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Steve Geddes wrote:
Well that internet argument fizzled. :p

Was not intended to be an argument though I do enjoy a good heated debate. I have run many d20 star wars campaigns but my own Universe (sans Jedi) and was hoping this ruleset would better support my Scifi campaigns without the reliance, on the Star Wars canon, and for the most part it does, I will try rejig/houserule to support more emphasis on the characters and their ships and less on the weapons and armor. Maybe a future expansion will offer that up as a an alternate ruleset but till then its more work that I was hoping for and being inherently lazy well....disappointed.


I probably misunderstood the bit of your post I quoted.

No I think you got it and rightfully challenged to ensure I understood the background and intent. Fair enough.


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Steve Geddes wrote:
Deadtissue wrote:

...They did not make the transition to scifi but landed in fantasyfi

..

Everyone has their own preferences, of course and I'm not challenging yours.

However, I thought I'd point out that they weren't aiming for SciFi. It was always intended that Starfinder would be Science Fantasy.

Totally understand but I was hoping that aspect of Fantasy RPGs would be left behind to support the Science part of Science Fantasy. It was a hope which left ME disappointed and only posted to see if anyone else did and I think D'Eon hinted at it.


My issue with Starfinder is that the weapons and armor (personal and ship based) are level based. It makes no sense in a SciFi game. Star Wars d20 handled this well and with the introduction of stamina they could easily have kept Health and stamino lower and just kept the weapons and armor tighter so every couple levels you do not have to go buy new weapons and armor and keep threats relevant for many more levels. This is not a quest/dungeon grind (which I love) that pathfinder is with constant treasure upgrades. This involves the character having to go from his trusty Laser pistol his father gave him to a new one every 5 levels just to be useful. Disappointing given I will likely be taking new weapons off boss opponents or flying to a "specia" place just to get a laser powerful enough to hurt the "special" bad guys I encountered. And a low level NPC with a laser is likely no threat at all as I will shrug off his d4 like its nothing. They did not make the transition to scifi but landed in fantasyfi of spelljammer or spacejammer. This is no longer magic its tech they should have adapted for that. This is the biggest failing to me, love alot of it and like the rest so I will play for sure.