Ruan Mirukova

Delgata Pesur's page

194 posts. Alias of keith goudreau.


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AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Just checking in


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Happy Festivus Everyone!

-Posted with Wayfinder


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

No worries
Wish you wellness through this difficult time.

-Posted with Wayfinder


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Here is Del's shopping list. Keeping up with the long list of knick-knacks.

6,000 gp

-500 Living the High Life
-1,800 Hat of Disguise
-2,000 Gloves of Reconnaissance
-50 Feather Token: Anchor
-50 Universal Solvent
-600 Feather Token: Tar and Feather
-400 Feather Token: Tree
-400 Feather Token: Catapult
------
+200

Gloves of Reconnaissance:

Each of these fingerless worked leather gloves look as though they have seen heavy use, and often bear the stains or scent of grass or wet mud.

On command, the wearer can use the gloves to see and hear though solid material no more than 15 feet thick by placing both hands on that material. The gloves can be used for 10 rounds each day. The rounds need not be consecutive.

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/glove s-of-reconnaissance

Feather Token Anchor:

A token that creates an anchor that moors a craft in water so as to render it immobile for up to 1 day.

Universal Solvent:

This substance has the unique property of being able to dissolve sovereign glue, tanglefoot bags, and all other adhesives. Applying the solvent is a standard action.

Feather Token Tar and Feather:

This token can be directed to float to any point within 60 feet and then burst into a mass of sticky white feathers that adheres to all creatures in a 10-foot radius. The clinging feathers affect creatures in the area as a glitterdust spell.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/feath er-token/tar-and-feathers-token

Feather Token Tree:

A token that causes a great oak to spring into being (5-foot-diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/feath er-token/tree-token

Feather Token Catapult:

This token creates a standard catapult (see Siege Engines). The catapult disappears after 12 hours.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/feath er-token/catapult-feather-token

Is this OK


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Slightly infuriated his acting did not get the praise of the director he walks out nose high and not making eye contact with the group. He takes his pouch, winches again, those close to him will hear him make a comment about the pouch being a little light. He walks away from the party and has the doorman call a cab for himself. He berates the help with the elegance of high noble birth and as he leaves he tips the doorman a gold.

At work. Will have a shopping list. Del will be carelessly be spending lots of gold, he is now a noble actor. He will be hanging around high class establishments all night and living the legendary high life. He spends 500 gold and hopefully makes some new friends.

-Posted with Wayfinder


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Sci could always be the Dwarf... LOL

Yeah agree, just trying to get discussion open on how we should tackle this.

DM Birch- Do we get a copy or outline of the play so we know what supplies to buy ahead of time?


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Thinking on how the roles could be broken down.

Yix (Lazarod - a sort of bard/monk rogue)
Sci (Dentris - a sort of druid/sorceror/wizard,)
Novennia (Drovalid - very much a fighter type)
Del (Farus - a comedic gypsy king)
Krokod (Monris - a fiendish dwarf)

Which means the role of Tybain (a cleric/paladin type) will not be filled.

@Krokod, this fixes your not being able to talk problem and since you are fiendish you can now use all the fire you want. I am thinking about buying myself a hat of disguise if you want to use it to look like a dwarf be my guess.

It may be wise to give Del a silent role... his maniac rambling may be too much on the stage. However he will be fighting Yix for the role of Lazarod as he thinks he would be better at it, he also thinks he is better than everyone at every thing.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Captain Morgan + Canada Dry Ginger Ale

You will feel up for it after two of them. Taste like cream soda.

-Posted with Wayfinder


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Hey
Just downloaded the way finder app for my phone to post on the paizo boards; recommend it. Completely worthy of the $1.

-Posted with Wayfinder


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Wonderful!

Claps hands once as a sign of enjoyment and deal making. Standing up with proper posture and poise like the uppity - ups do. Quick change of features- anger upset- quick look at the director's servant with new expression- bulge eyes angry.

Underling! The tea! I would appreciate it while it is still hot. Please bring these two talented gentlemen a cup also to celebrate this union of extreme talent.

bluff: 1d20 + 11 ⇒ (8) + 11 = 19

To the two men he has just met on stage.

Allow me to properly introduce myself; I am Danevalario Mushetti Daolen Saillec Mauroletchnia the second. Please just call me D. My family is of high breeding and is fond of long important names that bring honor to my ancestors.

