Full Name |
Davnet Dragos |
Race |
Fetchling Arcane Caster 3 | AC 17 t13 ff14 | HP 21/22 | F+2 R+3 W+5|AR: 4/5 | darkvision 60' |
Size |
Medium |
Deity |
Ng the Hooded |
Languages |
Common, Aklo, Auran |
Occupation |
Pathfinder |
About Davnet Dragos
Davnet was born in Shadow Absalom, and spent his early years working as an enforcer for the Onyx Alliance. Quickly growing disillusioned with the Alliance's amoral outlook, he was looking for a way to extricate himself from his servitude. The opportunity came in 4712 A.R., when the Onyx Alliance launched an assault on the Pathfinder Society's Grand Convocation, revenge for the Society's interference in a contract the Alliance held with the Blakros family of Absalom. Davnet was captured by the Society, and after several months of interrogation, he was offered the chance to atone for his crimes by serving the Society.
Favorite color: black
Davnet Dragos
Male Fetchling Unchained Summoner-1/Arcanist (Occultist)-2
True Neutral Medium outsider (native)
Init +3; Senses low-light vision; darkvision 60'; Perception +3
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
Special: attacks in dim light have 50% miss chance instead of 20%
hp 22 (3d8+6)
Fort +2, Ref +3, Will +5
Resist cold 5, electricity 5
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Offense
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Speed 30 ft.
Ranged sling +4 (1d4/x2)
Melee longspear +1 (1d8/x3) reach 10'
Melee dagger +1 (1d4/19-20/x2)
Spell-Like Abilities
1/day - disguise self
7/day - summon monster I (duration 1 minute) - 1 USED
Summoner Spells Prepared (CL 1):
0: acid splash, detect magic, mage hand, read magic
1 (2/day): grease, shield
Arcanist Spells Prepared (CL 2):
0: dancing lights, disrupt undead, mending, ray of frost, spark
1 (4/day): magic missile, vanish
Arcanist Reservoir 4/5
Arcanist Exploits:
Conjurer’s Focus (Sp): An occultist can spend 1 point from her arcane reservoir to cast summon monster I. She can cast this spell as a standard action and the summoned creatures remain for 1 minute per level (instead of 1 round per level). An occultist cannot have more than one summon monster spell active in this way at one time. If this ability is used again, any existing summon monster immediately ends. This ability replaces the arcanist exploit gained at 1st level.
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Statistics
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Str 10, Dex 16, Con 14, Int 13, Wis 10, Cha 16
Base Atk +1; CMB +1; CMD 14
Feats Extra Summons, Spell Focus (Conjuration)
Traits Diabolical Dabbler (Cheliax, Empire of Devils)), Planar Savant (Ultimate Campaign)
Skills Acrobatics +3, Appraise +1, Bluff +4, Climb +0, Craft (general) +1, Diplomacy +3, Disguise +3, Escape Artist +3, Fly +3, Handle Animal +7, Heal +0, Intimidate +3, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (planes) +9, Linguistics +5, Perception +0, Perform (general) +3, Ride +3, Sense Motive +0, Spellcraft +7, Stealth +5, Survival +0, Swim +0
Languages Common, Aklo, Auran
SQ shadow blending (50% miss in dim light instead of 20%)
Combat Gear longspear, dagger (in spring-loaded wrist sheath), sling and 10 bullets, gloomsight goggles Other gear wayfinder, aegis of recovery, black face mask, 2 x fishhooks, flint and steel, sewing needle, 2 x spell component pouch, 2 x spring-loaded wrist sheaths, signal whistle, backpack, belt pouch, donkey, pet monkey (rescued from Blakros Museum)
Wands
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wand of disguise self - 5 charges
wand of infernal healing - 41 charges (in spring-loaded wrist sheath)
wand of mage armor - 47 charges
Consumables
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1 x oil of cure light wounds
1 x oil of magic stone
1 x potion of cure light wounds
1 x potion of touch of the sea
3 x scroll of protection from evil
1 x scroll of burning hands
1 x scroll of comprehend languages
1 x scroll of enlarge person
1 x scroll of expeditious retreat
1 x scroll of mount
1 x scroll of obscuring mist
1 x scroll of unseen servant
1 x potion of hide from undead
1 x acid
1 x air crystal
1 x alchemist's fire
1 x antitoxin
1 x smokestick
1 x tanglefoot bag
9 x tindertwig
1 x vermin repellent
1 x haunt siphon
492 gp
Spellbook:
0 level - acid splash, bleed, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, haunted fey aspect, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, scrivener's chant, spark, touch of fatigue.
1st level - cause fear, magic missile, ray of enfeeblement, vanish.