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Ive been doing some extensive rewrites myself, here's my ideas:
Breachill already had a group of "local heroes" before the actual the story began and were making headway with taking over Hellknight Hill, turning it into there base of operations with the help of the Bumblebrasher goblins.
The hero group were a young male human wizard named Ludwick who was invested in his alchemy, Female Dwarf fighter named Marsha Axebane who is the daughter of Rorsk Axebane, Mia Muskwood a female half-elf cleric of Shelyn and Calmont.
Voz searching for the ring in hellknight hill gets tired of the meddling heroes who were getting suspicious of her and assassinates them all except Calmont, who was the group's rogue with the most information on the citadels secrets and was the one who befriended the goblins, especially Warbal.
The young wizard Ludwick was found dead in his house, poisoned in his alchemy lab. The guard deemed it an accident (perhaps Voz has seduced a guard captain or it could be an open, shut case to the guards).
Voz then uses the call of heroes for that month to set a trap for the remaining group who although are mourning Ludwick's death, answer the call and are ambushed by Voz and her hobgoblin Mercenaries. (Voz only saw Ludwick as a true threat with his magic and isnt scared of mundane warriors and a little girl who heals cuts and bruises)
Calmont is tortured for the information on the Citadel (Which is how Voz finds out about the secret tunnel) and then charmed repeatedly until his mind gives in and is then persuaded to work for Voz and tell Breachill that a wild beast killed his friends.
Due to the torture and constant charms on his mind he seems mentally slower. The clerics deem that his mind was broken from the death of his friends and nothing can be done, Voz being the good Samaritan takes him in as an assistant for her shop in the public eye.
Im thinking of using the first demon slime adventure from gallows of madness involving an accidental Demonic summoning by a young member of the Posandi family (Demons and devils are all the same right!?!).
Alek will also be in town and could help out with his knowledge as well as helping introduce the town and its citizens. The PCs prove themselves to be a threat to Voz who shall be friendly and helpful in there investigation.
We come to the start of the AP where the beacons are lit and the call of heroes begins, Voz sends Calmont to burn them all so the heroes wont start sticking there nose in her business, Calmont's mind finally breaks as he sets fire to the building with the mephit and in his broken mental state he flees to the the citadel.
Everything runs the same from here except Calmont is completely deranged with the goblins trying to coax him down, He will babble about his friends being murdered and the rest of the plot dump you get from the book except for Voz.
An arrow from Dmiri strikes him in the throat before he can force out her name and he falls to the floor dying. while Dmiri flees into the Hinterlands (Im not a fan of railroads so i wont have this be an instant death, ill have some sort of medical skill challenge to try save him). The sheer amount of secret entrances to the citadel is abit silly so ill make the first staircase down a level easy to fix with an hour or so of digging out debris.
Hopefully this will spur the Players to want to investigate the town further while dealing with the citadel thus making the adventure feel a little more open, I want to give the cinderclaws abit more character but ill wait till the 2nd book comes out so i can get more information on them.
I also want the finale to be abit more cooler, instead of the barghest and the spider room which seem like filler battles, i think there should be an all out brawl between Voz's hobgoblin mercs trying to get to the ring and the cinderclaws trying to fight there way out. Maybe even a team up between Voz and the PC's before she inevitably betrays them ;)