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![]() I've decided to "test" 13th age by playing the Age of Worms campaign (from Dungeon magazines) Here is my conversion of the monsters / traps. It is still a work in progress, but I'd like to receive some comments/suggestions by all of you. Please take note I have still NOT played 13th age, so there may be a few (many?) mistakes. Here goes! ![]()
![]() Paizo and Pathfinder have all my respect and admiration for how they handle the game, the bussiness, the client support, etc. Yet, I feel that Pathfinder as a game is still too "heavy" for my taste/time/memory, and I'd love to see the great talent of Paizo crew create something of a "old-school" Pathfinder. Something like no feats, not so many spells, streamlined skills, and such. I saw there's a Beginner Box, but if I understand correctly, it only covers a few levels? Do you think there will ever be an "easier" version of Pathfinder? Would you want to? ![]()
![]() My 4E campaign has almost reached lvl 30, and I'm starting to plan for the future. I'm a bit burned out with 4E, so I wanted to DM something else. My players would like to get ivolved into ruling a kingdom and commanding armies in battles, so I almost thought about going to the basement, and get my old Birthright stuff out, or even my DnD Rules Cyclopedia. Then I noticed that here at Paizo there's a new Adventure path called "Kingmaker", and I downloaded the player's guide. It seems the idea is for the PCs to become rulers of a kingdom? Am I correct? Will there be rules for army battles? Will these rules be only for the lands in Kingmaker, or will I be able to use them also, for example, in Andoran, or any other nation? Is it correct that all I need to play is the Core rulebook, and the Bestiary (and the 6 adventure books, of course)? I guess that's all for now... thx in advance! ![]()
![]() Godd day, I have two pending orders: 1140601 and 1121624 can you pls "merge" them? I'd like to receive everything togheter (possibly saving on Shipping and Handling) thx PS: any idead when this is coming out?
it's "blocking" all the rest of the stuff I ordered...-_- ![]()
![]() ((based on a post from Jeremy mc Donald)) Apparently, posts can only be edited for 1 hour. Whats really most annoying regarding this is that so many of the posts are informative ones meant to be used by other members. It'd sure be nice if we could fix the mistakes we made in our posts after the fact. That way when the stat block is posted it can be fixed when another sharp eyed reader notices an error. ![]()
![]() After a one year absence from pen-and-paper RPG, due mostly to the devilish addiction called "World-of-Warcraft", i'm about to DM in a new campaign. Having been a fan of Dungeon for many years now, i fell in love with the amazing Savage Tide AP. Now, my players are all trying to re-abilitate from the a/m addiction, and i want to give them a special treat. I remember one of the reasons we quitted DnD 3.5 was that we felt like our characters where too dependable on their magic items... this somewhat took away our "heroism" (how did we end up playing WoW it's still unexplainable to me...). I've been looking for something DnD-compatible, so i can use "Savage Tide", and i think i found what i was looking for... IRON HEROES. I had the book somewhere in my library, from the times i wanted to make a Lord of the Rings Campaign, and recently i found it back... and i think it ROCKS! I don't want to start a long discussion about the advantages/disadvantages of the system, thus my question is aimed mostly at people that already know Iron Heroes: (ok, finally we're there...) "Do you think Savage Tide could work with the Iron Heroes system?" i'm about to convert the first adventure (we play tomorrow!), thus i may also post my conversion notes in this thread... i apologize for the length of this post, and look forward to read your comments let the die roll! ![]()
![]() I've just finished reading dungeon nr 143, especially the Savage Tide Adventure, and i must say i'm EXTREMELY happy with how the things are going on! "Tides of Dread" is not just an adventure...combined with the backdrop is a complete campaign of its own! And all the adventures so far have been just as good. I admit that, after "Age of Worms" i had lost a bit of my trust in these AP... i loved "Shackled City", but AoW was a great disappointment (except for "Prince of Redhand"). I remember my players "loved to hate" Adimarchus and the Cagewrights, but in AoW we never got past the second adventure, if i remember correctly... too much fighting, too many dungeons... it looked like playing World of Warcraft! But this last AP, oh-my-god! Small dungeons, travelling, exploration, pirates, city-management, cool villains (have i mentioned how much i hated those worm-tentacled-pear-shaped-things from AoW?), there's everything a good campaign is supposed to have! So, i hope this trend keeps on in the future installements, and wish all of you the best of luck... Drink up, me hearties, yo oh! Fausto Passarelli ![]()
![]() hi there! need some help with my Eberron Campaign. i'm the DM of a group of four (+1 NPC) Izerda, H-elf Artificer 16
i've mostly used published adventures, and Dungeon magazine has been the greatest tool for me to conduct my campaign. what i love is to adapt the adventures to my needs, so i don't have to do A LOT of work to have a ready adventure who fits my campaign. kudos to Dungeon... we are not worthy... btw, the campaign is about to end (well, i'd like to reach lvl 20), and the group is about to complete one of the main plots(fighting against the Daelkyrs)... there are still two plots to conclude, for which i need the right adventures to adapt. - an adventure where the group assaults a Sarlonan enclave (in Sharn) and then travel to the Dream World (Dal quor) to free the spirit of Izerda's father.
- an adventure where the group travels to the Mournlands, to assault a secret lab of Merrix d'Cannith, where he's building his ultimate weapon (the Godforged, which is supposed to be a warforged/dragon thing).
i'd like to use only the Dungeons of the last 5 years, the more recent, the better. what i need is mostly some good locations and maps, then i guess i'll fill them with the right monsters all the NPC's who still need to meet justice at the PC's hands... of course, if you can recall some adventures whose plot actually resemble those above, even better! for example, i remember an adventure where there was a Nimblewright Noble or something... i wanted to use his stronghold to make Merrix's lab... any ideas about which adventure i should use? thx in advance! Delazar |