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Daxtor Skreet's page

2 posts. Alias of smashthedean.


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The grouping looks fine to me. Looking forward to hopefully playing with some of you cool dudes and/or dudettes once this gets rolling!

GM - Obermind wrote:
On a different note, I have noticed that most of you so far have gone with Neutral alignments, mainly CN. I would like to hear your overall perspective on how would your characters, thusly aligned, fit in and cooperate as a group.

Looks like I totally missed this bit as well, though I think I addressed it a bit in my backstory/personality writeups. Basically Daxtor is true neutral becase having lived a hard life growing up in the slums, he has no illusions about the grey areas that exist in the world and has, by necessity, adapted to them. He has no qualms about killing those who mean him harm and is much more focused on pursuing knowledge than righting wrongs or pursuing justice. That said, he has no problems working together in a group since, being exceptionally intelligent, he's come to learn that a lot more can be accomplished working with others than on your own. He isn't articulate or motivational enough to take the lead in most group situations, but he knows his strengths and is happy to help when called upon.


Presenting Daxtor Skreet, Ratfolk Wizard for consideration. Stats are in the profile and here is the background/personality info from there for easy reading. Please let me know of any questions you can think of!

Background:
Daxtor was born the runt of the litter in a small Ratfolk community in the slums of Westcrown. Ratfolk aren't particularly well-respected there, but Daxtor was smarter than most rats and managed to find his way into the apprenticeship of a fairly powerful elderly human Wizard. The Wizard was a great scholar of Thasilonian lore and Daxtor's thirst for knowledge found ample sustenance in the Wizard's employ. When the old man passed away, Daxtor scraped together what he had been able to save up and set out for Varisia to continue his master's studies. After stepping off the ship in Magnimar, he set out for the town of Sandpoint to seek out an old colleague of his master's who has heard lives here...

Description & Personality:
Daxtor is short for a ratfolk (about 3'10") and has a slim build. He's a darker brownish-grey in coloring with one beady little rat eye and a second eye covered by a patch. Daxtor lost his right eye on the streets of Westcrown when a thug tried to mug him one night on his way home from his schooling. Though the assailant got first blood, Daxter knocked him unconcious with a Color Spray spell and slit the man's throat with his own knife. Growing up on the streets has toughened him up quite a bit and he has no problem killing if necessary, though he doesn't typically go out looking for trouble. Some time after, his master gave him a gift of a glass eye, which he treasured so much that he has made it into his Arcane Focus. Daxtor's most prevalent trait is his voracious thirst for knowledge and his interest in Thasilonian lore.