Surely you have heard of either Daolen Red - Spear that had conquered many primitive barbarian tribes to the North and East to lessen their grip on the Riverkingdom Trade routes, and rewarded to his house the land he claimed. Or my grandfather of three greats, Saillec, that bested the mud thrower oger clan single handedly slaying all 20 ogre warriors with his enchanted magic blade; then sending all their heads to the Riverkingdoms as a show of allegiance and support to the Western keep.

Puff chest out, proud, brag, pompous.

Do not bat an eye my friends, nor quiver in awe, I am of that potent blood and I greet you as friends and equals!

bluff: 1d20 + 11 ⇒ (9) + 11 = 20


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Now if I had a full night of sleep and fluffed feather pillows I too would of been on point like those two. Bravo! Bravo! These are the kind of actors I enjoy sharing the stage with.

Del with flip onto the stage and shake both Yix and Krokod's hands like he is meeting them for the first time.

I would very much one day like to preform a play with the two of you in the future called "the hounds of Yith", a fairly newer piece I discovered in the far east. It is a rendition of an old country myth that originated on a rice and Barley farm. A very dark spiritual piece, but eerily disturbing on its approach of modern day man's will to survive in an age of changing times.

bluff: 1d20 + 11 ⇒ (8) + 11 = 19


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Being pushed on stage is a little overwhelming for Del at first but when he notices he is the center of attention all the previous fears of stage fright disappear. This is great!

Hello! Let me be the first to introduce myself. I am D, a traveled performer in search of such a stage and challenge that the rumors I have heard of late of your production may provide me with.

Acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17
bluff: 1d20 + 11 ⇒ (9) + 11 = 20
Del will do some impressive moves and gymnastics while continuing to talk.

My blood is rooted from the fine land to the North. I have practiced acrobatics from the watchful eye of Gordus, a very exclusive teacher that only takes one pupil at a time to teach his secret art of the Black Shadow. If you are so honored to have seen any Black Shadow performance sou know of what I speak. From their my training had brought me east to Pittlip, a composer of underground Operas only heard by the select few of The Carrion Crown Area. Getting her ear had taken many months and the payoff of experience was worth a lifetime. I will apologize for being skirted here so quickly without due time to change from my road clothing, or have a chance to bath. I have just arrived by ship from Magnirma looking for a snake priest to educate me on more cultural dance progressions, a collage's sudden illness made us come to port for a more refined city to give him better medical attention and better leech bleeders. That is all you get for now, it has been a long journey and I grow tired.

Del will exit stage right. Find a chair. And demand a cup of tea like the premadonna he has just become.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

1d20 ⇒ 8
1d6 ⇒ 4

Eh. Del has adhd.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

I would be honored!

It is about time someone around here treated Del with the respect he has earned.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Shopping list:

Currently Del has about 400 gp in possessions, so I am going with 2,600 gp to get him to the 3,000 gp for level 3.

For the wands since they are bought second hand at a pawn shop it was only fair to roll 1d10 for each wand to see what he was getting.

Level one wands
Mage Armor number of charges on wand: 1d10 ⇒ 7 (105 gp)
Protection from Evil number of charges on wand: 1d10 ⇒ 5 (75 gp)
Shield number of charges on wand: 1d10 ⇒ 9 (135 gp)
Obscuring Mist number of charges on wand: 1d10 ⇒ 4 (60 gp)
Unseen servant number of charges on wand: 1d10 ⇒ 9 (135 gp)
Comprehend Lang. number of charges on wand: 1d10 ⇒ 1 (15 gp)
Detect Secret Doors number of charges on wand: 1d10 ⇒ 3 (45 gp)
Keep Watch number of charges on wand: 1d10 ⇒ 10 (150 gp)
Burning Hands number of charges on wand: 1d10 ⇒ 5 (75 gp)
Disguise self number of charges on wand: 1d10 ⇒ 5 (75 gp)
Silent Image number of charges on wand: 1d10 ⇒ 10 (150 gp)
Vanish number of charges on wand: 1d10 ⇒ 5 (75 gp)
Ray of enfeeblement number of charges on wand: 1d10 ⇒ 3 (45 gp)
Enlarge person number of charges on wand: 1d10 ⇒ 6 (90 gp)
Feather fall number of charges on wand: 1d10 ⇒ 10 (150 gp)
Long Arm number of charges on wand: 1d10 ⇒ 5 (75 gp)
Monkey Fish number of charges on wand: 1d10 ⇒ 2 (30 gp)

Level 2 wands
Resist energy number of charges on wand: 1d10 ⇒ 5 (450 gp)
Glitterdust number of charges on wand: 1d10 ⇒ 5 (450 gp)

Dice bot says I cannot afford any more randomly rolled wands... Total 2,385 gp

Two Scrolls Speak with animals (druid) 50 gp

1d100 ⇒ 61 gold coins ended up either missing, spent on impulsive purchases, given to hungry orphans, tipped to women of the night, tipped to street performers, purchased flowers, lost or gained gambling, paid out in dares, and a few warm blankets for some homeless guys on the corner that looked cold.

