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David Hollis02 |
DM Bacon wrote:My PCs, all level 10 and one level 11, just purchased a sailing ship and intend to use it to go from a known port to an unknown part of a continent they've tasked with mapping.
Does anybody know of any good adventure ideas for them while they're on the open sea aboard their ship?
Looking for good combat and skill encounters as well as anything else that could be fun for them to play.
Thank you!
I think a lot of it depends on how much access they will have to the ability to breathe underwater.
At any rate, one suggestion would be something I wrote as an adventure a while back - it centered around a 'floating reef' which was in fact the remains of dozens of derilect shipwrecks which had over time gotten caught up together in the ocean currents and was held together and overgrown by giant kelp. I played up the undead angle big-time but there were no undead aboard - rather it served as a base for a tribe of sahuagin who used it to raid ships as it floated around int he jetstream.
What I liked most about it was the dynamic environment it created - some decks were below water, some above, some above water with air but you had to go underwater to get to them, some decks were slanted at sharp angles making fighting difficult and the entire thing was littered with little lagoons... characters had to shed metal armor which in some cases put them off their game and fighting in a 3D environment against creatures with a swim speed is a real challenge.
Just something to consider. I actually used it as a springboard for the PC's involvement in a sea-elf/sahuagin war.
That sounds like a fantastic adventure setup! The floating reef of shipwrecks offers a dynamic and challenging environment with mixed underwater and above-water areas, slanted decks, and underwater passageways. Using sahuagin as antagonists adds intense combat scenarios. Plus, it can serve as a great springboard for a larger sea-elf/sahuagin war plot. Thanks for sharing!