Skeleton

Dead Sidekick's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists.


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srd5090 wrote:


Hey there, I live in Issaquah and work in Bellevue. I'm new to the area but have tons of Pathfinder material. I'm definitely looking for a game.

Sounds good, I've got one person possibly willing to play in a biweekly or weekly game. I'd like to get at least four potential players and then we'll set up a time and place to meet and figure out details like what type of game, when is a good time to meet, can we actually stand one another, ect.


Alright since this seems like I may actually get some use out of this I'll toss up a bit of extra information. I typically like to run a homebrew world and adventures, but I've purchased the pathfinder campaign setting and have been learning the ends and outs of the world.

My plan is to get at least three people interested and meet up at a bar or something to meet and discuss what kind of game and setting would be the most fun for everyone involved. Plus figure out a schedule of when is a good time to play.

I'm really big on building the play around the players. I'm cool with any play style (relaxed, high drama, very character focused) but I feel like I do a much better job the more I know about the players and what you want.


Crap, I didn't really believe this would get any attention and forgot to check up with it. Shows what I know.


Some jerk bought me a copy of Neverwinter Nights on steam and a long dormant desire to play table top games was rekindled. I've been dusting off my Pathfinder books and coming up with concepts like NPC's, encounters, and locations simply because I lack the power to stop thinking about running a game. My big problem is that I'm really new to washington and none of my current friends are much into roleplaying games.

So this is the first in what is likely to be many attempts to reach out and try and meet some rpg enthusiasts in the area.

Give me a hit if you need a DM and your in the area.


Mykull wrote:
Dead Sidekick,...

Your answer completely explained my question in a way I never would have been able to fathom on my own.

I have many questions and challenges left for believers, but I will save them for another time as I think they would cloud what I intend this post to be.

A very sincere thanks...


I've always had an interest in the sectors of Christianity that hold that you either believe in Jesus, or you go to hell. Those I know personally that hold these beliefs also define hell as an eternal torment that has no comparison to earthly horrors.

A few of these individuals are some of the brightest minds I know as well as being the best friends I've ever had.

However, I'm an Atheist. By their own confession they believe me damned to hell unless I change my ways (this is treated as an unfortunate circumstance but ultimately, my fault).

My question:

Is it ethical for someone who believes this to be friends with an atheist?
Not believing in God and Jesus is placed as a higher crime than (insert favorite human rights atrocity here).

If your creator is willing to torture someone for eternity shouldn't that automatically list them as something repulsive in your eyes?

They call me friend but their God would look more favorably on a serial rapist so long as he said the right prayers.


I think it would be easier for clerics to change if the game were built less around their spell list. Heck Blindness/deafness is a 2nd lvl spell. And it's just the start to all the spells and effects the party would need a cleric on hand to take care of.


Yes I have the Pathfinder Core rules. I have a firm grasp on what the mental stats mean and how they work and I doubt I'd have any issues if the spell only affected one stat. It would be even easier if this spell was going to be limited to combat encounters and I could just have an enemy make bad calls and draw some AoO's.

But, say that my sorcerer friend in chatting up an NPC he wants information from. The NPC is reserved and naturally suspicious and isn't telling the sorcerer nearly enough. So the sorcerer tags him with a Touch of idiocy spell. Lets assume he cast the spell some time ago and has just been holding the charge so a casual touch to discharge it shouldn't require too high of a bluff check to mask from passerby.

But what about the target? His Int is now an effective 7 his Wis a 9 and his Cha is a 4. How likely is it that he could recognize a spell had been cast on him? How intelligently could he even communicate this to the people around him? Does his natural suspicion stay intact or can he not stay focused long enough to make assumptions of peoples intent?

A lot of this falls into the grey areas of how the attributes work together to make a personality, and if the personality is altered and to what degree when these are changed.


I've got a sorcerer in my campaign that just learned touch of idiocy and is looking forward to using it A LOT.

The only problem is that I've been playing D&D for about five years and for some reason this spell never got used.

Does anyone have any tips on how to run characters with reduced mental stats? I'm aware of the mechanical penalties and the particular problems for spellcasters, but I'm a little fuzzier on how to adjust an NPC's personality when their mental faculties essentially get randomly rearranged.


Small creatures have a dex bonus. The smaller the creature the more dextrous. Anything tricky to capture like a fly or a slimy frog can easily have some ranks in escape artist. Negates the CMB penalties and gives them a fighting chance.

A giant swatting a fly doesn't sound very hard. Sure they are slow and flies are fast but a hand the size of a frying pan has to count for something.

If you want to trap the fly without killing it then throw a penalty to the CMB check otherwise it accidentally gets delt slam damage.

How about this

If a creature is attempting to grappling a creature five size catagories smaller than itself or smaller than it automatically deals damage appropriate to the limb used to start the grapple (slam, unarmed, claw bite ect,). Should the grappler wish to avoid this damage he takes a penalty to all grapple checks equal to 2x the difference in size modifiers (-10 for a large grappling fine, -12 for huge grappling fine ect)