Total of 2,435 gp spent on magic supplies, 61 gp spent on nonsense, 104 gp kept as gold coins in my pocket.

let me know if this is fine before adding it to my inventory.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Hey Yix. Whattaya say the two of us go start to case the joint. Can you talk to other cats? Hmm... you should talk with the household cats for information. They will surely know of any dogs we need to be on the look out for. I may be able to pull a magic trick or two out of my sleeve.

Del, with a smug look of check out my new toys, places a ramshackle black bag with many damaged and heavily used wands and there is a rattle of many potions and rustle of Scrolls not kept in scroll cases.

A trick or two indeed.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

@ Sci, oops I do not know how I screwed up gloves for goggles when I read before. Please alter my conversation to deformed hands possibly missing fingers.

I am game as long as I do not need to fight Novennia.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

I think the combo of the two sounds fun. Del is just processing things out loud at the moment and is slightly turned off because the group may not use his plan. Please feel free to ignore him, or enjoy his foot in mouth syndrome as he makes an ass of himself.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Wrinkled brow, confused.

How is that easier? Learn a play? Korkod is most likely the most likely to be successful in this situation. But if he starts fighting he starts talking gibberling. Yix may do alright, actually he should do good, he has nine tries too. I have a little experience with acting, my clan was traveling performers and I did a few smaller stage rolls. Never was good at rememberizing the words and where to stand on the stage. Novennia, is good looking and all, I mean that not only as a friend but as a person that would not like to find your bad side, but is this something she could get by on with good looks? And this goggle elf in not Mr. Congeniality so far, sorry fella I bet you are a great fella and all but not too approachable with the goggles.

(Pause moment of shock an embarrassment, crow then plucks hair)

Ouch! Master elf man, please accept my apology. I am truly sorry. I did not realize that you lost your eyes. As a fellow mage I will assume it was a spell gone awry. Did they not return after shape changing? Or did they teleport while you stayed? Can you still see through your teleported eyes? Are they both in the same place? What are you looking at? I hope you see pleasant sights and they are some place not dusty. Ouch!

Crow again plucks hair to put Del back on track, the bird shows signs of focus and intelligence.

So how deadly is deadly?


1 person marked this as a favorite.
AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Del waves his fingers in a wave-like motion at Novennia in response to her question. He has a confident really-really look on his face, with a bit of "this is kinda my thing" look sprinkled in.

In addition Del has forgone shaving in an attempt to begin to look more scholarly, but his "beard" is patch worked with bald patches of facial hair that never grew in. In addition, every once-in-awhile he yells out "ouch" as Gus, his pet crow, grabs a "beard" hair with his beak and forceable plucks it from Del's face. He has mentioned now that he is a "grand mage diviner" he should start to look the part and get a big white long beard.

First off nice to meet you Slenter, I am Delgata, welcome.

Del stands as if to wow his audience at the table.

Without going into specifics, I have done this kind of thing before. And since we are not strapped for time, or are we strapped for time? Lets just say we are not strapped for time because that usually tends to leave less causalities, dead dogs, and friends necromancer-hexed.

So before we enter the property we need to know four things. One, are we sneaking in and becoming one with the shadows? Two, or we going to bluff our way into the front door? Three is a mixture of the two some sneak some bluff, but can pay off because we could loot, umm... (pause) explore the residence for other clues and relics that you Foundpathers desire. The forth is very complex and I doubt the orphanage would loan us their excess children for our task.

Either way we will have to do some surveillance on the household that could take up to a week. Paying attention to guard rotation, and the guards themselves. Maybe follow a guard home, tie him up and use illusions to mimic his likeness then go to his shift like a regular workday for the bloke. When the rest of the group is outside the back door the illusional us-guard could open the lock and let everyone else in.

We need to know about dogs, I hate dogs, dogs are a bad day, and dogs bark. Those skeleton dogs did not bark which meant they were either well trained or poorly trained, either way. We need to know about dogs, and get some cat-stink, Yix that is your department providing the cat-stink. Everyone will also need a cheap extra black cloak for the catstink, you will not want it back after the fact so cheap-cheap.

