James Jacobs wrote:
That said, if you're not using the same deities as Golarion, I suspect that you're not running the game itself in Golarion but a different setting. Which is cool! But if you do that, you're already going to have to change overland maps, city names, region names, and a bunch of other stuff in order to fit into your chosen world. Adding the deities to the list of things that'll need to change isn't much more work.
Actually I am using the Golarion, I've just modified it quite a bit. See I was going to create my own, but realized I did't have the time. So I've taken what I've already worked on and merged it into Golarion. I think it will work out pretty well. I was just concerned about AP.
James Jacobs wrote:
Put another way, if you're enjoying transforming the AP from being located in Golarion to another setting, the amount of "deity embedding" in the adventures isn't going to be that concerning. (Especially since we DID take some pains to make sure that Golarion's deities are pretty "in-sync" with the classic and standard tropes for most deity pantheons—substitutions should be easy.)
Thanks for the info.