Rat

Daxtor Skreet's page

2 posts. Alias of smashthedean.


About Daxtor Skreet

Male Ratfolk Conjurer (Teleportation) 1
N Small Humanoid (ratfolk)
Init +8; Senses Perception +0 (Sight & Hearing -2), Scent, Darkvision
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DEFENSE
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AC 14, flat-footed 12, touch 13 (+2 Dex, +1 size, +1 armor)
total hp 8 (1d6+2); current hp 8
Fort +1, Ref +2, Will +2
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OFFENSE
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Spd 20 ft.
Ranged light crossbow +3 (1d8/19-20)
Spells Prepared (CL 1st, +3 ranged; Opposition Schools Necromancy, Enchantment)
1st—grease x 2(DC 16), color spray (DC 16), mage armor
0—detect magic, read magic, message
SA arcane bond: glass eye, shift 5 ft 8/day
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STATISTICS
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Str 8, Dex 14, Con 12, Int 20, Wis 10, Cha 9
Base Atk +0; CMB -2; CMD 10
Feats Improved Initiative
Traits Reactionary, Magical Lineage (fireball), Outlander (Lore Seeker: fireball, grease, create pit)
Skills Knowledge (arcana) +10 Knowledge(nature, local, planes, dungeoneering, history) +9, Linguistics +9
Languages Common, Draconic, Dwarven, Gnome, Goblin, Halfling, Abyssal
SQ Rodent Empathy, Cornered Fury, Summoner's Charm
Combat Gear light crossbow, haramaki; Other Gear spellbook, spell component pouch, belt pouch, 11 gp
Spellbook 0—all; 1st—protection from evil, mage armor, grease, magic missile, silent image, color spray, feather fall, mount

Background:
Daxtor was born the runt of the litter in a small Ratfolk community in the slums of Westcrown. Ratfolk aren't particularly well-respected there, but Daxtor was smarter than most rats and managed to find his way into the apprenticeship of a fairly powerful elderly human Wizard. The Wizard was a great scholar of Thasilonian lore and Daxtor's thirst for knowledge found ample sustenance in the Wizard's employ. When the old man passed away, Daxtor scraped together what he had been able to save up and set out for Varisia to continue his master's studies. After stepping off the ship in Magnimar, he set out for the town of Sandpoint to seek out an old colleague of his master's who has heard lives here...

Description & Personality:
Daxtor is short for a ratfolk (about 3'10") and has a slim build. He's a darker brownish-grey in coloring with one beady little rat eye and a second eye covered by a patch. Daxtor lost his right eye on the streets of Westcrown when a thug tried to mug him one night on his way home from his schooling. Though the assailant got first blood, Daxter knocked him unconcious with a Color Spray spell and slit the man's throat with his own knife. Growing up on the streets has toughened him up quite a bit and he has no problem killing if necessary, though he doesn't typically go out looking for trouble. Some time after, his master gave him a gift of a glass eye, which he treasured so much that he has made it into his Arcane Focus. Daxtor's most prevalent trait is his voracious thirst for knowledge and his interest in Thasilonian lore.