Along with the numbers of guards present we need to know about spell casters. I am going to stress Necromancers, they are the worse-est. But let us not overlook the wait staff, cleaners, cooks, or concubines. Usually they have better access than the guards, and are easier to tie up and fill the role.

We should get a basic idea of the layout, outside and in. What kind of rooms are on which floor. Usually the bedrooms and offices should be on the second floor, while the ground floor is set with larger sculptures that are too big to carry, big manors like this like to put all their big things to impress people with on ground floors; as well as the kitchen and wait staff, just to let them know who is above them. But knowing what is where is super helpful, and if we plan to shadow our way in usually second or third floor access is a great way to get in.

Guards and wards were mentioned, now personally I have never encountered this, but there are wards that protect against teleporting so I will not be teleporting us into the complex. bluff: 1d20 + 11 ⇒ (8) + 11 = 19 But it is true there are magical traps for many other things. I would imagine that such a rich family as the Thrune house would be able to invest in some pretty deadly house defenses, so on our toes.

Getting general knowledge about their reputation is also very useful. Rich people have a way of being smug and having strong traits they will not fold on, even if they are wrong or being duped. It may be a long shot but knowing their strengths could also show us their weakness.

So that is maps, surveillance, guards, staff help, magic traps, no teleportation, dogs, spellcasters, NECROMANCERS, and catstink.

Del takes a moment and does a little self evaluation of his presentation thinking if there is anymore he should add.

I have more I could go on with but it really depends if we are sneaking, bluffing, mixing sneaking or bluffing, or someone knows the headmaster at the orphanage.

Del then sits down looking content and feeling like he contributed. Amazingly that is the most focused and non-tangential anyone has ever seen him.

Scienter, mispronouncing your name is not an insult, it is just Del and his ADD.

Catstink, or catpiss. Common tactic for cat-burglars, soak a cloak in catstink, go do the crime. If dogs pursue you ditch the cloak, they will not be able to follow your scent because it was masked by the catstink cloak.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

I am going to estimate about 400 gp worth of gear. Mostly cure potions and a few scrolls.

What should we have for gold?
Would it be easier to say you have X gold dump your gear and start again.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Character Updated


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

I am a fan of Scienter. Think his cut and dry approach will fit the party personality well and the craziness of my character will make him question humans even more.

The Zorro masked vigilante idea is cool but will not shine unless it can have lots of 1:1 time to do covert ops. With pbp that could take too long.

Dal is alright and is my second choice.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

i am taking a level of gypsy mystic (aka wizard specialist divination).


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

mischief:

With his damped slicked back Auburn hair, Del wanders down the street toward the market square. He was going to find his mother's sister's daughter's daughter but the smell of fresh bakery items had carried on the small amount of breeze this stuffy city gets. It did not take him long to find the bread vendor with the still warm oatmeal rolls, Del feeling like he had accomplished... well he accomplished something according to the people that are letting him stay in their house.

Per usual his thoughts were racey and came in bursts so quick he has difficult times keeping them straight.

To himself thinking.
Did I just join a cult? Dammit, I thought it would of been more obvious. They have a secret hide out and that is a sure sign of a cult. And I was "recruited" that is more cult speak. If this ends up with me smeared in dead chicken blood kneeling and swaying to chanting while getting symbols burnt into me with hot brands my mother is going to be so upset. So what are we worshipping anyway? Something that does not like low class citizens apparently... What the hell do they have against the flings anyway? That is some racist nonsense, just because they are second class citizens we have to kill them now? And what about that whole capturing a prison wagon? We did not even keep the wagon. Ugh. I killed someone.

Del looks down at his basket of rolls and the thought of warm oatmeal rolls turns his stomach.

I killed a few people.

Del stops dead in the flow of pedestrian foot traffic while that grim fact really digs in; he was a murderer.

The flow of people push and shove and complain about Del the roadblock as they manage around him, some say some nasty words; but Del stays lost with that thought for a long time. Even with the constant bombardment of people pushing him about he has never felt so alone. He drunkardly makes his way to the side of the foot traffic and to the wall of a tall building that boarders the walkway. For a very long time he stands with his back against the wall, feeling the roll in his hand grow cold, like the people he killed.

He wasn't sure what type of temple he was in or how he got there, or what happened to the bag of oatmeal rolls, but there was definitely stained glass so he was in a temple. The fine dressed cleric he was talking to seemed a bit appalled by his direct questions but Del had things he needed to know so he asked again.
Like I said HYPOTHETICALLY, that means I did not do it but what if. So HYPOTHETICALLY if I did kill someone what kind of pray is that for penance? This is that kind of church right? The erase your bad things to be good church? ... What do you mean this is the showroom and want me to leave at once!? When was salvation for sale! I have real brain wracking questions!... For the eighth time I am not leaving until I get an answer and I do not want to buy a window.

