Hi there,
i'm currently building a Barbarian (level 6) for an upcoming campaign.
The character idea is to build an Half-Elf Barbarian that has been trained by Elves thus not feeling himself part of them and hating their addiction to spells or magic in general.
The party is composed by:
Melee Paladin
Ranged Grenadier Alchemist
Offensive DPS Sorcerer
So the build i came up is the following (15 point buy):
Half-Elf Invulnerable Rager 6
STR: 18 (14 Base, +2 Half-Elf bonus, +2 Belt of STR)
DEX: 14 (13 Base, +1 at 4th level)
CON: 14 (14 Base)
INT: 10
WIS: 12 (12 Base)
CHA: 10
HP: 56
DR: 3/-
AC: 19 (+2 Dex, +7 Mithral Breastplate +1) // 12 // 17
Fort: 9 (+5 Base, +2 Con, +2 Cloack of Res)
Refl: 6 (+2 Base, +2 Dex, +2 Cloack of Res)
Will: 7 (+2 Base, +1 Wis, +2 Dual Minded (Half-Elf), +2 Cloack of Res)
While Raging: +5 for Superstition (with the Human favoured class bonus)
[I talked with my GM if i can take the +1/3 bonus at level 1 thus not having yet Superstiotion, and he gave me the "ok"]
Weapons: +1 Greatsword (+11/+6 - 2d6 + 13)
MWK Comp, Longbow (+9/+4 - 1d8 +4)
Feats: Improved Initiative
Power Attack
Improved Sunder
Rage Powers: Superstition
Witch-Hunter
Spell-Sunder
Skills: Acrobatics (6 Ranks)
Perception (6 Ranks)
Survival (6 Ranks)
Know. Nature (6 Ranks) // Use Magic Device (6 Ranks)
So, here are my questions:
1) Do you think that 18 STR (with the belt) is too low? I can get a 20 lowering INT, CHA or WIS, but i was trying to build a balanced character. If 20 is better i'll change it.
2) My Feat/Rage-Powers progression will be:
7: Extra Rage: Reckless Abandon
8: Lesser Beast Totem
9: Extra Rage: Beast Totem
10: Greater, Beast Totem
So basically i can't get "Raging Vitality". Do you think it is a big deal? I Like the feat but i can't find space for it (maybe sacrificating Improved Sunder or Reckless Abandon, but i'm not sure about it).
3) Skills:
I know Survival isn't that great if we don't track, but it seem a cool ability for a Barb. The real question is about UMD if it is worth or not. I can use it telling i've been trained by Elven so it won't be out of background, but i don't know if it's worth not being a class skill.
The same i was wandering about Knowledge Nature, it seems cool for a feral Barb but maybe not as good as UMD. What do you suggest?
I'm not going to build an optimized character, but i don't want either to build an ineffective one :)
Thanks in advance