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David Fryer wrote: Out of curiosity, do you think I should roll up their characters, or allow them to do it? My sons are 11, 8, and 6. DnD is recommended for ages 12 and up, isn't it? I'd recommend using pre-generated characters for anyone under 12 if only because of greater lack of attention focus and disdain for paperwork at earlier ages. Make 1 of each class and let them choose what they want to play. If all the bonuses are pre-calculated, that makes it easier for them to get into the mechanics of the game. It also depends on how good these kids are at math and reading. One can be an absolute genius at playing a musical instrument at those ages but suck when it comes to frying an egg in a pan. ![]()
Selgard wrote:
Fighter/wizards would have much less complaints with more spells added that support the build. Adding energy damage to a melee attack for example. SR? Pshah! Here comes a hellfire enhanced blade in your face. ![]()
In the PHB II, rules for having dual-school spells were touched on. It's not OGL so a slight alteration might have to be made just in case. I think spells in Pathfinder should have up to 3 schools attached. The cure and inflict spells should be conjuration/necromancy. inflict spells should have the death descriptor. Has this already been discussed? ![]()
Maxxx wrote:
Perhaps it would be easier to treat it as having a limited number of charges per day. How many times will you really use it before resting anyway? |