Greywolf looks ready to say something, but then just turns away from the screen.
David keeps watch as the others confront their contact.
Perception: 9d6 ⇒ (1, 3, 4, 5, 2, 5, 3, 3, 3) = 29 2 hits
Greywolf crouches down on the sideboard of the truck' s cab, holding onto the side mirror.
"Here. What happened? I finished cutting through the floor and then all hell breaks loose. Is everyone ok?"
I just underwent further eye surgery and will not be able to make large posts, or may be slow in posting (I can only use my ipad). So please either bot me, or I will try to post. I am also move to a new job in a few weeks, so that is playing merry havoc with things here as well. Moving far north into the Northwest Territories. Should have internet on arrival. Thanks ans sorry for the delays
David removes his Cavalier Deputy and fires at the troll guard.
Pistol-Cavalier Deputy: 15d6 ⇒ (5, 3, 1, 2, 5, 3, 4, 1, 1, 3, 1, 1, 1, 4, 6) = 41 3 hits
Cavalier Deputy [Heavy Pistol, Acc 8, DV 7P, AP -1, SA, RC 3, 7 (cy)] w/ Extreme Environment Modification (1), Gas-Vent System (3), Smartgun System, Internal
Also using APDS ammo AP= -5
"Well this escalated quickly. Lets get back to that garbage truck ASAP!"
Initiative: 2d6 + 11 ⇒ (1, 6) + 11 = 18
Not so much a cover as he has been in the boiler room and had no idea what was going on. As far as he knew, the ruse was still on. Now that he has seen what is going on, he will react. Would not be fair for him to suddenly 'know' everything that had happened while he was not even there, now would it? ;-)
Greywolf comes up from the boiler room to see what is going on. He leaves his jumpsuit on in the hopes it might confuse the security detail.
"Well that is done. Call the city tech guys to come and check the lines. Whats all this then?"
I think the term is "Passes" So for Greywolf, this is Turn 1 and Pass 1 (Starting for him at 19), his Pass 2 will be at 9. Some characters can act 3 times a turn, if their abilities are high enough!!
Does that help at all??
Oh, ok...thanks!
Greywolf hears the commotion and heads towards the sound.
Init: 2d6 + 11 ⇒ (5, 3) + 11 = 19
Yup, and according to the GM, I will be done the digging and can join the combat next round.
I am still waiting for this turn to be over so I can join the fight....
Are they in the boiler room or upstairs?? How much longer do we need to get through the floor?
Greywolf nods his appreciation to Beta as he sets the jack properly and begins to cut through the flooring.
Oops, sorry...had a tooth extracted yesterday and have been out of it..
Mechanic: 6d6 ⇒ (1, 3, 6, 1, 5, 3) = 19 2 hits
Greywolf moves forward, dons one of the sets of overalls, and picks up the jackhammer.
"Well lets get this going!"
"Well lets get moving. Down to the boiler room we go. Let me go first, just in case..."
Sneaking move to boiler room: 16d6 ⇒ (5, 3, 2, 3, 3, 5, 5, 4, 6, 3, 4, 6, 6, 6, 2, 5) = 68 8 hits
Tracking to boiler room: 9d6 ⇒ (1, 2, 2, 3, 5, 3, 4, 3, 1) = 24 1 hit
Perception: 9d6 ⇒ (5, 5, 6, 1, 1, 4, 6, 4, 4) = 36 4 hits
"Geez, this place looks like the flop I'm staying at now....sure do miss my place in Fort Smith!", the hunter grumbles as they deposit the guard in the closet.
Greywolf grabs the guard and helps Raven and Rai drag him back to his post; draping him over the desk like he just fell asleep.
"Hey Beta, can you make sure you erase out call from his security log. If we are lucky he might not remember this at all...at least no one will be able to trace it!"
As they return to the others Greywolf notes, "I was able to get the plate number. It was 0Q1-Y687P. Maybe one of you decker-types can look that up. Otherwise it looks like we are going apartment shopping!"
"Names Greywolf. Hunter by trade. Sure, I'll back you up!", the last was directed to Siren.
Moving forward, Greywolf removes the heavy pistol from it's holster inside his greatcoat.
Perception: 9d6 ⇒ (3, 5, 4, 1, 4, 2, 6, 2, 5) = 32 3 hits
as an aside, did you see the D&D 5e has finally come out with the SRD. Herolab will now be able to create the 5th edition module!!!!
Thanks Siren. I know I still had a few points left in Karma, but I did not think they would be worth spending...maybe a contact...but I was just going to roll them over. I must have some extra addons for my herolab..thought I had checked them all off...as to money...i was at 202175/210000...(still have a few thousand to spend I guess..lol) are you sure you have my most recent character?? I can send the .por as well if you want!
Thanks for going through them and helping out getting the characters fixed up for play...I am kinda new to 5th edition so I appreciate the help!!
Perception: 9d6 ⇒ (3, 1, 4, 4, 3, 5, 5, 6, 6) = 37 = 4 hits
Greywolf stands 196cm and weighs in at 114 kilos. His Native American features and long dark hair give him a bit of a wild look.
Ok, updated character and spent almost all his money...added a bit more in cyber.....
Greywolf shakes his head trying to clear it and looks around at the others. He takes the meal and sniffs at it, then sets it aside.
Too much soya in there...don't need stomach cramps to go with this splitting headache!, he thinks as he stretches out his sore muscles and cycles through the various vision modifications of his cyber eyes.
Drat...will have to check my money,...did not realize I had that much left over...time for more bioware..lol
As to the Karma..I did leave it over on purpose....too little to find anything I wanted to spend it on.
Signing in!!!
His Priorities are:
A - Attributes
B - Skills
C - Resources
D - Metatype
E - Magic
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