This conversation ended by two large gentlemen physically throwing him out of the Church of Kaijitsu of Sandpoint, odd name.

As Del was in the process of standing up from his sidewalk net someone grabbed him by his ear with a firm twist. A young girl moved Del's hurting ear to the side to bring his face into view. She said.
Hey uncle Del. You told me you were in town. And I was told by the you of tomorrow you want me to show you that trick. You also wanted me to meet you here so you did not go back into the stained glass store and break all those windows that got you arrested.

Del. Mina! I probably did! Just who I was looking for.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

As he is getting his answer he is walking out the door with a spring in his step.

Woot hoot woot! Do not wait up. Going to find Mina.

Looking out the window you can see him quickly dusts off his clothes with rapid hands and slick his hair back with a handful of water from a birdbath. Then he is off...


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

I am in! Having a grand time playing Del, think he fits well with this group of not crazy characters. Also enjoy the NPC reactions to my madness, not swaying him away or trying to fuel the fire.

I prefer less combat. If I wanted to crush things I would play a video game.

Honestly if you don't like the next bit of story line ditch it and run something you want to run. We will have fun either way.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Del eats & drinks then bathes right when he wakes up in the morning. He will spend time with his bird talking to him.

Can we leave? I mean for like a few hours? Then come back? Or are we under the protective care of you now? There is someone that I wanted to track down, if she is still in town. I have an aunt that has a daughter that has a daughter that I think still lives here. Unless she moved she definitely still lives here. It would be nice to see her again since I never met her in person. Do any or all of you know Mina? Mina Stralroy? She is very popular in some crowds.

Del sits there staring at Arael waiting for an answer. It does not take a fool to know Del will be sneaking out if he is told no.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Uses? Oh I see what you are getting at. My uncle had an antler rack on the front of his Wagon too.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Best described as visiting someone else's cartoon fantasy. Don't feel bad about laughing they can be funny, like kids kinda. We get all kinds of patients and the hospital I work at is for stabilization. Which usually means we get them straight from the ER while they are still very acute and really the stereotypes people talk about.

My favorites are the maniacs in good moods (like Del), so much energy great attitude, usually very poor insight. Little things amaze them and they talk non-stop about nothing. They are like 6 year olds, and I mean that in the kindest of ways not poking fun.

Love this job, they are stabilized and sent out like a factory every 2 weeks (on average) then a whole new cast of characters.

Here is the quote of the week from a patient.
"Is a panic attack when I look at someone and they turn into an animal?"


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Thanks :-)

I work at a psychiatric hospital, he is molded after many many manic patients with poor insight.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

For the last love of the gods! They are canine killers! Dead dogs all over the place walking around without skin, just bone. Angry viscous things; but understandably so, having no fur or eyes would make me quite angry too! There they are roaming around that defiled church like in a nightmare story written by an asylum inmate. Follow that with those red horned sadists creeping around like cockroaches in shadows, pointed horned vermin they are. Had to slip into the bell tower to get into the damnable place, killed their lookout dead. Then had some skinless dogs and more cockroaches to kill. We cleared out the church proper then went into the catacombs where we were duped into a trick. One of those fetishes cockroaches had dressed itself in burial lines and was laying in a crypt and rose out all creepy like. I though it was an revenant. Fooled me something horrible, what sane person lays in a dusty grave dressed like a dead guy in the chance someone just happens to walk by you in the bowels of your own secret hideout, what a twit. So this creepy cockroach gets out the grave and we back off, because he fooled us, I for one am not going to fight a dead man. So after we calmed our nerves we approached again and the revenant had left so we proceeded. That is where we found many underground tunnels that connected several houses. After clearing out a few we came on to the one with your big boss man. A bing and a boom this flamer over here (Neb) gets dropped but not killed, he is doing better now I think. Neb, are you doing better? Well we killed the big cockroach and more angry skinless dogs. We took their stuff and looking through it found evidence that there are more cockroaches, an infestation. Someone has letters to the big boss we killed. I am hungry now feed me.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Bump?


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Ack-a-demia. Dammit either the wand is broken or he is broken I can't figure out which. Anyone want to give the twig a shot to give the twit a shot of walking out of here with his dignity.

