altair313's page

44 posts. Organized Play character for altair3123.


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I haven't played or run in a couple years (end of pfs season 5) I was GM alot. I don't remember buying the 1st ed core, Ultimate Equipment, Ultimate combat, Ultimate magic, and Bestiary 1 and 2 PDFs. My order history doesn't show it, and I don't have an email showing it as a gift. IS there a way to find out where they came from?

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New to the area how do I contact (1)
Is this weekly or monthly (2)
Will I need all my normal gear or will spare pregens maybe dice be available until my own arrive?

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im not saying there wasn't
im saying 4 example
present valeros not only as a two weapon but a one weaponer where the penalties for 2 weapons wont confuse new people
the penalties are easily explained but think in terms of a new player first time ever sitting down what is a d20? merisal has check penalties a rogue
night

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Bob Jonquet wrote:
limited to the Core Rulebook, following the iconic theme of each pregen, and remaining legal for PFS, I doubt that any rebuilds of existing pregens would be a large enough improvement to be worth the investment in Paizo resources to complete such a project. Especially since their is absolutely no gain for them in revenue.

mold the idea as more of an advertisement to say we're "updating" our game wanna learn how to play? If they like it you have new players or new idea the pregens could be alternate build valeros is currently two weapon if the new valeros is one weapon you now have a new view granted its not a big change till higher lvls

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your think to big

BIG convention lots of GMs copy machine scratch that how a bout a computer with like word hand them out see how they run they dont need 2 be super pretty until they're finalized

to make it easier on yourselves you could promote it now for the convention and say only the first so and so amount of entries will be accepted.

place specfic contests make good reasons to go too when you think about

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no assuming you still have the name of the orginal designer(s) let them lvl the character to those higher lvls for you.

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hit the maximum amount of characters last post sorry
who is qualified to judge them new people random people those whove never played at all split up the submitted pregens amungst the venture captains to give to completely new people to the game write down there feedback and voila the top ten.

as for art if your replacing the old ones you have at least a base

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Michael Brock wrote:
altair313 wrote:

well I would like to say I have an idea about the subject

What if there was a build a pregen both at the next BIG (pathfinder society) convention? and then post the ten "best" builds for each class on the forums so all can see and choose the one that represents each class best?

By "best" I mean playable, easy to understand and useful (useful as in Valeros isn't the INT guy he's a fighter built to fight not to "knowledge everything")

Because we need them at 1, 4, and 7 levels. Who is going to judge the ten best? A shield and sword fighter may not be what you think is the best fighter. Neither may a trip expert. Or a sunder expert. Or a two weapon fighter.

And when they get those, they have to go through development to make sure they are correct.

And then they need to go to layout and art.

And then they need to go to digital assets to be placed on the website for download.

i was thinking start with 1st lvl

on ps3 refer 2 next post...

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altair313 wrote:

well I would like to say I have an idea about the subject

What if there was a build a pregen both at the next BIG (pathfinder society) convention? and then post the ten "best" builds for each class on the forums so all can see and choose the one that represents each class best?

By "best" I mean playable, easy to understand and useful (useful as in Valeros isn't the INT guy he's a fighter built to fight not to "knowledge everything")

typing on ps3 is terrible it took like 20 minutes to write that.

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well I would like to say I have an idea about the subject
What if there was a build a pregen both at the next BIG (pathfinder society) convention? and then post the ten "best" builds for each class on the forums so all can see and choose the one that represents each class best?

By "best" I mean playable, easy to understand and useful (useful as in Valeros isn't the INT guy he's a fighter built to fight not to "knowledge everything")

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Goblins in the society ? (If you got one of these boons could you be yourself in we be goblins?)
awesome I can't wait for the incoming madness.

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tiefling rogue scout 20/druid 20 super dex agile weapons
two weapon fighting
at this high of a lvl i'd say an adult dragon would be an appropriate animal companion maybe
weapon finesse
flank with mr. animal then its almost auto murder

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I see everyone here saying bards and druids but a party of 5 all using the same class I would say rogues
poisoner
scout
acrobat
trap smith
for the 5 person maybe bandit or thug or even better a knife master

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final winner:
If any one is still following I had a round of victory before the Gm's final trap went off
the the "building" came down on me
there was a man on the roof using magic to support the building and set off traps while we were inside. only to destroy all those that survived at the end. so out of all the PCs the
Gm won

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1. I have a question what are your skill bonuses for your current build I haven't seen them listed here yet? that may be the problem with not getting sneak attacks.

