Init +2 (+2 Dex)
Fort +3 (+0 base, +3 Con)
Ref +2 (+0 base, +2 Dex)
Will +6 (+2 base, +4 Wis)
HP 9 (6 +3 Con)
AC 13/ff 11/touch 12 (+2 Dex, +1 armor)
BAB 0
CMB +1 (+1 Str)
CMD 13 (10 +1 CMB +2 Dex)
Move 20'
Attacks:
Heavenly Fire +2 touch (1d4 to evil, x2, 30')
Silver Warhammer +1 (1d8+1, x3)
Cold Iron Bullet +2 (1d4+1, x2, 50')
Dwarf Racial Features:
Medium Size, 20' move
Darkvision 60'
Defensive Training: +4 dodge bonus to AC vs. giants
Lorekeeper: +2 Knowledge(history) regarding dwarves
Hatred: +1 attack vs. orcs, goblinoids
Hardy: +2 save vs. poison, spells, spell-like abilities
Stability: +4 CMD vs. bull rush, trip
Rock stepper: Ignore broken ground when taking 5' step
Weapon Familiarity: can use battle axe, heavy pick, warhammer
Empyreal Sorcerer Class Features:
Bloodline: Empyreal (Celestial)
Arcana: Use WIS instead of CHA for spellcasting. +2 Heal, +2 Knowledge (Religion)
Class Skill: Heal
Heavenly Fire: 30' ranged touch attack. Evil take 1d4 damage, Good heal 1d4 damage, 7/day
Glory of Old (Regional, +1 save vs. poisons, spells, spell-like abilities)
Strength of the Land (Magic, +1 on caster level checks when on the ground or touching unworked stone)