Keppira D'Bear

Delwyn Mane's page

53 posts. Alias of TDLofCC.


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Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Alright, happy holidays then :)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Delwyn moves back, behind Sheridan and casts Shield of Faith on him.

Move to A1, I get an AoO, and Sheridan now has a +2 deflection bonus to his AC :)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Delwyn flinches as the scorpion hits him, looking for a way out ...

Is there a new map ?
I'd like to move away and cast a spell ... if possible ... ;)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Is this still the first round, as in I cast a Bless in this round ?


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Move to A3 and cast afforementioned Bless :)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Initiative: 1d20 + 8 ⇒ (8) + 8 = 16

Delwyn moves to the rear of the party and ask Nethys to bless all of his companions with the divine wisdom of his god.

Aka .. I cast a Bless ;)
Everyone has +1 morale bonus on attack rolls and on saving throws against fear effects. Duration is 4 minutes.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

I will transform back into my good ol' self then :)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

"I have no water spells, but it seems we need to go this way."

"And I'll be following Sheridan's example."

"I will transform myself into a dolphin and swim along."

Cast Alter Self to transform into a dolphin and swim alongside the rest.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Delwyn takes a look at everyone and stops at Kurgand, wondering how is still alive after this beating.

"Come Kurgand, let me address the rest of your wounds."

Cure Light 1: 1d8 + 4 ⇒ (4) + 4 = 8
Cure Light 2: 1d8 + 4 ⇒ (3) + 4 = 7
Cure Light 3: 1d8 + 4 ⇒ (8) + 4 = 12
Cure Moderate 1: 2d8 + 4 ⇒ (4, 1) + 4 = 9


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

I got a few cures left, just waiting for Kurgand.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

"Alright, I will channelthe divine power of Nethys to heal you all."

Channel Positive Energy to heal everyone.
Channel 1: 2d6 ⇒ (6, 2) = 8
Channel 2: 2d6 ⇒ (2, 2) = 4

"If anyone needs some personal attention, please tell me, else, let's look at a good place to rest."

"Who will take up first watch ?"


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

"Rest it is, is anyone still hurt ?"
"I haven't used up all my healing spells yet, and can cure those in need."


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
Xaldinaar the Ancient wrote:

So, now we have 3 TH fighters, Valanos, Kurgand and the reworked Gerant.

I hope it's enough...LoL

As long as we stay out of the water .. we should be alright ;)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Right-o .. and thanks :)

"This last battle was a hard one on us all. And I agree with Valanos, let's not do battle under water ... ever again."

"Now come please, let me tend to your wounds, stand closer to me so I can heal all your wounds at once."

"After that I will take a closer look at you Kurgand, you look like hell."

Channel Positive Energy to heal once everyone moves closer to me.
Channel 1: 2d6 ⇒ (1, 5) = 6
Channel 2: 2d6 ⇒ (6, 1) = 7
Channel 3: 2d6 ⇒ (6, 1) = 7
Cure Moderate 1(Kurgand): 2d8 + 7 ⇒ (7, 7) + 7 = 21
Cure Moderate 2(Kurgand): 2d8 + 7 ⇒ (5, 1) + 7 = 13

20HP cure for everyone and an extra 34HP for Kurgand ... Too bad there is like 4 ONES ... :(
But it should put everyone back on their feet if I read back the damage correctly :)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Just waiting to hear what spells I have left for today to begin healing you poor adventurers ;)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Like I already said in the re-recruiting post, I've got my spare time back and would love to rejoin :)

Just let me know if you'll still have me.

Seems Delwyn is still doing his thing in my absence.

-TDL


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Sorry for my absence, but due to heavy workloads and RL, I've decided to stick with two other PbPs.
I had hoped to have more spare time to keep playing in this one, but I don't see that happening ....
So, goodluck to all :)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1
Sheridan Barlow wrote:
"Um, is there a reason I can't just have Gannertung lift you all over?"

At these words Delwyn almost jumps excitingly and answers very rapidly.

"Yes please, I'd love to see your creature from up close ..."


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

While Delwyn is investigating the western passage, the rest of the party identifies the rest.

He then waits for Jequine to finish whatever she's doing in that muddy pool of water.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

"Nice answer, Geriant."

"And I'll have a look at the symbols, perhaps I can identify them."

Knowledge Arcana: 1d20 + 14 ⇒ (10) + 14 = 24


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Delwyn looks in astonishment as Valanos boldly strides onwards.

"Guys ... Shouldn't we atleast have a listen to these ... riddles ?"
"Instead of lumbering along ..."


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

I'm back :)

"The name is Delwyn, and your assistance was most welcome."
"Since you've caught up with Kurgand I suggest we hurry along the introductions and get moving."


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Please DM PC my character. I only have GPRS here ... and the connection speed sucks ... I'll be back on monday.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

I cast a Bless, not Guidance :)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Delwyn gets into position so his bless spell envelops all his allies
He grabs his holy symbol and addresses his god.

"Nethys, bless us with your divine knowledge!"

Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Duration: 4 minutes/40 rounds :P


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Delwyn still stands back to watch the battle unfold and help anyone who might need it.

Which could mean healing of bruffing ;)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Still holding back to cast Sanctuary :)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

"Wow .. that's something I have *not* seen before .."
"It doesn't look too happy to see us."

Delwyn stays back, out of combat and casts an Extended Sanctuary on himself.

Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Sanctuary DC: 14 / Duration is 8 rounds.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

As the silence is broken by Jequine's scream and talking, the stealth part seems lost ...

I bring the light closer to Geriant, and wait what happens when Jequine is pulled up.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Careful as always Delwyn looks around the cave, following Sheridan moving towards Jequine.