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bye bye assassin buddy, he got taken out by the inquisitor's death ability, resilency is a Great rogue talent but not at this high of a level, 20 temporary hitpoints are useless.

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Volkspanzer wrote:

If your stealth is really high and you've always got something to hide behind, this may be an option as well. However, are you limited to only one ranged attack per round because of how sniping works with the stealth skill (using a skill is normally equates to 1 action)?

Sniping: If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.

stealthing after sniping is an immediate action.

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calagnar wrote:

This is a trap. First you have to be level 7 to even think about geting them. Second even at level 12 you have to spend 1/5 of your WBL to get them. This puts you very very far behind any one else in the group because you need this item to function. Third you can not flank from range. So how will you denies their Dex mod to sneak attack them after the first shot?

Goggles, Sniper Goggles
Slot eyes; Price 20,000 gp; Weight 1 lb.
Description: The leather strap attached to these bulbous lenses allows their wearer to fit them to his head. The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. When making ranged sneak attacks within 30 feet, the wearer gains a +2 circumstance bonus on each sneak attack damage die.

90% of all...

Rogue talent stealthy sniper, if he is a halfing swift as the shadows racial trait, replaces sure footed trait,

swift as the shadows removes 10 form the -20 for sniping

stealthy sniper removes 10 points off the now -10 to remain stealthed when attacking with a ranged weapon
snapshot feat threatens 5 ft with a ranged weapon now look your flanking

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The map is split into 16 rooms each player started in a random room. I got started in (this is literally the only way to describe it.) The Jigsaw Room. woke up chained to a post voice said you have 6 seconds to get out of the chain or perish. that room is now dust.
the rest of the map is a

graveyard
a courtyard
an iron molding room
a maze filled with ref based traps
a lake
a cave
a box, this is the death room 4 boxes long 2 wide one way in, brightly lit.
a tower room, trapped with the horrid wilting spell CL 19th
he did not reveal the rest of the map
though I know the lake is a portal to the rest of the map's 8 remaining sections
question I'm going to bring this up later if We get to it, but in the description whan a bag of holding is destroyed all of it's contents are destroyed the same with a portable hole so if your inside the protable hole when it is placed inside the bag of holding wpould you be destroyed?

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Tallkid wrote:
Cpt Jason wrote:
Also make sure to go down the improved snap shot tree. This allows you to threaten 10 ft away with you gun (1d8+5d6+ dex x2)
I keep seeing this and I think it may be wrong. Snapshot allows you to threaten 5' with a ranged weapon and improved snapshot reads "you threaten an additional 10' when using snapshot". Would that not mean that you threaten 15' then?? Is this an errata, am I interpreting it wrong or is everyone else reading it wrong? Either way it's a killer especially for a gunslinger. I'm just curious because I keep seeing it talked about as a total of 10' when RAW seems like it adds up to 15'.

if it says you threaton any additional 10 feat when using snap shot wouldn't that mean i can use snap shot 40 feet away right? please tell me i'm following correctly.

oh did i say anything about the map yet?

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what level?
weapon finnesse is a must have for the sword sincwe i'm geussing the pistol will be in your off hand since it only needs to hit touch and being a rangedweapon it uses dex
maybe what's Iomedae's weapon
srry if i'm no help

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altair313 wrote:
Cpt Jason wrote:
So is it not over?

only one dead

2 missing an arm
lots of health left to waste

called shots they plannecd on using the snatch arrow feats, no arm means no hand, which means no two weaponing or two handing weapons. Gm said I couldn't remove both of one players arms because then i'm "disarming" a fighter wielding his mastered weapon

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Rylar wrote:
I would try to be a human rogue. One that was sent in as an assassin to kill memebers of the council, but upon arrival finds their cause just and switches sides.

genius

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Cpt Jason wrote:
So is it not over?

only one dead

2 missing an arm
lots of health left to waste

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ossian666 wrote:
Either Dr Jeckyl/Mr Hyde or a Bomb Alchemist focused on Smoke, Stink and Poison Cloud.

that sound like fun dr jekyl and mr. hyde one of our partty members tried that awesome

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we're running the second darkness campiagn currently 9 lvl. here's my build at 6th

6 rogue
rogue talents
assault leader 9 replace with combat trick
beffudling strike
finnese rogue
feats
two weapon fighting
double slice
weapon focus chain/whip
ability scores
str 16
dex 18
int 14
con 14
wis 14
cha 12
race
half-elf/elf

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Serisan wrote:

Just in a realm of hypotheticals...