Del will gladly carry anything he has been given.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

That guy that is full of hot air and annoying words could use some healing. Let me try the wand?

Del is more talking out loud to himself as he finds that wand of cure light wounds.
UMD: 1d20 + 7 ⇒ (8) + 7 = 15 Alakazam
UMD: 1d20 + 7 ⇒ (6) + 7 = 13 Alababa
UMD: 1d20 + 7 ⇒ (9) + 7 = 16 Alabama
UMD: 1d20 + 7 ⇒ (10) + 7 = 17 Alowishious
UMD: 1d20 + 7 ⇒ (1) + 7 = 8 Aloe Vera

There is a little pop and fizzle all his failed attempts begin to frustrate him. He holds up the wand for anyone else to try.

Rolled a Nat 1. Cannot use the wand again until tomorrow.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Sure

Del tries to move into a flanking position if possible.

attack without flanking bonus: 1d20 + 4 ⇒ (4) + 4 = 8
mace damage: 1d6 + 1 ⇒ (6) + 1 = 7
possible SA damage: 1d6 ⇒ 6


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Try to get in flanking position. Not adding in the +2 in the event I cannot attacking with mace, prefer the spellcaster.
attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 1 ⇒ (5) + 1 = 6
SA damage: 1d6 ⇒ 2
Confirm the Crit : 1d20 + 4 ⇒ (19) + 4 = 23
crit damage: 1d6 + 1 ⇒ (1) + 1 = 2


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Acrobatics into the room, try for flanking, attack with mace for sneak attack damage.

acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10
attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 1 ⇒ (4) + 1 = 5
SA damage: 1d6 ⇒ 1

Bucket of fail.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

me too


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Bump


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Try and read from that scroll again.
Use Magic Device vs DC 21: 1d20 + 7 ⇒ (12) + 7 = 19

Del plays with the scroll again, frustrated from another failure he throws it into his bag. He tries to peak into the room to figure out where he could move to in a moment.

Del is going to acrobatics into the room next round, he is just taking a second to see the layout.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Del will read that scroll of vanish, and nothing happens. He will have a look of panic, then a look of deep thinking (almost like he translated something incorrectly), a look of discovery, then he starts to read the scroll again.

UMD vs DC 21: 1d20 + 7 ⇒ (7) + 7 = 14
Will re attempt next round unless something big happens.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Pulls out a scroll from his backpack.

Think that is a full round action. Scroll of vanish.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Begins to breakdance.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Taking cover in this room Del will hide, he will move into the room after Novennia charges into the room. He will then try and put himself in flanking position with her.

stealth: 1d20 + 8 ⇒ (11) + 8 = 19


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Sad Face.

I did just get a new set of toys.... I now vow forever to not make the woman with the big sword angry.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Right-o!

sneak attack the bound tiefling non-lethal to knock him out: 1d20 + 4 ⇒ (14) + 4 = 18
nonlethal damage: 2d6 + 1 ⇒ (3, 2) + 1 = 6

To the tiefling.
Jerk.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Still here.

Del continues to watch the hallway for more tieflings.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Paranoid.

Del gestures with his two fingers, "I am watching you" toward the tieflings then fades away into the shadows silent like a ghost.

He will sneak out of the room to keep an eye out.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Del looking a little sick noticing now that the adrenalin has settled a bit.

By the unholy gods of old! It was the restless dead! Quick unmask him! Who do you think it is Gus? It could be old man Vandit, he always had a look of no good about him.

Scooby-doobie-do!

Wait, so this sick bastard was sleeping, or just laying down in a stone casket, dressed in fancy dress as a restless dead...? Why? Is it a fetish? Kicks the dead body in wrappings. You sick sick bastards, galavanting around as the dead to sleep in their beds!? I bet you diddled a corpse! Another kick to the dead. Why the hell would this costumed guy do that, to scare us? Does he just lay there day after day in hopes that someone would break in so he could scare the high holy hell out of them as a practical joke! Do they really have that kind of dedication and stamina? Third kick.

Look of shock.

Del dives to his knees dagger in hand and presses it to the dead tiefling in wrappings.

The jig is over! No more acting! You creepy undead fetishish!

Del will shake him by the shoulders violently watching his head bounce around like a buoy in a storm. After a moment he stands up calm and discreetly wipes blood from his dagger for any keen enough to notice. He eyes the other dead bodies keenly in a you cant be too careful look.

Unless someone takes measures to stop him, or protect the bodies Del will quietly move around the room pressing his dagger into the hearts of the dead littered about the floor.

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