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How many Auras can a Cleric have activated?
Do Auras need concentration?

Let's say I want to activate Aura Of Madness from the Madness Domain and on the next round cast Aura of Doom, What happens?


Magus could be fun but he doesn't perform.
There is also a Bard archetype close to that but I don't remember the name.


VoodistMonk wrote:

Have her react in complete horror to one of their samples of blood. Like the first two go down without a hitch. Poke the finger, drop of blood in the pool or on the black mirror or drip in the flame of a candle or whatever... poof, she gives a prophecy, next.

However, the second to last person, which will become the last one because she kicks everyone out and locks her doors, shutters her windows, after the third sample. She acts like it is a poisonous snake. True terror. She treats whoever the blood belongs to as if they had done it to her on purpose. Hostile. Angry. Most of all, scared. And kicks them out without explanation.

The end. They never get an answer.

That's so cool man. I could attach it to their Sorcerer, Blaze the Mad, who has acquired a kind of madness according to his background and he reacts really weird most of the times. He actually burns whatever on his way when the madness hit him. He's playing it really good.

I could kick him out telling him he is going to be Blaze the Paranoid xD


yukongil wrote:

we had to go see an oracle in a game and instead of just coin, I suggested that as payment, the oracle demanded a secret; "want a secret, give a secret"

Each character had to reveal some secret they had been keeping, to the oracle and the rest of the group present. It was a lot of fun, maybe something like that.

That's really tempting since the Sorcerer of the party refuses telling me what spell he gonna pick on the next level xD


Thank you all guys!

Even though the spell doesn't function the way I thought, I got some ideas.

What about a town where everyone has a temporal/frozen action? From soldiers who've been patrolling the same spot for centuries, to a blacksmith who's been hammering the same blade over and over.
Behind that could be a fictional Wizard/Sorcerer character with this SU ability who has somehow a whole town repeatedly acting to his benefit.


My players are currently crossing a forest which becomes a jungle the more they go deeper.
Somewhere in there, I want to introduce to them a character who lives in a shack. I'm thinking of a Witch who can give them some prophecies in exchange of a bit of blood.

Think I'm influenced by the following scenes/characters:

https://www.youtube.com/watch?v=X3O1GM9QRqg
https://www.youtube.com/watch?v=KA8fjJdpKjc

Outside the shack there are many snakes and ravens and the place around has a haunting feeling. Inside the shack there are herbs, flasks, fossil bones, jars, candles and symbols painted with blood.

Through interactions, I want to give them the option to ask her 1 question about their future. The answer will be "abstract" and "certain" at the same time.

I've thought of her as a Chaotic Neutral character with the following SU abilities:

Animal Empathy/Telepathy -- to justify her safe existence in the jungle

Taste of Blood -- the prophecy thing

Steal Voice -- like the spell, so she can mimic their voices through prophecies description, just to give a more intense touch to the narration

Nightmare -- like the spell, I will probably cast it to them after the interaction, as a bit of punishment for having killed some good beasts before.

Any cool idea to enrich this concept??


How do you guys interpret Temporal Stasis?

In my head it freezes the creature's temporal condition at that given time.
So as a sleeping creature will be permanently sleeping.
Considering the game's given Conditions, that would be a sickened creature will be permanently sickened, a paralyzed creature permanently paralyzed and so on.

What do you think?


Got it, thanks


What about Blazing Robe? Can he use it?
The robe has CL:8th; and he is 7-lvl.

In the rules it says:

For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level. For other magic items, the caster level is determined by the item itself.

I don't understand the last sentence.


I have finally clarified how it works.

Blood Intensity simply increases the max cap of a spell by either STR or CHA modifier, so as a Fireball which caps at 10d6, can be 10+STR/CHA d6.
My friend still argues it adds d6's on the overall number of rolls though.

Let me know if there is any other mistake or misinterpretation on the rest.

Thanks for your input, it helped me a lot!


Dayton wrote:
Lelomenia wrote:
Blood intensity affects maximum number of dice, not actual dice unless you are otherwise above the spells cap. So it has no affect on fireball/burning arc until CL 11 (which cuts tour damage in half here basically). But yes, sorcerers can eventually really stack up the damage.

That's what I've just noticed according to the Intensified Spell. Just trying to make it clear in my head.

Thanks!

Actually, since Blood Intensity functions as Intensified Spell,

"This otherwise functions as —and does not stack with—the Intensified Spell feat.",

he should have the CL to overcome the 10d6 cap:

"You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat."

Shouldn't he?

Now, I think it's all about how we interpret the phrase "functions as"...


Lelomenia wrote:
Blood intensity affects maximum number of dice, not actual dice unless you are otherwise above the spells cap. So it has no affect on fireball/burning arc until CL 11 (which cuts tour damage in half here basically). But yes, sorcerers can eventually really stack up the damage.

That's what I've just noticed according to the Intensified Spell. Just trying to make it clear in my head.

Thanks!


Definitely, thanks a lot.


Thanks, it makes sense.
Sorry for the "mispost".


6-lvl Crossblooded Sorcerer(Orc and Draconic bloodlines) wants to cast Empowered Burning Arc.
He has the Metamagic Master feat so the Level Increase goes to +1 instead of +2.

6-lvl Crossblooded Sorcerer has 0 lvl-3 spells known, due to the Crossblooded penalty.

He argues that he can cast it because he still has lvl-3 spell uses, even though he has no spell known.

From one perspective this is correct. On the other hand, how can he sacrifice a lvl-3 spell use since he has no actual lvl-3 spell.

What do you think guys??


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6-lvl Crossblooded Sorcerer(Orc and Draconic bloodlines) wants to cast Empowered Burning Arc.
He has the Metamagic Master feat so the Level Increase goes to +1 instead of +2.

6-lvl Crossblooded Sorcerer has 0 lvl-3 spells known, due to the Crossblooded penalty.

He argues that he can cast it because he still has lvl-3 spell uses, even though he has no spell known.

From one perspective this is correct. On the other hand, how can he sacrifice a lvl-3 spell use since he has no actual lvl-3 spell.

What do you think guys??