Quote:

Wail of the Banshee

School necromancy [death, sonic]; Level sorcerer/wizard 9

Casting Time 1 standard action

Components V

Range close (25 ft. + 5 ft./2 levels)

Target one living creature/level within a 40-ft.-radius spread

Duration instantaneous

Saving Throw Fortitude negates; Spell Resistance yes

When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). The spell affects up to one creature per caster level, inflicting 10 points of damage per caster level. Creatures closest to the point of origin are affected first.

No targeting required. Let's say the caster is playing...oh...I dunno...

Wizard 20 / Loremaster 10 / Fighter 1 / Eldritch Knight 9

So we have a caster level 38 character. The character has a Metamagic, Reach (Greater) Rod. We'll conservatively say that the character has an Int of 36.

Spell DC is 10 + 9 + 13 = 32 (not good, by any stretch).

Looks like instant death to me. :-)

1.drow noble spell resistance 51

means 12 or better on roll
2.one targeted creature per level, if he's completely unaware of me he can't target me
3. the only dangerous caster was 20 magus/10 dragon disiple/10 sorcerer and he's currently on the astral plane dying, surprise round attacked then fell into my portable hole, on my roung i through the bag of holding in

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blackbloodtroll wrote:
Duergar Ranger, switch hitter. Instant enemy is your friend, and you will be as good as any rogue.

he may be as good but the sneak damage would be gone

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1.rogue
2.fighter
3.inquisitor

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we're running the second darkness campiagn currently 9 lvl. here's my build at 6th using your ability scores not mine

guide:
6 rogue
rogue talents
assault leader
beffudling strike
finnese rogue
feats
two weapon fighting
double slice
weapon focus short sword
ability scores
str 16
dex 18
int 14
con 14
wis 14
cha 12
race
drow noble increases form this race weren't added
offensive gear
two +1 short swords wand cure mod

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Cpt Jason wrote:
Lesser meta magic rod of quicken for dispells is key, for things like windwall. That was the idea of antimagic. 1 on 1 in that antimagic field he would still win since the books don't go away

thanks

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Cpt Jason wrote:

Ok this is quick and based on the idea that the GM will allow arcane archer to work with guns, IMO no big deal.

20 Gunslinger (twin shot knock down, bleeding wound, up close and deadly)
1 Shadow dancer (for your hide in plane sight)
7 wizard
2 arcane archer
10 eld knight

So this nets you a couple things.
Using your stats..(dex mod 42)
BAB 35
77 base to hit, take -8 from deadly aim, -2 from rapid shot, -4 from firing both barrels of your double barrel gun each shot
63/63/58/53/48 all against touch ac
Damage per shot (since your firing 2 bullets each time) 2d8+84+5d6+16, this is per shot and you have 5.
Now for combat, I would start by casting time stop
use imbue bullet to shoot an anti magic field at the feat of the person.
Then next round cast wall of force directly around the antimagic field( not covering the top)
then cast fly
At this point just fly up and rain down death on your opponent. If they some how get our use hide to move around. I have a hard time believing anyone can live through a single round of that damage. Also every time you hit twice they are knocked prone, no save

Edit: opps that would be 2d8+168+5d6+32

GM imbuing only works for arrows magic enhancments do not work on guns

i'm gonna use this build as a cohort it's genius i need to drop 2 classe levels though suggestions please

dex mod is 43 meaning 63/63/59/54/49 to hit still i wish i cold use this build as you wrote it.
as well for anyone who wants to know the pvp is tomorow I'll post who won and thier build here friday,and if how good/badly everyone did.

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if you like this challenge please look at this one challenge
as for this one was there any restriction to race like i could be a drow noble for example?

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HaraldKlak wrote:

If I had the opportunity to build a lvl 40 rogue/ranger/horizon walker, I would throw as much into favored terrain as possible to get insane bonusses to to-hit and damage. Since you can take the rogue talent as many times as you got talents for, and you can get them extra times through feats, that is really all you need to be able to deal insane damage.

any build goes as long as gear does not cost more than 1760000 gold pieces.

if you wouldn't mind i'd actaully would love to see someone elses build here.
the only other build i have is a
20 rogue/1 wizard/10 arcane trickster/9 assassin (i am very fond of sneak dice if you've noticed.)
this build gives 20d6 on a sneak attack, as well as spells get sneak attack dammge added to them when possible.

