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Arrius wrote:

This can always be achieved by adding racial HD to reach the appropriate CR. The CR itself is the most critical aspect when it comes to adding new units; virtual increases to CR (as like with special items) can be waived if the Armament Score is high enough.

But you're pretty much on the spot; the only difficulty is lowering racial HD, especially for races without racial HD (I.E. Trolls). There are other ways of lowering CR, like adding the Young Template, which can also help.

Although the only army so far in my A.R.M.I.E.S. Golarion Sheet is Irrisen, who use Battle Trolls as the third in their Combat line.

But it would not solve the main problem. You see, the reason that I brought the suggestion is that I wanted to have like an 'archetype' to the creature type of a given army for one reason... Special attacks, qualities and defenses; sort of like a Bodak's death gaze and vulnerability to sunlight. But perhaps I'm asking too much, to say the truth; since it will take an eternity to properly make a rule for each and single one of EVERY single monster in EVERY single monster manual. But, I digress.


1st suggestion:

To have a special monster army with special abilities. You can have a hamlet, city, metropolis etc. filled with at least one creature type OTHER than humanoids and this idea promotes the concept of Geb's citizens and rulers. The soldiers can have the normal stat block of the creature but with a few exceptions:

1- It's Combat Rating can not go above the normal point/tier progression (example: Geb can have Skeleton trolls (which naturally belong to the combat attribute). They are normally Combat Rating 6, but because they belong to the combat attribute, they have limits. lets say that Gib has
1 point in the Combat Line and it current tier is also one; thus the troll skeleton MUST follow the basics below:

Tier 1: Private (change to troll skeleton), a CR 2, HD3 undead warrior2/Expert1.

So, if you really want a troll skeleton to guard your kingdom, you must change the troll skeleton's stat block accordingly, which may take vast amounts of time.

And also, since trolls naturally have regeneration, we can simply keep the special ability but at a cost. and unfortunately, I still don't have the basics for the 'cost'. Suggestions would be of great assistance. How I imagine this, is like an Eidolin's point buy Evolution which utilities points to make the creature stronger in different respects.

TO DMs, they can add special classes or prestige classes to the skeletons for extra fluff or for specific powers, according to the monster's creature type (which is undead).

I hope this helps with the process.


This is a different document than other regular ones, but, it doesn't mean that some players want this.

You see, this is a complex system and there are some people who want complexity, but, There are not many campaigns that are going to greet this system with open arms. I like this system, don't get me wrong, but, I have this feeling that many players are just going to scroll around the posts, ignoring this.

My point is, that this system is good, REALLY good for hardcore players, and good players alike, but it seems I am in not in a position to judge the system, since I still don't have anything to contribute with, yet.

So, I am sorry for the long post, Arrius, but I have a way with complex complements, if you catch my drift :)


dear kirth,

i'm playing an evil cleric and I came across the most awesome domain for my animate dead, Death Bound domain (spell compendium) so, how can you house rule the domain to kirth finder domains will keeping the domain spells and the first granted power which instead of controlling 2 HD PER CASTER LEVEL of creatures becomes 3 HD per caster level?

and mind mind my text because I got hit in the eye by a sharp of glass, so you wouldn't mind :P


Kirth,

it appears i have encountered a problem involving weak / strong theurgy. the paladin prestige class has "spell theurgy" in which I choose one spell-casting class other than the paladin and I gain weak theurgy with it and in appendix : A you can choose one archetype and then gain weak theurgy to the class it involves in. for example, devoted tracker which grants weak theurgy to rangers and other benefits.

so, if i for example choose the ranger as the chosen class for spell theurgy and I also choose devoted tracker, does the theurgy becomes strong theurgy? or I cannot choose the two things all together because they don't stack at all?