About Daxtor Skreet
Male Ratfolk Conjurer (Teleportation) 1
N Small Humanoid (ratfolk)
Init +8; Senses Perception +0 (Sight & Hearing -2), Scent, Darkvision
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DEFENSE
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AC 14, flat-footed 12, touch 13 (+2 Dex, +1 size, +1 armor)
total hp 8 (1d6+2); current hp 8
Fort +1, Ref +2, Will +2
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OFFENSE
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Spd 20 ft.
Ranged light crossbow +3 (1d8/19-20)
Spells Prepared (CL 1st, +3 ranged; Opposition Schools Necromancy, Enchantment)
1st—grease x 2(DC 16), color spray (DC 16), mage armor
0—detect magic, read magic, message
SA arcane bond: glass eye, shift 5 ft 8/day
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STATISTICS
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Str 8, Dex 14, Con 12, Int 20, Wis 10, Cha 9
Base Atk +0; CMB -2; CMD 10
Feats Improved Initiative
Traits Reactionary, Magical Lineage (fireball), Outlander (Lore Seeker: fireball, grease, create pit)
Skills Knowledge (arcana) +10 Knowledge(nature, local, planes, dungeoneering, history) +9, Linguistics +9
Languages Common, Draconic, Dwarven, Gnome, Goblin, Halfling, Abyssal
SQ Rodent Empathy, Cornered Fury, Summoner's Charm
Combat Gear light crossbow, haramaki; Other Gear spellbook, spell component pouch, belt pouch, 11 gp
Spellbook 0—all; 1st—protection from evil, mage armor, grease, magic missile, silent image, color spray, feather fall, mount