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3 go halflings

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okay i'm startinting to understand where your going with these builds but for me to fully undrestand, I need races in addition to your build ideas. curently i'm thinking of being a Drow noble for three reasons
1. deeper darkness at will allow me to seeand not be blind as well as allow my friend some sneak attacks.
2.faerie fire on him once he kills the inquisitor and bye bye sneak for him.
3.suggestion dc 40 (probably do not attack {insert my character name here} for duration of spell 40 hours) and that abilty usable once a day I can really cause some havoc.
and the 51 spell resistance isn't bad.

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Wasum wrote:
You could die against level 1 wizard/sorcerer with color spray, you know that...?

3 things

1. he'd only be stunned for 1 round.
2. he'd still be hidden with stealth the highest perception the others currently have is 65 plus the d20

3. farae fire would be way more dangerous to his build.
he'll be my ally till he's served his purpose. killing the inquisitor then i'll get rid of him somehow.

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Wasum wrote:
are you serious?

YES

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oh and bracers of armor +5

feats
stealthy,skill focus{stealth},martial weapon profiency longbow, combat reflexes, dodge, mobility,great fortitude, improved great fortitude,weapon focus longbow, point blank shot, precise shot, improved precise shot, pinpoint tageting, rapid shot, many shot,improved iniative,toughness, agile maneuvers,improved critical,critical focus
rogue talents
fast stealth, minor magic,major magic,resilency,surprise attack,snapshot,familiar {cat},deadly range, stealthy sniper,deadly range,sniper's eye,hunter's surprise,terrain mastery forrest
death abilities
master strike
detah attack
specials
see shadowdancer
base speed 30 fly speed 60ft.

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the battle's next thursday
here is my team mate's build (we've decided since theres 8 of us that a tempory alliance will work to our{my} advatage)

second GM says bonuses form manyuals and tomes stack
he had my orginal idea but better
race:tiefling with wings

abillity scores
str 14
dex 96
con 10
int 14
wis 10
cha 8
skills
Acrobatics +86,disable device +86, disguise +4, escape artist +90, fly +47, linguistics +7, perception +43, perform dance +4, ride +83, spellcraft +17, stealth +120, use magic device +20
AC
norm 59
touch 54
flat footed 15
cmb 72, cmd 84
saves
fort 14, reflex 65, wil 12
offense
Oathbow +74/69/64/59
dmg 1d8 +2 or 1d8+2d6+2
special +15d6(sneak atk)
gear
12 manuals of quicknees in action(+5), 100 arrows, ring of chameleon power, cloak of elven kind, belt of incredible dexterity +6, elixer of hiding, 4 dust of diappearance

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45ur4 wrote:
I strongly suggest a Synthesist/Kensai.

what's knesai?

evil is allowed. hence the asassin levels from my previous plan.

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let's talk gear. all gear from the core rule book to ultimate combat is allowed. I'm thinking of two weapon fighting with revovlers if possible.

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speeking of horizon walker tell me what you think
Chameleon Rogue 20/ranger 10/Horizon Walker 10/
Race: Halfling
this would be considered a stealthing class for whatever terrain the gm throws. the smallest terrain bonus possible is if i'm calculating this right 12+ and terrains give bonuses to initiative and Perception, Stealth, and Survival which is great for overcoming the nasty effects of sniping (the -10 on stealth, Stealthy sniper rogue talent)

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Cornielius wrote:

What were the base stat rules? 25 pt buy or rolled?

The ninja capstone ability is 'can't see me', so I don't think a stealth build is the way to go.

Why not be the maxed out spellcaster?
Looking at the building rules, it seems you could go:
Cleric 10
Wizard 3
Mystic Theurge 10
Fighter 7
Arcane Archer 10.

I believe that comes out to:
+30 BAB
+21 Fort
+14 Reflex
+25 Will
Cleric caster level 20
Wizard caster level 20
and all the bonus special effects from Arcane Archer and Mystic Theurge.

Holy Boom Spell, Batman!!

edit: Nevermind, it's Limited Wish, not Wish.
Alternately, the genie bloodlines capstone for sorcerers is Wish once per day.
That's alot of "I wish I were (stronger, faster, tougher, smarter, wiser, or more likeable) for stat bumps.
Switching sorcerer for wiz would be Sorcerer 4/Fighter 6 instead of Wiz 3/Fighter 7.

What were the base stat rules? 25 pt buy or rolled?

stats are buy 25 point theres only one rule for the buying before choosing your race no ability score can be greator than 20 or lower than 8