent to just dodge them when you move out of the threat range.
Last there are not a lot of feats aimed towards being a better necromancer and not many magic items I can find eather. After my undead wades into battle what is my role as the caster? How do I contribute to the fight?
I tend to stear clear of necromancer bc the cost to raise undead + most ppl view them negativly. What advice could you give me about such a path to play?