"It looks pretty dark in here ... let's see if we can have a little light shall we ?"

I cast light on my holy symbol, and I keep on recasting it every 10minutes.
Also, I will cast Endure Elements every morning on myself after my prayers.


I was wondering of my character needs updating ...

Btw, I think I will go with the Andoran faction.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

I think I'm done ... A small background + description.

Just let me know if I need to make any changes.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Here we go ... Working on a description and background.

Almost have his feats done too.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Sniff ... Didn't make it ... ;)

Good luck and have fun to those who did make it.


Concept sent .. and character alias is done .. already had one which I remodeled to a new character :)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Supreme Being wrote:
NOTE: It is unusual I don't have time to post, so hopefully we'll be able to pick up the pace.

No worries ... real life pops up his head from time to time.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Delwyn looks around, if he sees anyone who might be able to help, he yells at them, asking for their aid.

"You there .. help me .. get the bugs .. of my .. FACE .. AARGH!"


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

"Aaaahh ... A bug ... A bug on my face ..."

"MUST ... SLAM ... BUG ..."

"Aargh ... Uhuh-huh-huh ..."

Wow ... failing your save on this spell ... is really bad :P


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

done :)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

"An ally of the fishmen is an enemy of mine!"

"Stop stealing those donuts ... prepare to die!"

I swing the table at him, full force. Ignoring the Captain who's hanging on to the table by now.

"Wraaagh ... Take this !"

Attackroll: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
20% miss: 1d100 ⇒ 94


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

rofl ... doing myself 6 damamge :P


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Cursing loudly after missing I prepare to throw the table at both of the tritons.

"See how you like this, fishy scum!"

Will save: 1d20 - 1 ⇒ (13) - 1 = 12


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

On a side note ... Sir Corvus makes me chuckle at just about EVERY post ... superb acting :D

"Perhaps you should have stated your business first, and handled things in the street."

"Not crashing through windows into a bar full of innocent people!"

As I see one of the tritons pass me, I smash one of them with the table.

"WRAAAAAGH ... !"

I make a Power Attack with the Table, -1 from PA and -4 from the Table as an improvised weapon :)

Attack roll: 1d20 + 2 ⇒ (5) + 2 = 7

I have no idea what damage a table does, but I add +9 to damage, doing a minimum of 10 damage ... if I hit ofcourse :)

Edit ... bah ... a 7 probably wont do :P


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

I look back at Sir Corvus.

"Yes .. I've just declared my help .. I do not wish to go against my word !"

"Although .. Dammit Corvus .. this is no time to start thinking."

I look back at the carriage and address the woman in the clamshell.

"You .. woman in the clam .. Tell me what the deal is, or by Gorum I'll have clamsoup tonight !"


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

I take a look from behind my table, taking in the situation.

Counting 8 of the attackers, and catching a glimpse of the female in the clamshell.

At that point the two tritons fall to the floor, and hear the man asking for my help.

"This man needs my help, the most powerful man in the universe cannot cower behind this table."
I must act ... NOW !"

"WRAAAAAAAAAAAAAAAAAAAAAAAGH !!!
"Cowaardly scum ... how dare you attack an eldery man in this fashion."
"You better hope that I cannot make it over to you, I will rip out your lousy intestines with my bare hands !!!"
"By the Power of Gorum ... I have the POWER !!!"

I pick up the table and use it as a shield, trying to move over to carriage.
Making myself a target, I hope to distract them long enuogh so my friends can take care of the other enemies.

I enter my rage as a free action, pick up the table as a standard action and move over to the carriage.
If possible directly in the path of the crossbow bolts targeting us. Presenting the table as a target ofcourse ;)


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Delwyn looks at Corvus, the pompous fool is standing there making a huge target of himself.

"Corvus, madman ... get down ... before that cloak is the LEAST of your worries!"

Grabbing his blade, he clutches the hilt tightly and yells at the tritons.

"What for the devil is your problem ?!"
"Look at this mess, what the hell do you people want !?"

He then waits for an answer.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

"Nothing much, I was about to ..."

Delwyns reply is interrupted by the breaking window and the chaos that erupts.

"What the bloody hell ?!?"

Seeing the crossbows being raised, he jumps from his chair and attempts to overthrow a table to take cover.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Reflex: 1d20 + 5 ⇒ (7) + 5 = 12

Initiative: 1d20 + 5 ⇒ (15) + 5 = 20


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Delwyn, and the Masters of the Universe

On the planet Eternia, the evil Skeletor and his army of darkness have taken over Castle Greyskull, the mysterious castle, and imprisoned The Sorceress of Greyskull. Skeletor has begun draining The Sorceress of Greyskull's powers as he bids to claim the powers of Greyskull and become master of the universe. Mighty warrior Delwyn Mane, the most powerful man in the universe and his companions accidentally find themselves on Golarion, after being teleported away to another world by the evil Skeletor.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

Delwyn, and the Masters of the Universe

On the planet Eternia, the evil Skeletor and his army of darkness have taken over Castle Greyskull, the mysterious castle, and imprisoned The Sorceress of Greyskull. Skeletor has begun draining The Sorceress of Greyskull's powers as he bids to claim the powers of Greyskull and become master of the universe. Mighty warrior Delwyn Mane, the most powerful man in the universe and his companions accidentally find themselves on Golarion, after being teleported away to another world by the evil Skeletor.


Male Half Elf Wizard 3 / Cleric 3 / Mystic Theurge 1

I've just whipped up the novel start :)

It's somewhat similar to He-Man .. but hey .. he just is The Most Powerful Man in the Universe.

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