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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() For some reason, I always did difficult terrain backwards. I just read I've been doing it wrong. I just pictured that stepping from normal ground was easier than stepping from difficult ground. Will: 1d20 + 1 ⇒ (11) + 1 = 12 ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Question before I roll my save: Since she's standing in grease isn't it a move action to move at all (even 5') since you're required to move at half speed through Grease? This would mean she wouldn't have enough actions to cast. ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones picks up the cutlass and looks at Alejia, "You've lost. Its your choice wether you leave dead or alive." Jones will ready an action to hit Alejia with her own weapon if she does anything but surrender. Readied Attack with Cutlass: 1d20 + 6 ⇒ (20) + 6 = 26 +4 if she's still prone.
Confirm Crit: 1d20 + 6 ⇒ (13) + 6 = 19
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() I'm a brawler, so I'm not unarmed. From CRB: "If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped." ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() I was unarmed when I disarmed her, so I believe her weapon is now in my hand. Or is that an old 3.5 rule? Edit: Without a weapon, not unarmed. ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() If she kills her hostage, she knows she's dead where she stands. We can't let her get away, she'll takeother ships hostage and kill the crew. Edit: Jones puts his bow away. GM: If the group let's her just walk out, Jones will change his Martial Flexibility to Improved Disarm and as she's walking by him attempt to disarm her.
Disarm: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones whispers to Phoebee, "Now would be a good time for a charm spell. Make sure you cast it while we've still got her trapped in case it doesn't take" ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones acrobatics back out from in front of the sailor towards the stairs. Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10 He yells at the clerics and the bard, "Nella, Pheobee, Malusha; get between Wei Tchak and myself. I think he's calling to send the animals from the stairs down at us. He's trying to bottleneck us. I can hold them off from this end." Not seeing any other immediate threat, Jones will loose an arrow at Pink. Comp Longbow: 1d20 + 10 ⇒ (13) + 10 = 23
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Unless he wants Jones to take point, which he doesn't mind doing, Jones will follow Masym in; bow at the ready. Stealth: 1d20 + 7 ⇒ (15) + 7 = 22 Perception (if necessary): 1d20 + 9 ⇒ (2) + 9 = 11 ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() EM±GM wrote:
I'm assuming we all should have been able to heal ourselves up if it's a new day? ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() "I say we check the heavy traffic tunnel first. Masym, Wei Tchak, and myself are the quietest. We should take point while the rest of you hang back 30 or 40 feet. Once w scout it out we can discuss how to proceed. How's that sound?" ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones looks out in the water for the dwarf, and flags her over. Looking to the others, "Maybe the dwarf will help us sail the Lionfish." ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones looses 2 more arrows at the grippli. Comp Longbow 1: 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29
Comp Longbow 2: 1d20 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 17
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones looses two more arrows at the grippli. Comp Longbow 1: 1d20 + 10 + 2 - 2 ⇒ (8) + 10 + 2 - 2 = 18
Comp Longbow 2: 1d20 + 10 + 2 - 2 ⇒ (18) + 10 + 2 - 2 = 28
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones thanks Nella for the healing and moves across the deck to get line of site on the gripli then looses an arrow. Comp Longbow: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones shakes his head at the 2 clerics and the bard, I guess I'll have to heal myself. He pulls a potion out of his haversack and drinks it. Cure Moderate Wounds: 2d8 + 3 ⇒ (8, 3) + 3 = 14 ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones takes a 5' Step to give himself some space and looses two arrows. Both arrows at Blue unless the first arrow drops blue then the 2nd arrow at red.
Comp Longbow 2: 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones Quick Draws his bow and fires at point blank range at Blue. Hero use a move action to change his Martial Flexibility to Rapid Shot. I guess I should have done that from the beginning. Comp Longbow: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() "Everyone get ready as we approach. I can climb first if we want, in any case myself, Masym, and Wei Tchak should be the first to go. Let's not waste any time once we reach the Lionfish." Jones will use a move action to give himself Quick Draw right before climbing up. He'll take 10 on the climb check for an 16 performing an accelerated climb. ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones looks around, "I say we hire one of these locals with a boat big enough to fit all of us. We probably found enough gold on the thugs last night to make them drop what their doing to help us immediately." ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones stands up, retrieves his bow, and thanks the healers. He looks around before stowing his bow, "They gone? Let's get back to the inn before more show up." ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones will use a move action to give himself Rapid Shot. He'll then lose an arrow at point blank range at Yellow. Comp Longbow: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() I will be busy for Extra Life over the next 25+ hours. Feel free to bot me if necessary. I might have a few moments here and there to post, but can't promise anything. ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones draws his bow and looses an arrow at the blue dog. Comp Longbow: 1d20 + 10 ⇒ (14) + 10 = 24
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones nods at Masym, "Sounds like a plan to me. Iatha, you're welcome to come with us if you don't have a place to stay for the night." GM: Not fully trusting anyone in Riddleport, Jones will keep an eye on Iatha.
Sense Motive: 1d20 + 6 ⇒ (19) + 6 = 25
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() "I agree with Masym, just leave them tied up here. We'll find Aleija before she finds them anyway." Jones turns to Iatha, "Do you think the Cypher Lodge could procure us a ship to go after Aleija? She is, after all going after one of their own." ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones listens to the conversation, and then interjects with a question of his own, "Where is Aleija now and when will she be back?" ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones stows his bow and jumps down toward the conscious pirate. He pulls out a rope, "Hands behind your back." Assuming he cooperates, Jones will tie him up. ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones moves to the edge of the crates to get a clear shot at Yellow and looses an arrow. Comp Longbow: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones will shoot an arrow directly at point blank range at Red. I know it provokes . . . Comp Longbow: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
He'll then do an accelerated climb up the crates.
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() As Jones looks around the corner: If Jones has someone to shoot at:
Comp Longbow: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 Damage: 1d8 + 10 + 1 ⇒ (1) + 10 + 1 = 12 If Jones doesn't see anyone to shoot at: He'll use a move action to activate Martial Flexibility giving him the Blind-Fight Feat. ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones jumps down off the crates and moves to peer around the corner. Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16 Standard Action remaining. He'll move another 5' if he doesn't have a clear shot at anyone. ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones moves atop the crates, drawing his bow as he moves. He gets to a spot above blue and looses an arrow. Comp Longbow@Blue: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
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Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() At the sound of battle on the other side of the boxes, Jones quickly stashes his bow and climbs as fast as he can (accelerated climb adds 5 to the DC) to the top of the boxes. Climb: 1d20 + 6 ⇒ (12) + 6 = 18 ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones moves past Phoebee and tries to plow through the boxes. "That's it. I'm coming to get all of you!" Bull Rush?: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17 ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() Jones stands up, takes a 5' step between Masym and Nella and readies an attack on the first enemy that shows its face. Readied Attack: Comp Longbow: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Damage: 1d8 + 10 + 1 ⇒ (4) + 10 + 1 = 15 ![]()
Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility: ![]() All right. Jones kicks the door in. Strength Check: 1d20 + 2 ⇒ (3) + 2 = 5 On the second try. Strength Check: 1d20 + 2 ⇒ (20) + 2 = 22
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