Elacnida

Demon Knight1434's page

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 49 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

speaking of turns i got a responce yesterday and seems to have gotten it straightned out

So Redshift is gonna be on its way soon now after sooooo long

FIngers crossed for you Opsylum


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

yes i agree here and we talked about this before this seems like such a major oversight not to look at ...

a 6th lvl knack for the ability is way to high

also hello again.


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

After reading thru alot of the knacks here

Level 6 knacks stand out to me as some of the lack luster knacks ....... to use a Example

Heavy Armor Edge (Ex) You nanites allow you to move comfortably while wearing thick gear. You gain proficiency with heavy armor, and you treat the bulk of heavy armor you wear as 1 lower.

And

Heavy Weapon Edge (Ex) You know how to deal damage with big weapons. You gain proficiency with heavy weapons, and you gain weapon specialization in heavy weapons just as if your class granted proficiency. When you gain this knack, you can replace one of your major forms known with that of a heavy weapon. You add your Constitution modifier to your Strength score for the purpose of wielding heavy weapons formed from your gear array without penalty.

Taking into account that this is level 6....both of the knacks seem a bit to high for the price im paying for them

the first one armor edge gives a free feat but could have easily been done at level 2.....not 6 i feel its just to steep a price for what im getting

then the Heavy Weapons Edge

this alone feels like it should be level 4 .....by level 6 it seems to late for it ....you have a stat boost by 5 and already have 3 feats under your belt .....4 if your human ...the cost of both of the knacks seem very lack luster for some one of level 6 ..and there is more like this but ill end with what i have for now

thank you for reading


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Great point thou Tacticslion


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

i personaly love the idea of the pharasmmins just sitting on eox in a world wound fassion hahaha it brings joyful memorys. i had a warpriest of phrasma and loved the RP aspect of a Zealot who hated undead vary vary much.

TO put it simply he would have started a war if he was still alive after the gap on eox just saying im putting in a war torn area in my game for the church on eox