Dealan Thunderstone's page

2 posts. Organized Play character for James Birmingham.



Exo-Guardians

1 person marked this as a favorite.

To Whom It Mayst Concern,
Mine own nameth is Dealan Thunderstone - I joined the Societie after being rescued from Salvatione's End - I neede naught boreth thee with the details. I rideth and battleth with mine own megagoat Gabros, but oft on missions he is unableth to voyageth with me. Because the Societie forbids having more than oneth bonded companion verie oft he is left aloneth and the long hours of studie and experienceth I hast envested ento fighting with such creatures is for naught. I am hoping to find a waie to lift theseth restrictions and allow Societie members in good-standing to hast more than oneth companion, paying the necessarie credits to keepe said creatures in good health of courseth.

Regards,
Dealan Thunderstone

(To clarify out of character: very often the nature of scenarios means my size huge companion simply can't come - sometimes because there is no room on the transport ship, sometimes because he can't fit through hallways, etc etc - all GMs have been understanding and I simply 'stable' him for that segment of the adventure (Rules as written would dictate my PC stays behind or have my companion rolling Will Saves every /turn/ while I am out of range to potentially 'escape'). There is significant credit, feat, and skill point investment in making a companion build work - it would be great to have some sort of official ruling to avoid losing companions in a 'rules as written' scenario where they simply cannot come and even greater if PCs going this route could spend even more credits to have a small or medium sized companion as well in order to be able to use all those feats every adventure)


"When you hit an enemy with a weapon with the injection weapon special property, you can cause the ammunition (whatever it may be) to lodge painfully in that creature’s body. The target takes an additional amount of damage equal to half your key ability modifier."

Does this work with melee injection weapons? If so, do they have to be injecting something (an inhibitor, poison, etc) to get the damage boost or would an 'empty' syringe stick get the bonus damage?


I am considering doing a dip in Biohacker with an Operative - just want to make sure this works - my reading of the rules is that applying the biohack to an injection weapon isn't an action so trick attack should work fine with it?


The ability you get at 3rd level of a Warmonger Mystic is

"SUMMON REINFORCEMENTS (SU) 3rd
Whenever you cast a summon monster spell to summon multiple creatures, each creature you summon gains a +1 morale bonus to AC, attack rolls, and saving throws. You can spend 1 Resolve Point when you cast summon monster to reduce the spell’s casting time to a standard action."

However at level 3 mystic your summon creature spell can only summon one creature at a time - does one count as "multiple creatures" or does this bonus not kick in until you can use the level 2 version of the spell to summon a few tinies?


1 person marked this as FAQ candidate.

Does the reroll reaction include if you took a 10 and that result isn't high enough for the DC?

also i assume no, but does this also allow one to reroll their trick attack?


Just looking for an update - placed order back in February - if one of the items is holding up shipping can you send one of em?