Nethys

Dekem Sobel's page

23 posts. Alias of genkumon.


Full Name

Dekem Sobel

Race

Human

Classes/Levels

Alchemist 1

Gender

Male

Size

Medium

Age

23

Alignment

True Neutral

Deity

Hanspur

Languages

Common, Draconic, Gnome

Strength 14
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 10
Charisma 10

About Dekem Sobel

Favored Class: Alchemist

HP: 10 (1d8 + 2 [Con])
AC: 15 (+2 [Dex] + 2 [Leather Armor] +1 [Dodge])
Touch AC: 13
Flat-footed AC: 12

Initiative: +2 (+2 [Dex])

SAVES
Will: +0
Fortitude: +4 (+2 [Con] + 2 [Base])
Reflex: +4 (+2 [Dex] + 2 [Base])

COMBAT
Base Attack Bonus: 0
Melee Attack Bonus: +2 (+2 [Str])
Ranged Attack Bonus: +2 (+2 [Dex])
CMB: +2
CMD: 14
Weapon Damage: Longsword, 1d6+3 ; Bomb, 1d6+3 ; Dart, 1d4+2
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SKILLS
Skillpoints: 8 (4 Class, 3 Int, 1 Favored Class, +1 Human Bonus)

Armor Check Penalty: -0

Craft: Alchemy: +7 (+ 3 [Int] + 1 [Ranks] + 3 [Class Skill])
Handle Animal: +2 (+0 [Cha] + 1 [Ranks] + 1 [Pioneer Trait])
Knowledge: Arcana: +7 (+ 3 [Int] + 1 [Ranks] + 3 [Class Skill])
Knowledge: Nature: +7 (+ 3 [Int] + 1 [Ranks] + 3 [Class Skill])
Ride: +3 (+ 2 [Dex] + 1 [Ranks])
Spellcraft: +7 (+ 3 [Int] + 1 [Ranks] + 3 [Class Skill])
Perception: +4 (+ 0 [Wis] + 1 [Ranks] + 3 [Class Skill])
Survival: +4 (+ 0 [Wis] + 1 [Ranks] + 3 [Class Skill])
Use Magic Device: + 4 (+ 0 [Cha] + 1 [Ranks] + 3 [Class Skill])

FEATS & TRAITS
Trait: Pioneer (+1 to Handle Animal checks, free horse)
Trait: Hedge Magician (5% off cost of magical item creation)

Human Bonus Feat: Dodge
Level 1 Feat: Martial Weapon Proficiency: Longsword
Alchemist Bonus Feat: Throw Anything (Ex)
Alchemist Bonus Feat: Brew Potion (Ex)

Alchemist Abilities:
Bomb (1d6)
Mutagen

Extracts per Day: 2 (+1 base, +1 Int bonus)

Known Formulae:
1ST LEVEL
Cure Light Wounds
Shield
Expeditious Retreat
Crafter's Fortune
Comprehend Languages

Inventory: Studded Leather Armor, Longsword, 10 Darts, Formula Book, Backpack, Traveler's Outfit, 4 Belt Pouches, Flint and Steel, Trail Rations - 10 days, 1 Waterskin, 4 Torches, 3.6 gold worth of various coins

Carrying Capacity:
Light Load - 58 lb.
Medium Load - 116 lb.
Maximum Load - 175 lb.

Weight: 15 lb (Armor) + 4 lb (Sword) + 5 lb (Darts) + 2 (Backpack) + 2 (Pouches) + 10 (Rations) + 4 (Waterskin) + 4 (Torches)

Total - 46 pounds (Light Load)

Horse (Lily): Riding Saddle, Saddlebags, Hempen Rope - 50 ft., Winter Blanket, Common Blanket, Bedroll, Animal Feed - 10 days, 2 Waterskins, Spade, Crowbar, 6 Torches, Tent, Grappling Hook

APPEARANCE
Dekem Sobel is a human male of mixed Talden, Kellid, and Ulfen decent. His Ulfen ancestry shows through the most, standing about a head taller than average and with hair so light it's nearly white, which is kept pulled back into a braid that reaches between his shoulders, though a few strands are usually loose on either side of his face. He is fairly well built, if not massive, and his dark hazel eyes show quite a bit of intelligence.

He is dressed in aged leather armor, though it seems to be well kept...likely a family hand-me-down. The longsword at his waist is likewise worn, the leather scabbard battered but serviceable. Around his waist are a number of bags and pouches, and a backpack is slung over his shoulder. All in all, he gives off the impression of exactly what he is, an adventurer.

Starting Gold: 105
-10 ( Leather Armor) = 95
95 - 15 (Longsword) = 80
80 - 5 (10 Darts) = 75
75 - 2 (Backpack) = 73
74 - 4 (4 Belt Pouches) = 69
69 - 10 (Riding Saddle) = 59
59 - 4 (Saddlebags) = 55
55 - 1 (Hempen Rope, 50 ft.) = 54
54 - 0.8 (Winter Blanket, Common Blanket, Bedroll) = 53.2
53.2 -1 (Flint and Steel) = 52.2
52.2 - .5 (Animal Feed - 10 days) = 51.7
51.7 - 5 (Trail Rations, 10 days) = 46.7
46.7 - 3 (3 Waterskins) = 43.7
43.7 - 4 (Spade, Crowbar) = 39.7
39.7 - 0.1 (10 Torches) = 39.6
39.6 - 10 (Tent) = 29.6
29.6 - 1 (Grappling Hook) = 28.6
28.6 - 25 (Alchemist's Kit) = 3.6 gold