Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
Initiative: 1d20 + 8 ⇒ (8) + 8 = 16 Delwyn moves to the rear of the party and ask Nethys to bless all of his companions with the divine wisdom of his god. Aka .. I cast a Bless ;)
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
Delwyn takes a look at everyone and stops at Kurgand, wondering how is still alive after this beating. "Come Kurgand, let me address the rest of your wounds." Cure Light 1: 1d8 + 4 ⇒ (4) + 4 = 8
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
"Alright, I will channelthe divine power of Nethys to heal you all." Channel Positive Energy to heal everyone.
"If anyone needs some personal attention, please tell me, else, let's look at a good place to rest." "Who will take up first watch ?"
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
Right-o .. and thanks :) "This last battle was a hard one on us all. And I agree with Valanos, let's not do battle under water ... ever again." "Now come please, let me tend to your wounds, stand closer to me so I can heal all your wounds at once." "After that I will take a closer look at you Kurgand, you look like hell." Channel Positive Energy to heal once everyone moves closer to me.
20HP cure for everyone and an extra 34HP for Kurgand ... Too bad there is like 4 ONES ... :(
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
Delwyn gets into position so his bless spell envelops all his allies
"Nethys, bless us with your divine knowledge!" Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Duration: 4 minutes/40 rounds :P
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
Careful as always Delwyn looks around the cave, following Sheridan moving towards Jequine. "It looks pretty dark in here ... let's see if we can have a little light shall we ?" I cast light on my holy symbol, and I keep on recasting it every 10minutes.
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
"An ally of the fishmen is an enemy of mine!" "Stop stealing those donuts ... prepare to die!" I swing the table at him, full force. Ignoring the Captain who's hanging on to the table by now. "Wraaagh ... Take this !" Attackroll: 1d20 + 2 ⇒ (10) + 2 = 12
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
On a side note ... Sir Corvus makes me chuckle at just about EVERY post ... superb acting :D "Perhaps you should have stated your business first, and handled things in the street." "Not crashing through windows into a bar full of innocent people!" As I see one of the tritons pass me, I smash one of them with the table. "WRAAAAAGH ... !" I make a Power Attack with the Table, -1 from PA and -4 from the Table as an improvised weapon :) Attack roll: 1d20 + 2 ⇒ (5) + 2 = 7 I have no idea what damage a table does, but I add +9 to damage, doing a minimum of 10 damage ... if I hit ofcourse :) Edit ... bah ... a 7 probably wont do :P
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
I look back at Sir Corvus. "Yes .. I've just declared my help .. I do not wish to go against my word !" "Although .. Dammit Corvus .. this is no time to start thinking." I look back at the carriage and address the woman in the clamshell. "You .. woman in the clam .. Tell me what the deal is, or by Gorum I'll have clamsoup tonight !"
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
I take a look from behind my table, taking in the situation. Counting 8 of the attackers, and catching a glimpse of the female in the clamshell. At that point the two tritons fall to the floor, and hear the man asking for my help. "This man needs my help, the most powerful man in the universe cannot cower behind this table."
"WRAAAAAAAAAAAAAAAAAAAAAAAGH !!!
I pick up the table and use it as a shield, trying to move over to carriage.
I enter my rage as a free action, pick up the table as a standard action and move over to the carriage.
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
Perception: 1d20 + 5 ⇒ (8) + 5 = 13 Delwyn looks at Corvus, the pompous fool is standing there making a huge target of himself. "Corvus, madman ... get down ... before that cloak is the LEAST of your worries!" Grabbing his blade, he clutches the hilt tightly and yells at the tritons. "What for the devil is your problem ?!"
He then waits for an answer.
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
"Nothing much, I was about to ..." Delwyns reply is interrupted by the breaking window and the chaos that erupts. "What the bloody hell ?!?" Seeing the crossbows being raised, he jumps from his chair and attempts to overthrow a table to take cover. Perception: 1d20 + 5 ⇒ (17) + 5 = 22 Reflex: 1d20 + 5 ⇒ (7) + 5 = 12 Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
Delwyn, and the Masters of the Universe On the planet Eternia, the evil Skeletor and his army of darkness have taken over Castle Greyskull, the mysterious castle, and imprisoned The Sorceress of Greyskull. Skeletor has begun draining The Sorceress of Greyskull's powers as he bids to claim the powers of Greyskull and become master of the universe. Mighty warrior Delwyn Mane, the most powerful man in the universe and his companions accidentally find themselves on Golarion, after being teleported away to another world by the evil Skeletor.
Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
Delwyn, and the Masters of the Universe On the planet Eternia, the evil Skeletor and his army of darkness have taken over Castle Greyskull, the mysterious castle, and imprisoned The Sorceress of Greyskull. Skeletor has begun draining The Sorceress of Greyskull's powers as he bids to claim the powers of Greyskull and become master of the universe. Mighty warrior Delwyn Mane, the most powerful man in the universe and his companions accidentally find themselves on Golarion, after being teleported away to another world by the evil Skeletor.
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