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![]() 154. Chain reaction energy bolt. You fire a bolt of energy at a target (ranged touch attack); it does 1d6 points of damage and if there are other targets present it bounces to another target and then another and another to a maximum of twenty total targets hit. Each target beyond the first takes 1 additional point of damage more than the target before (2nd target takes 1d6+1, third takes 1d6+2 etc) Each target can only be hit once by the bolt per casting of the spell. Caster designates the first target but after that it bounces to random enemy targets. ![]()
![]() 148. Armour Inversion Beam-Ray drains armour bonuses, shield bonuses, enhancement, force, etc bonuses, from targets AC and transfers them to the caster as mage armour like force. Max +20 can be drained in this manner. Armour bonus for caster lasts 1 min/CL: points return to target 10 minutes after caster loses armour bonus. ![]()
![]() Abbasax wrote:
I'll actually agree with that assessment (although DS9 is still my favourite Trek series) I do also miss Babylon 5, Earth: Final Conflict and even the Dead Zone to some extent. ![]()
![]() I'll probably think of more later but Star Trek (DS9, TNG, VOY), Exhibit A: Secrets of Forensic Science (a Canadian documentary series looking at actual criminal cases and the forensics used to solve them), Royal Canadian Air Farce, Paleoworld on TLC back when the L still stood for "Learning", and the West Wing. ![]()
![]() Mikaze wrote:
Xvarts are humanoid (no subtypes-see Dragon 339 Campaign Classics Bestiary) ![]()
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![]() Bitter Thorn wrote:
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