DeanHavok's page

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What would it look like? What would the primary feature be of the class? I'm trying to build a lightly armored skirmisher that darts into the fray with high ac, low hp and doing damage on the run. Probably full BAB, with a d8 hit die (I know this is low for full BAB, part of the class).

I've thought about some sort of corruption on Dervish Dance, a la the swashbuckling archetype:

Dervish Dance:
When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls....

without the scimitar qualifier, maybe in combination with something similar to the bard Dervish Dancer archetype's Battle Fury:

Battle Fury:
At 20th level, the dervish dancer can unleash a whirlwind of blows while performing a battle dance. As a full-round action, he can take a single move action and unleash a single attack at his highest bonus against each target within his reach during any point of his move, up to a maximum number of attacks equal to the dervish dancer’s character level. This movement provokes attacks of opportunity as normal.

And then throughout the levels add bonuses to move speed, initiative, etc.

Thoughts, advice? Would love some creative input on this one.


Hey all,

I'm hoping to build a swashbuckler for an upcoming campaign, and utilizing the radical feat Slashing Grace. I'm trying to use a bastard sword one handed with this feat in mind, but the only race I see that gets exotic weapon proficiency is the tengru. While it's a cool race, I want to explore other options. At first I thought the adopted trait would do the trick, but somehow there are both Racial Traits and Race Traits, and adopted helps with the latter when I desire the former. Any suggestions?


Hey all,

As written, it sounds to me that the Pistol Whip feat for the Gunslinger class is a surprise action, which would then be resolved against flat-footed AC. However, I cannot find this explicitly stated anywhere in the rules or the forums. Could I get some clarification?

Pistol Whip Description:
Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger's size, the critical multiplier of this attack is 20/×2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point.

Much obliged,
Dean.


I don't really know where on the messageboard this would be appropriate to post, so here it is.

Am I the only one that noticed that there's an inaccuracy with the double hackbut firearm?

Double Hackbut attributes:
Firearm Cost Dmg (S) Dmg (M) Critical Range Misfire Capacity Weight1 Type2 Special
Double hackbut 4,000 gp 2d10 2d12 ×4 50 ft. 1–2 (5 ft.) 2 18 lbs. B and P —

Here's a link to a pic of a real-life double hackbut:

link:
http://www.engerisser.de/Bilder/Waffen/Doppelhaken.jpg

Note the single barrel, not two. The "double" in "double hackbut" comes from the length of the barrel, not that it has a pair of barrels. The capacity for the PF hackbut is 2, but it should absolutely be a single barrel weapon. I don't mean to blow the cover of any sneaky gunslingers who noticed this and "forgot" to mention this. I guess I'm honestly just asking. Was this a mistake, or an intentional beefing of an already amazingly powerful weapon?


Hello the paizo community. Dean here. I've finished rolling and fleshing out a Musket Master gunslinger for my group. Just thought I'd get some advice and feedback. So.

Grayson Hawthorne
Level 1 Musket Master (gunslinger)
Human (+2 to Dex, Extra feat: Precise Shot)

HP: 12
AC: 17 (10 base, 2 armor, 1 shield, 4 dex)
Touch: 14
Flat: 13

Str: 13
Dex: 18 (+2 from Human)
Con: 15
Int: 14
Wis: 16
Cha: 09

Traits: Indomitable- +1 to will
Rich Parents- 900g to start (ammo is so expensive)

Feats: Gunsmith (class feat)
Rapid Reload, Musket (archetype feat)
Point Blank Shot- +1 atk/dmg with ranged within 30ft
Precise Shot- remove -4 penalty to shooting into melee

Languages: Common, Elven, Dwarven

Equipment:
Musket, Masterwork; 1d12dmg (+1 to atk rolls masterwork, +1 atk/dmg within 30ft from Pt Blank Shot)
Leather Armor, +2 AC
Buckler, +1 AC (there's no penalty with 2 handed firearm, correct?)
90 paper cartridges
20 black powder doses/bullets
Powder Horn
Backpack
Gunsmith's kit
Water Skin
10 days rations

Anything else I'm missing I should have? Anything I should change? All feedback is appreciated. Also, I'm a little unsure of what to do to prep for a Pathfinder Society session. Help?

Cheers,
Dean.