| Dema_89 |
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Wow, so many replies.
Before i say everything let me thank all of you for the answers.
For what i can tell by now we are at risk in falling out oof the topic starting a classic "Rogue sucks" thread.
About what i collect by now i can tell that:
1) Going for a single weapon is better than going whit TWF due to hit penalties. Not a great news but still an important factor.
2) If you play in a high optimized contest or with a strict DM, you'll have an hard life with the rogue even having great system mastery.
3) For a Rogue it is mandatory have the party work togheter. It is important for every class but even more for the Rogue.
4) Out of Combat despite not being the best at skills we could be usefull specializing in those skills in wich the other members lack.
5) In combat we shoul have other option than flanking-damage.
What about other ways to be of some use in combat like for istance Intimidate, Disarm, Dirty Tricks, ...? Maybe someone has tried a Disarm/Trip/Dirty Tricks build? How does it scale against CMD?