Ekubus

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I think that the fighter is great class to play when there's going to be a lot of opportunity to do what the fighter does best - combat.

If you are in a campaign with a heavy emphasis on role playing with a lot of skill use, and a *lowered* emphasis on combat, the fighter-playing PC might find himself a little bored.

But it doesn't need to be that way. The problem comes in when your fighter is a programmatically min-maxed, template-based, standard feat-tree based character. So don't do that.

Experiment!

1) If you are not into multi-classing there are a lot of archetypes in the APG and UC to choose from that could make your character more interesting.

2) If you are into multi-classing, a dip into spell-casting can liven things up, or a larger investment can lead to a PrC-based build. Just plan ahead with your stats. A fighter wizard with an 8 for INT is silly.

3) If you haven't dumped your Dex, think about a dip into rogue for the skill ranks and the (albeit small) sneak attack bonus. Melee fighters get a lot of flanking opportunities. It can also make your backstory and party contribution more varied.

4) Build a background for your fighter that truly makes him part of the world you're playing in. Give him color. Tie your physical attributes, feats and equipment choices into your backstory.

4) Do something different each time you play a fighter. Throw away that cookie cutter.

Experiment!